-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSortAlgo.cpp
More file actions
598 lines (507 loc) · 18.5 KB
/
SortAlgo.cpp
File metadata and controls
598 lines (507 loc) · 18.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
//
// Created by User on 25.06.2023.
//
#include "SortAlgo.hpp"
void SortAlgo::drawArray(const std::vector<int> &array, sf::RenderWindow &renderWindow, const unsigned short redPos,
const unsigned short greenPos) const {
//renderWindow.setView(mainView);
unsigned short size = array.size();
renderWindow.clear();
float_t y = static_cast<float>(renderWindow.getSize().y);
sf::RectangleShape line;
for (unsigned short i = 0; i < size; ++i) {
line.setSize(sf::Vector2f(2, static_cast<float>(array[i])));
line.setFillColor(sf::Color(255, 255, 255));
line.setPosition(3.f * static_cast<float>(i),
y - line.getGlobalBounds().height);
renderWindow.draw(line);
}
/* Paint the current switched position in red color */
line.setSize(sf::Vector2f(2, static_cast<float>(array[redPos])));
line.setFillColor(sf::Color(255, 0, 0));
line.setPosition(static_cast<float>(3 * redPos),
y - line.getGlobalBounds().height);
renderWindow.draw(line);
/* Paint the current switched position in green color */
line.setSize(sf::Vector2f(2, static_cast<float>(array[greenPos])));
line.setFillColor(sf::Color(0, 255, 0));
line.setPosition(static_cast<float>(3 * greenPos),
y - line.getGlobalBounds().height);
renderWindow.draw(line);
this->hud->drawHUD(renderWindow);
//renderWindow.setView(mainView);
renderWindow.display();
}
void SortAlgo::bubbleSort(std::vector<int> &array, sf::RenderWindow &renderWindow) {
sf::Time realTime;
unsigned short size = array.size();
sortTime.restart();
for (unsigned short step = 0; step < size; ++step) {
for (unsigned short i = 0; i < size - step; ++i) {
if (array[i] > array[i + 1]) {
int temp = array[i];
array[i] = array[i + 1];
array[i + 1] = temp;
}
// realTime += sortTime.getElapsedTime();
//std::cout << realTime.asSeconds() << std::endl;
//std::this_thread::sleep_for(10ms);
//drawArray(array, renderWindow, i + 1,step);
// sortTime.restart();
}
//std::this_thread::sleep_for(10ms);
//drawArray(array, renderWindow, size - step, step);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen()) break;
}
}
void SortAlgo::selectionSort(std::vector<int> &array, sf::RenderWindow &renderWindow) {
for (unsigned short i = 0; i < array_size - 1; i++) {
unsigned short min_idx = i;
for (unsigned short j = i + 1; j < array_size; j++) {
if (array[j] < array[min_idx])
min_idx = j;
}
if (min_idx != i) {
std::swap(array[min_idx], array[i]);
// std::this_thread::sleep_for(10ms);
// Engine::drawArray(array,renderWindow,min_idx,i);
}
std::this_thread::sleep_for(20ms);
drawArray(array, renderWindow, min_idx, i);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
}
void SortAlgo::insertionSort(std::vector<int> &array, sf::RenderWindow &renderWindow) {
for (int i = 1; i < array_size; ++i) {
int key = array[i];
int j = i - 1;
while (j >= 0 && array[j] > key) {
array[j + 1] = array[j];
--j;
}
array[j + 1] = key;
std::this_thread::sleep_for(20ms);
drawArray(array, renderWindow, j, i);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
}
void
SortAlgo::mergeSort(std::vector<int> &arr, int left, int right, sf::RenderWindow &renderWindow) {
if (left < right) {
int mid = left + (right - left) / 2;
mergeSort(arr, left, mid, renderWindow);
mergeSort(arr, mid + 1, right, renderWindow);
merge(arr, left, mid, right);
std::this_thread::sleep_for(20ms);
drawArray(arr, renderWindow, left, right);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
}
void SortAlgo::merge(std::vector<int> &arr, int left, int mid, int right) {
int n1 = mid - left + 1;
int n2 = right - mid;
std::vector<int> L(n1);
std::vector<int> R(n2);
for (int i = 0; i < n1; ++i) {
L[i] = arr[left + i];
}
for (int j = 0; j < n2; ++j) {
R[j] = arr[mid + 1 + j];
}
int i = 0;
int j = 0;
int k = left;
while (i < n1 && j < n2) {
if (L[i] <= R[j]) {
arr[k] = L[i];
++i;
} else {
arr[k] = R[j];
++j;
}
++k;
}
while (i < n1) {
arr[k] = L[i];
++i;
++k;
}
while (j < n2) {
arr[k] = R[j];
++j;
++k;
}
}
int SortAlgo::partition(std::vector<int> &arr, int low, int high, sf::RenderWindow &renderWindow) {
int pivot = arr[high];
int i = low - 1;
for (int j = low; j < high; ++j) {
if (arr[j] < pivot) {
++i;
std::swap(arr[i], arr[j]);
}
drawArray(arr, renderWindow, low, high);
}
std::swap(arr[i + 1], arr[high]);
std::this_thread::sleep_for(20ms);
drawArray(arr, renderWindow, low, high);
return i + 1;
}
void
SortAlgo::quickSort(std::vector<int> &arr, int low, int high, sf::RenderWindow &renderWindow) {
if (low < high) {
std::this_thread::sleep_for(20ms);
drawArray(arr, renderWindow, low, high);
int pi = partition(arr, low, high, renderWindow);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
quickSort(arr, low, pi - 1, renderWindow);
std::this_thread::sleep_for(20ms);
drawArray(arr, renderWindow, low, high);
quickSort(arr, pi + 1, high, renderWindow);
std::this_thread::sleep_for(20ms);
drawArray(arr, renderWindow, low, high);
}
}
void SortAlgo::heapSort(std::vector<int> &arr, sf::RenderWindow &renderWindow) {
int n = arr.size();
// Build max heap
for (int i = n / 2 - 1; i >= 0; --i) {
heapify(arr, n, i, renderWindow);
std::this_thread::sleep_for(20ms);
drawArray(arr, renderWindow, n, i);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
// Extract elements from heap one by one
for (int i = n - 1; i > 0; --i) {
std::swap(arr[0], arr[i]); // Move current root to end
//std::this_thread::sleep_for(10ms);
drawArray(arr, renderWindow, n, i);
// Call max heapify on the reduced heap
heapify(arr, i, 0, renderWindow);
//std::this_thread::sleep_for(10ms);
drawArray(arr, renderWindow, n, i);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
}
void SortAlgo::heapify(std::vector<int> &arr, int n, int i, sf::RenderWindow &renderWindow) {
int largest = i; // Initialize largest as root
int left = 2 * i + 1; // Left child
int right = 2 * i + 2; // Right child
// If left child is larger than root
if (left < n && arr[left] > arr[largest]) {
largest = left;
}
// If right child is larger than largest so far
if (right < n && arr[right] > arr[largest]) {
largest = right;
}
// If largest is not the root
if (largest != i) {
std::swap(arr[i], arr[largest]);
drawArray(arr, renderWindow, largest, i);
// Recursively heapify the affected sub-tree
heapify(arr, n, largest, renderWindow);
drawArray(arr, renderWindow, largest, i);
}
}
void SortAlgo::radixSort(std::vector<int> &arr, sf::RenderWindow &renderWindow) {
int max = getMax(arr);
// Perform counting sort for each digit
for (int exp = 1; max / exp > 0; exp *= 10) {
countingSort(arr, exp, renderWindow);
std::this_thread::sleep_for(20ms);
drawArray(arr, renderWindow, 0, 0);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
}
void SortAlgo::countingSort(std::vector<int> &arr, int exp, sf::RenderWindow &renderWindow) {
const int radix = 10; // Base 10 (decimal)
int n = arr.size();
std::vector<int> output(n);
std::vector<int> count(radix, 0);
// Count the occurrences of each digit
for (int i = 0; i < n; ++i) {
int digit = (arr[i] / exp) % radix;
count[digit]++;
drawArray(arr, renderWindow, exp, i);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
// Compute the cumulative count
for (int i = 1; i < radix; ++i) {
count[i] += count[i - 1];
drawArray(arr, renderWindow, exp, i);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
// Build the output array
for (int i = n - 1; i >= 0; --i) {
int digit = (arr[i] / exp) % radix;
output[count[digit] - 1] = arr[i];
count[digit]--;
drawArray(arr, renderWindow, i, digit);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
// Copy the sorted output back to the original array
for (int i = 0; i < n; ++i) {
arr[i] = output[i];
drawArray(arr, renderWindow, i, n);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
}
int SortAlgo::getMax(const std::vector<int> &arr) {
int max = arr[0];
for (int i = 1; i < arr.size(); ++i) {
if (arr[i] > max) {
max = arr[i];
}
}
return max;
}
void SortAlgo::bucketSort(std::vector<int> &arr, int numBuckets, sf::RenderWindow &renderWindow) {
if (arr.empty()) {
return;
}
int n = arr.size();
// Find the minimum and maximum values in the array
int minValue = arr[0];
int maxValue = arr[0];
for (int i = 1; i < n; ++i) {
if (arr[i] < minValue) {
minValue = arr[i];
}
if (arr[i] > maxValue) {
maxValue = arr[i];
}
}
// Compute the range of each bucket
double range = static_cast<double>(maxValue - minValue + 1) / numBuckets;
// Create buckets
std::vector<std::vector<int>> buckets(numBuckets);
// Distribute elements into buckets
for (int i = 0; i < n; ++i) {
int bucketIndex = static_cast<int>((arr[i] - minValue) / range);
buckets[bucketIndex].push_back(arr[i]);
drawArray(buckets[bucketIndex], renderWindow, i, n);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
// Sort elements within each bucket
for (int i = 0; i < numBuckets; ++i) {
std::sort(buckets[i].begin(), buckets[i].end());
std::this_thread::sleep_for(1500ms);
drawArray(buckets[i], renderWindow, i, n);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
// Merge the sorted buckets into the original array
int index = 0;
for (int i = 0; i < numBuckets; ++i) {
for (int j: buckets[i]) {
arr[index++] = j;
std::this_thread::sleep_for(20ms);
drawArray(arr, renderWindow, i, index);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
}
}
void SortAlgo::shellSort(std::vector<int> &arr, sf::RenderWindow &renderWindow) {
int n = arr.size();
// Start with a large gap and reduce it on each iteration
for (int gap = n / 2; gap > 0; gap /= 2) {
// Perform insertion sort on elements with the current gap
for (int i = gap; i < n; ++i) {
int temp = arr[i];
int j = i;
// Shift elements that are greater than the current value to the right
while (j >= gap && arr[j - gap] > temp) {
arr[j] = arr[j - gap];
j -= gap;
// std::this_thread::sleep_for(10ms);
drawArray(arr, renderWindow, i, j - gap);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
// Insert the current value into the correct position
arr[j] = temp;
//std::this_thread::sleep_for(20ms);
drawArray(arr, renderWindow, i, j);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
}
}
void SortAlgo::bingoSort(std::vector<int> &vec, sf::RenderWindow &renderWindow) {
int bingo = vec[0];
int nextBingo = vec[0];
maxMin(vec, array_size, bingo, nextBingo);
int largestEle = nextBingo;
int nextElePos = 0;
while (bingo < nextBingo) {
// Will keep the track of the element position to
// shifted to their correct position
int startPos = nextElePos;
for (int i = startPos; i < array_size; i++) {
if (vec[i] == bingo) {
std::swap(vec[i], vec[nextElePos]);
nextElePos = nextElePos + 1;
//std::this_thread::sleep_for(10ms);
//drawArray(vec, renderWindow, i, nextElePos);
Engine::updatePollEvent(renderWindow);
//if (!renderWindow.isOpen())return;
}
// Here we are finding the next Bingo Element
// for the next pass
else if (vec[i] < nextBingo) {
nextBingo = vec[i];
//std::this_thread::sleep_for(10ms);
//drawArray(vec, renderWindow, i, nextBingo);
//Engine::updatePollEvent(renderWindow);
//if (!renderWindow.isOpen())return;
}
// drawArray(vec, renderWindow, i, nextBingo);
// Engine::updatePollEvent(renderWindow);
// if (!renderWindow.isOpen())return;
}
drawArray(vec, renderWindow, bingo, nextBingo);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
bingo = nextBingo;
nextBingo = largestEle;
}
}
void SortAlgo::maxMin(std::vector<int> vec, int n, int &bingo, int &nextBingo) {
for (int i = 1; i < n; bingo = std::min(bingo, vec[i]), nextBingo = std::max(nextBingo, vec[i]), i++);
}
void SortAlgo::combSort(std::vector<int> &arr, sf::RenderWindow &renderWindow) {
int n = arr.size();
int gap = n;
bool swapped = true;
while (gap > 1 || swapped) {
// Update the gap value using the shrink factor (e.g., 1.3)
gap = (gap * 10) / 13;
if (gap < 1) {
gap = 1;
}
swapped = false;
std::this_thread::sleep_for(10ms);
drawArray(arr, renderWindow, 0, 1);
// Compare elements with the current gap and swap if necessary
for (int i = 0; i < n - gap; ++i) {
if (arr[i] > arr[i + gap]) {
std::this_thread::sleep_for(10ms);
drawArray(arr, renderWindow, i, i+gap);
std::swap(arr[i], arr[i + gap]);
std::this_thread::sleep_for(10ms);
drawArray(arr, renderWindow, i, i+gap);
swapped = true;
}
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
std::this_thread::sleep_for(10ms);
drawArray(arr, renderWindow, 0, 1);
}
}
void SortAlgo::pigeonholeSort(std::vector<int> &arr, sf::RenderWindow &renderWindow) const {
int minVal = *std::min_element(arr.begin(), arr.end());
int maxVal = *std::max_element(arr.begin(), arr.end());
int range = maxVal - minVal + 1;
std::vector<int> pigeonholes(range, 0);
// Count the occurrences of each element
for (int num : arr) {
pigeonholes[num - minVal]++;
std::this_thread::sleep_for(10ms);
drawArray(pigeonholes, renderWindow, 0, 0);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
// Move the elements from pigeonholes back to the original array
int index = 0;
for (int i = 0; i < range; ++i) {
while (pigeonholes[i] > 0) {
arr[index] = i + minVal;
pigeonholes[i]--;
index++;
//std::this_thread::sleep_for(10ms);
drawArray(arr, renderWindow, i, i);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
//std::this_thread::sleep_for(10ms);
drawArray(arr, renderWindow, i, index);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
}
void SortAlgo::cycleSort(std::vector<int> &arr, sf::RenderWindow &renderWindow) {
int n = arr.size();
for (int cycleStart = 0; cycleStart < n - 1; ++cycleStart) {
int item = arr[cycleStart];
int pos = cycleStart;
for (int i = cycleStart + 1; i < n; ++i) {
if (arr[i] < item) {
++pos;
std::this_thread::sleep_for(5ms);
drawArray(arr, renderWindow, i, pos);
Engine::updatePollEvent(renderWindow);
}
}
if (pos == cycleStart) {
continue; // Skip if the element is already in the correct position
}
while (item == arr[pos]) {
++pos;
drawArray(arr, renderWindow, item, pos);
Engine::updatePollEvent(renderWindow);
}
std::swap(item, arr[pos]);
drawArray(arr, renderWindow, cycleStart, pos);
Engine::updatePollEvent(renderWindow);
std::this_thread::sleep_for(5ms);
if (!renderWindow.isOpen())return;
// Rotate the remaining elements to their correct positions
while (pos != cycleStart) {
pos = cycleStart;
for (int i = cycleStart + 1; i < n; ++i) {
if (arr[i] < item) {
++pos;
}
}
while (item == arr[pos]) {
++pos;
}
std::swap(item, arr[pos]);
std::this_thread::sleep_for(5ms);
drawArray(arr, renderWindow, cycleStart, pos);
Engine::updatePollEvent(renderWindow);
if (!renderWindow.isOpen())return;
}
}
}
bool SortAlgo::checkIfSorted(const std::vector<int> &array) {
for (unsigned short i = 0, n = array.size(); i < n - 1; ++i) {
if (array.at(i) < array.at(i + 1))
return false;
}
return true;
}
SortAlgo::SortAlgo() {
//mainView.setViewport(sf::FloatRect(0, 0, 1.f, 1.f));
//mainView.setViewport(sf::FloatRect(0.f,0.f,static_cast<float>(window_width),static_cast<float>(window_height)));
this->hud = new HUD();
}
SortAlgo::~SortAlgo() {
delete this->hud;
}