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202 lines (188 loc) · 5.38 KB
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var express = require('express');
var app = express();
var server = require('http').createServer(app);
var io = require('socket.io')(server);
var port = process.env.PORT || 3000;
var Global = require('./Global');
Global.io = io;
//console.log(Global,'Global');
server.listen(port, function () {
console.log('listening on %d', port);
})
app.use(express.static(__dirname + '/public'));
var rooms= {};
var cardBoxs = {};
var Room=require('./Room');
Global.rooms = rooms;
//game main
var usernames = {};
var numUsers = 0;
var roomIdPool = [];
io.on('connection', function (socket) {
var addUsers = false;
console.log('connection success!', Global.io.sockets.sockets.length);//,io.sockets.sockets,socket.id);
// global.sockets=io.sockets.sockets;
socket.on('new message', function (data) {
// console.log(data, 'get message');
io.to(data.roomId).emit('new message', {
username: socket.username,
message: data.msg
});
});
socket.on('add user', function (username) {
addUsers = true;
++ numUsers;
var curRoomId = createRoomId();
if (rooms[curRoomId] == undefined ){
rooms[curRoomId] = new Room(curRoomId);
}
//判断当前房间中是否有重复名称的玩家
if(rooms[curRoomId].checkSameUsername() == false){
rooms[curRoomId].addPlayer(socket,username);
socket.join(curRoomId);
// console.log('socket join room:', socket.rooms);
socket.roomId = curRoomId;
socket.username = username;
// addPlayersToRoom(curRoomId, username);
var player_list = rooms[curRoomId].getPlayerList();
// console.log('Global.roomPlayers:', Global.roomPlayers[curRoomId]);
socket.emit('login', {
username: username,
numUsers: numUsers,
roomId: curRoomId,
player_list: player_list,
socketId: socket.id
});
console.log(username +' joined '+ curRoomId +"_Room");
socket.broadcast.to(curRoomId.toString()).emit('user join', {
roomId: curRoomId,
numUsers: numUsers,
username: username,
player_list: player_list
});
}else{
socket.emit('error',{msg:'same name!'});
}
});
socket.on('disconnect', function () {
console.log('use disconnect');
if (addUsers) {
rooms[socket.roomId].delPlayer(socket.username);
// delete usernames[socket.username];
--numUsers;
// GameMain.setPlayerNotReady(socket.username);
// io.to(socket.roomId).emit('player not ready', {
// username: socket.username
// });
// delPlayersFromRoom(socket.roomId, socket.username);
socket.broadcast.emit('user left', {
roomId: socket.roomId,
username: socket.username,
numUsers: numUsers,
player_list: rooms[socket.roomId].getPlayerList()
});
}
});
socket.on('ready', function (data) {
console.log("I'm ready!");
if(rooms[data.roomId].setPlayerReady(data.username)){
io.to(data.roomId).emit('player ready', {
username: data.username
});
}else{
io.to(data.roomId).emit('error',{msg:'ready error'});
}
});
socket.on('broadcast start game', function(data) {
console.log('broadcast start game', data.username);
GameMain.countDown(function () {
GameMain.startGame(socket);
}, socket);
});
socket.on('not ready', function (data) {
console.log("I'm not ready!");
if(rooms[data.roomId].setPlayerNotReady(data.username)){
io.to(data.roomId).emit('player not ready', {
username: data.username
});
}else{
io.to(data.roomId).emit('error',{msg:'not ready error'});
}
});
socket.on('throw', function (data) {
console.log('throw!');
if (data.card_name) {
rooms[socket.roomId].gameMain.throwCard(data.card_name,socket);
}
});
socket.on('chi', function () {
console.log("chi card");
rooms[socket.roomId].gameMain.chi(socket.username);
});
socket.on('peng', function (){
console.log('peng');
rooms[socket.roomId].gameMain.peng(socket.username);
});
socket.on('gang', function(){
console.log('gang');
rooms[socket.roomId].gameMain.gang(socket.username);
});
socket.on('guo', function(){
console.log('guo');
rooms[socket.roomId].gameMain.guo(socket.username);
});
socket.on('hu', function(){
console.log('hu');
rooms[socket.roomId].gameMain.hu(socket.username);
});
});
function getIndexById(id) {
var _socket;
Global.sockets.forEach(function (element, index) {
if (element.id == id) {
_socket = element;
}
}, this);
var arr = Global.roomPlayers[_socket.roomId];
arr.forEach(function (val, index) {
if (val.username == name) {
return index;
}
})
return -1;
}
function addPlayersToRoom(curRoomId, username) {
var _curRoomId = curRoomId || null;
var _username = username || null;
if (_curRoomId && _username) {
var roomId = _curRoomId.toString();
if (Global.roomPlayers[roomId] == undefined) {
Global.roomPlayers[roomId] = new Array();
}
Global.roomPlayers[roomId].push({ username: _username, ready: false });
}
}
function delPlayersFromRoom(curRoomId, username) {
var _curRoomId = curRoomId || null;
var _username = username || null;
console.log('out~~~~roooooooooom!!', _curRoomId, _username);
if (_curRoomId && username) {
var roomStr = _curRoomId.toString()
if (Global.roomPlayers[roomStr]) {
Global.roomPlayers[roomStr].forEach(function (value, index) {
if (value.username == username) {
Global.roomPlayers[roomStr].splice(index, 1);
}
});
}
}
}
function createRoomId(){
var len = Math.ceil(numUsers / 4);
var num = 10000;
for (var i = 0; i < len; i++) {
roomIdPool.push(num.toString());
num++;
}
return (10000 + (len - 1)).toString();
}