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AsynHelp.cs
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40 lines (24 loc) · 747 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class AsynHelp : MonoBehaviour
{
private string Escena = "Pantalla de carga"; // The name of your loading scene
void Start()
{
}
public void LoadScene(int move) // idea of use : button.onClick.AddListener(LoadScene(1));
{
PlayerPrefs.SetInt("Escena", move );
PlayerPrefs.Save();
StartCoroutine(LoadScene());
}
IEnumerator LoadScene()
{
yield return null;
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(Escena);
yield return null;
}
}