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Compiler.cs
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374 lines (315 loc) · 10.9 KB
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///
/// WF.Compiler - A Wherigo Compiler.
/// Copyright (C) 2012-2014 Dirk Weltz <web@weltz-online.de>
///
/// This program is free software: you can redistribute it and/or modify
/// it under the terms of the GNU Lesser General Public License as
/// published by the Free Software Foundation, either version 3 of the
/// License, or (at your option) any later version.
///
/// This program is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU Lesser General Public License for more details.
///
/// You should have received a copy of the GNU Lesser General Public License
/// along with this program. If not, see <http://www.gnu.org/licenses/>.
///
using System;
using System.IO;
using System.Text.RegularExpressions;
using Ionic.Zip;
using Eluant;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
namespace WF.Compiler
{
using DeviceType = Groundspeak.Wherigo.ZonesLinker.DeviceType;
public static class Compiler
{
/// <summary>
/// The entry point of the program, where the program control starts and ends when used from command line.
/// </summary>
/// <param name="args">The command line arguments.</param>
public static void Main(string[] args)
{
var start = DateTime.Now;
var device = DeviceType.Unknown;
Console.WriteLine("WF.Compiler, Version {0}", System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString());
Console.WriteLine("Copyright 2014 by Wherigo Foundation");
Console.WriteLine();
string fileInput = null;
string fileOutput = null;
int userId = 0;
string userName = "WF.Compiler";
string completitionCode = "123456789ABCDEF";
int i = 0;
while (i < args.Length) {
switch(args[i].ToLower()) {
case "-d":
case "-device":
if (i+1 >= args.Length) {
Usage();
return;
}
string deviceName = args[i+1].ToLower();
i++;
foreach (DeviceType d in Enum.GetValues(typeof(DeviceType)))
if (d.ToString().ToLower() == deviceName)
device = d;
break;
case "-o":
case "-output":
if (i+1 >= args.Length) {
Usage();
return;
}
fileOutput = args[i+1].ToLower();
i++;
break;
case "-u":
case "-username":
if (i+1 >= args.Length) {
Usage();
return;
}
userName = args[i+1];
i++;
break;
case "-c":
case "-code":
if (i+1 >= args.Length) {
Usage();
return;
}
completitionCode = args[i+1];
i++;
break;
default:
fileInput = args[i];
break;
}
i++;
}
if (fileInput == null) {
Usage();
return;
}
if (!File.Exists(fileInput)) {
Usage();
return;
}
if (fileOutput == null)
fileOutput = Path.ChangeExtension(fileInput,".gwc");
Console.WriteLine("Input file: " + fileInput);
Console.WriteLine("Output file: " + fileOutput);
Console.WriteLine("Device: " + device.ToString());
Console.WriteLine("Username: " + userName);
Console.WriteLine("CompletionCode: " + completitionCode);
FileStream ifs = new FileStream(fileInput, FileMode.Open);
// ---------- Create GWZ file only (required for upload and download of GWZ file) ----------
// Create object für reading input file (could be also any other format implementing IInput)
var inputFormat = new GWZ(ifs);
// ---------- Check GWZ file (only required for upload of GWZ file) ----------
// Check gwz file for errors (Lua code and all files included)
try {
inputFormat.Check();
}
catch (CompilerLuaException e)
{
Console.WriteLine();
Console.WriteLine("Error");
Console.WriteLine(e.Message);
Console.WriteLine();
Console.WriteLine("Line {0}: {1}", e.Line-1, e.CodeBefore);
Console.WriteLine("Line {0}: {1}", e.Line, e.Code);
Console.WriteLine("Line {0}: {1}", e.Line+1, e.CodeAfter);
return;
}
catch (Exception e)
{
Console.WriteLine();
Console.WriteLine("Error");
Console.WriteLine(e.Message);
ifs.Close();
return;
}
// ---------- Load cartridge from GWZ file (required when downloading cartridge) ----------
// Load Lua code and extract all required data
Cartridge cartridge = inputFormat.Load();
// ---------- Convert cartridge for engine ----------
// Create selected engine
IEngine engine = CreateEngine(device);
// Convert Lua code and insert special code for this player
cartridge = engine.ConvertCartridge(cartridge);
userName = engine.ConvertString(userName);
// Now we can close the input, because we don't require it anymore
ifs.Close();
// ---------- Compile Lua code into binary chunk ----------
try {
// Compile Lua code
cartridge.Chunk = LUA.Compile(cartridge.LuaCode, cartridge.LuaFileName);
}
catch (Exception e)
{
var t = e.Message;
}
// ---------- Save cartridge as GWC file ----------
// Create object for output format (could be also WFC or any other IOutput)
var outputFormat = new GWC();
// Write output file
try {
// Create output in correct format
var ms = outputFormat.Create(cartridge, userName, userId, completitionCode);
// Save output to file
using(FileStream ofs = new FileStream(fileOutput, FileMode.Create)) {
ms.CopyTo(ofs);
// Close output
ofs.Flush();
ofs.Close();
}
}
catch (Exception e)
{
Console.WriteLine();
Console.WriteLine("Error");
Console.WriteLine(e.Message);
return;
}
Console.WriteLine("Compiletime: {0}", DateTime.Now - start);
}
/// <summary>
/// Usage of programm when called from command line.
/// </summary>
static void Usage ()
{
Console.WriteLine("Usage: WF.Compiler [options] <filename>");
Console.WriteLine();
Console.WriteLine("Options:");
Console.WriteLine("-d|-device");
string devices = "";
foreach (DeviceType d in Enum.GetValues(typeof(DeviceType)))
devices = (devices != "" ? devices + ", " : devices) + d.ToString();
Console.WriteLine("One of the following devices: " + devices);
Console.WriteLine("-o|-output");
Console.WriteLine("Filename for output file. If there is none, than the input file extensions is changed to gwc.");
Console.WriteLine("-u|-username");
Console.WriteLine("Username for the cartridge");
Console.WriteLine("-c|-code");
Console.WriteLine("Completition code for the cartridge");
}
/// <summary>
/// Checke the file with name fileInput, if it is a valid GWZ file and the Lua code has no errors.
/// </summary>
/// <param name="fileInput">File name for input.</param>
public static void Upload(string fileInput)
{
Upload(new FileStream(fileInput, FileMode.Open));
}
/// <summary>
/// Checke the stream fileInput, if it is a valid GWZ file and the Lua code has no errors.
/// </summary>
/// <param name="fileInput">Stream for input.</param>
public static void Upload(Stream ifs)
{
// ---------- Create GWZ file only (required for upload and download of GWZ file) ----------
// Create object für reading input file (could be also any other format implementing IInput)
var inputFormat = new GWZ(ifs);
// ---------- Check GWZ file (only required for upload of GWZ file) ----------
// Check gwz file for errors (Lua code and all files included)
// Could throw CompilerLuaException when there is a bug in Lua code
inputFormat.Check();
// We are ready an no exception was thrown, so we only have to close the input stream and leave.
ifs.Close();
}
/// <summary>
/// Compiler entry for online compilation.
/// </summary>
/// <param name="fileInput">File name of the input file.</param>
/// <param name="device">Device.</param>
/// <param name="userName">User name.</param>
/// <param name="completitionCode">Completition code.</param>
public static MemoryStream Download(string fileInput, DeviceType device = DeviceType.Emulator, string userName = "WF.Compiler", string completitionCode = "1234567890ABCDE")
{
return Download(new FileStream(fileInput, FileMode.Open), device, userName, completitionCode);
}
/// <summary>
/// Compiler entry for online compilation.
/// </summary>
/// <param name="ifs">Stream of the input file.</param>
/// <param name="device">Device.</param>
/// <param name="userName">User name.</param>
/// <param name="completitionCode">Completition code.</param>
public static MemoryStream Download(Stream ifs, DeviceType device = DeviceType.Emulator, string userName = "WF.Compiler", string completitionCode = "1234567890ABCDE")
{
// ---------- Check device ----------
// ---------- Create GWZ file only (required for upload and download of GWZ file) ----------
// Create object für reading input file (could be also any other format implementing IInput)
var inputFormat = new GWZ(ifs);
// ---------- Check GWZ file (only required for upload of GWZ file) ----------
// Check gwz file for errors (Lua code and all files included)
// Now there shouldn't be any errors, because files on the server are checked.
inputFormat.Check();
// ---------- Load cartridge from GWZ file (required when downloading cartridge) ----------
// Load Lua code and extract all required data
Cartridge cartridge = inputFormat.Load();
// ---------- Convert cartridge for engine ----------
// Create selected player
IEngine engine = CreateEngine(device);
// Convert Lua code and insert special code for this player
cartridge = engine.ConvertCartridge(cartridge);
userName = engine.ConvertString(userName);
// Now we can close the input, because we don't require it anymore
ifs.Close();
// ---------- Compile Lua code into binary chunk ----------
// Compile Lua code
cartridge.Chunk = LUA.Compile(cartridge.LuaCode, cartridge.LuaFileName);
// ---------- Save cartridge as GWC file ----------
// Create object for output format (could be also WFC or any other IOutput)
var outputFormat = new GWC();
// Write output file
try {
// Create output in correct format
var ms = outputFormat.Create(cartridge, userName, 0, completitionCode);
return ms;
}
catch (Exception e)
{
Console.WriteLine(e.Message);
return null;
}
}
public static IEngine CreateEngine (DeviceType device)
{
IEngine result;
switch (device) {
case DeviceType.Garmin:
result = new EngineGarmin ();
break;
case DeviceType.iPhone:
case DeviceType.iPhoneRetina:
case DeviceType.iPad:
case DeviceType.iPadRetina:
result = new EngineiOS (device);
break;
case DeviceType.WFPlayer:
result = new EngineWFPlayer();
break;
case DeviceType.OpenWIG:
case DeviceType.WhereYouGo:
result = new EngineOpenWIG ();
break;
case DeviceType.XMarksTheSpot:
result = new EngineXMarksTheSpot ();
break;
case DeviceType.Emulator:
case DeviceType.PPC2003:
default:
result = new EnginePocketPC ();
break;
}
return result;
}
}
}