Difficulty: multiple persons
Need to have generated environments. We can try different approaches and algorithms for volumetric or standard environment generation.
This can cover
- terrain generation
- building generation
- dungeon generation
- grass
- trees
- rocks
- props/decorative objects
- weapons
and others.
Please mention as a comment details if you are contributing here.
Difficulty: multiple persons
Need to have generated environments. We can try different approaches and algorithms for volumetric or standard environment generation.
This can cover
and others.
Please mention as a comment details if you are contributing here.