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538 lines (496 loc) · 20.9 KB
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#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <renderer.h>
#include <scene.h>
#include <benchmark/benchmark.h>
#include <gpuobjects/framebuffer.h>
#include <gpuobjects/particles.h>
#include <utils/random_utils.h>
static constexpr long N_1k = 1000;
static constexpr long N_10k = 10000;
static constexpr long N_100k = 100000;
static constexpr long N_1M = 1000000;
static glm::vec3 particles_spawn_direction{0.775614f, 0.441849f, -0.450769f};
static glm::vec3 particles_spawn_randomness{0.15, 0.15, 0.15};
static float particles_spawn_speed = 3.5;
static float particle_spawn_life = 5;
static float particle_added_spawn_life_randomness = 0.8;
static auto default_particles_update_func = [](Particles::Particle& p, const float dt)
{
p.pos(p.pos() + p.velocity() * dt);
};
static auto default_start_velocity_func = []
{
const auto random_dir = glm::vec3{randMinusOneOne(), randMinusOneOne(), randMinusOneOne()};
const auto direction = glm::vec3{
glm::lerp(particles_spawn_direction[0], random_dir[0], particles_spawn_randomness[0]),
glm::lerp(particles_spawn_direction[1], random_dir[1], particles_spawn_randomness[1]),
glm::lerp(particles_spawn_direction[2], random_dir[2], particles_spawn_randomness[2]),
};
return normalize(direction) * particles_spawn_speed;
};
static auto default_start_life_func = []
{
return particle_spawn_life;
};
void error_callback(int code, const char* description)
{
std::cout << "GLFW Error: " << code << " " << description << std::endl;
}
static void DoSetup(const benchmark::State& state)
{
randInit();
glfwSetErrorCallback(error_callback);
}
static void DoTearDown(const benchmark::State& state)
{
}
static void BM_UpdateParticles(benchmark::State& state)
{
const auto particle_number = static_cast<int>(state.range(0));
Camera camera{};
Renderer renderer(camera, 1920, 1080);
renderer.init(true);
auto particles = Particles(particle_number, renderer.loadShader(
"./src/shaders/billboard_particle.vert",
"./src/shaders/billboard_particle.frag"), renderer);
for (auto i = 0; i < 1000; i++)
{
particles.spawnParticles(particle_number / 1000, glm::vec3{1},
default_start_velocity_func(),
default_start_life_func(),
glm::vec4{
255,
255,
255,
1
}, 0.1);
}
for (auto _ : state)
{
particles.updateParticles(0, default_particles_update_func);
}
}
static void BM_SpawnParticles(benchmark::State& state)
{
const auto particle_number = static_cast<int>(state.range(0));
Camera camera{};
Renderer renderer(camera, 1920, 1080);
renderer.init(true);
auto particles = Particles(100000, renderer.loadShader(
"./src/shaders/billboard_particle.vert",
"./src/shaders/billboard_particle.frag"), renderer);
for (auto _ : state)
{
for (auto i = 0; i < particle_number; i++)
{
particles.spawnParticles(1, glm::vec3{1},
default_start_velocity_func(),
[i] { return static_cast<float>(i) / 2; }(),
glm::vec4{
255,
255,
255,
1
}, 0.1);
}
}
}
static void BM_SpawnAndReplaceParticles(benchmark::State& state)
{
const auto particle_number = static_cast<int>(state.range(0));
const auto spawn_rate = static_cast<int>(state.range(1));
Camera camera{};
Renderer renderer(camera, 1920, 1080);
renderer.init(true);
auto particles = Particles(particle_number, renderer.loadShader(
"./src/shaders/billboard_particle.vert",
"./src/shaders/billboard_particle.frag"), renderer);
int i = 0;
for (auto _ : state)
{
i++;
i %= 10;
particles.spawnParticles(spawn_rate, glm::vec3{1},
default_start_velocity_func(),
[i] { return static_cast<float>(i) / 2; }(),
glm::vec4{
255,
255,
255,
1
}, 0.1);
particles.updateParticles(0.5, default_particles_update_func);
}
}
static void BM_DrawParticles(benchmark::State& state)
{
const auto particle_number = static_cast<int>(state.range(0));
const auto max_particles = static_cast<int>(state.range(1));
Camera camera{};
Renderer renderer(camera, 1920, 1080);
renderer.init(true);
auto particles = Particles(max_particles, renderer.loadShader(
"./src/shaders/billboard_particle.vert",
"./src/shaders/billboard_particle.frag"), renderer);
particles.spawnParticles(particle_number, glm::vec3{1},
default_start_velocity_func(),
default_start_life_func(),
glm::vec4{
255,
255,
255,
1
}, 0.1);
for (auto _ : state)
{
particles.drawParticles();
glFinish();
}
}
static void BM_CopyFrameBuffer(benchmark::State& state)
{
const auto w_resolution = static_cast<int>(state.range(0));
const auto h_resolution = static_cast<int>(state.range(1));
Camera camera{};
Renderer renderer(camera, 1920, 1080);
renderer.init(true);
FrameBuffer disappearingFragmentsFb(w_resolution, h_resolution);
PboReadBuffer pboColorRBuf{disappearingFragmentsFb.createPboReadColorBuffer()};
PboReadBuffer pboDepthRBuf{disappearingFragmentsFb.createPboReadDepthBuffer()};
for (auto _ : state)
{
disappearingFragmentsFb.bind();
pboColorRBuf.bind();
benchmark::DoNotOptimize(reinterpret_cast<glm::u8vec4*>(pboColorRBuf.read()));
pboColorRBuf.unbind();
pboDepthRBuf.bind();
benchmark::DoNotOptimize(reinterpret_cast<GLfloat*>(pboDepthRBuf.read()));
pboDepthRBuf.unbind();
FrameBuffer::unbind(renderer.screenWidth(), renderer.screenHeight());
glFinish();
}
}
static void BM_ReadFrameBuffer(benchmark::State& state)
{
const auto w_resolution = static_cast<int>(state.range(0));
const auto h_resolution = static_cast<int>(state.range(1));
Camera camera{};
Renderer renderer(camera, 1920, 1080);
renderer.init(true);
FrameBuffer disappearingFragmentsFb(w_resolution, h_resolution);
PboReadBuffer pboColorRBuf{disappearingFragmentsFb.createPboReadColorBuffer()};
PboReadBuffer pboDepthRBuf{disappearingFragmentsFb.createPboReadDepthBuffer()};
disappearingFragmentsFb.bind();
pboColorRBuf.bind();
const auto pixels_size_t = reinterpret_cast<size_t*>(pboColorRBuf.read());
pboColorRBuf.unbind();
pboDepthRBuf.bind();
benchmark::DoNotOptimize(reinterpret_cast<GLfloat*>(pboDepthRBuf.read()));
pboDepthRBuf.unbind();
FrameBuffer::unbind(renderer.screenWidth(), renderer.screenHeight());
const unsigned long num_of_words = pboColorRBuf.bufferSize() / 8;
for (auto _ : state)
{
for (auto j = 0; j < num_of_words; j++)
{
benchmark::DoNotOptimize(pixels_size_t[j]);
}
glFinish();
}
}
static void BM_Pipeline_Step_1(benchmark::State& state)
{
const auto w_resolution = static_cast<int>(state.range(0));
const auto h_resolution = static_cast<int>(state.range(1));
Camera camera{};
Renderer renderer(camera, w_resolution, h_resolution);
renderer.init(true);
renderer.setProjectionMatrix(glm::perspective(
45.0f, static_cast<float>(renderer.screenWidth()) / static_cast<float>(renderer.screenHeight()),
0.1f, 10000.0f));
camera.setTransform(inverse(lookAt(glm::vec3(0.0f, 0.0f, 30.0f), glm::vec3(0.0f, 0.0f, -7.0f),
glm::vec3(0.0f, 1.0f, 0.0f))));
auto scene = Scene(renderer, "./assets/models/plane.obj", "./assets/textures/UV_Grid_Sm.png",
"./assets/textures/Voronoi 7 - 512x512.png", N_100k,
800, 600);
scene.particles_update_func = default_particles_update_func;
scene.start_life_func = default_start_life_func;
scene.start_velocity_func = default_start_velocity_func;
scene.disappearing_object_scale = 2;
scene.disappearing_object_rotation = glm::rotate(glm::radians(90.f), glm::vec3{1.f, 0.f, 0.f});
scene.init(false, 1);
scene.mainLoop(100);
const auto pipeline = renderer.getPipeline();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for (auto _ : state)
{
pipeline[0]();
glFinish();
}
}
static void BM_Pipeline_Step_2(benchmark::State& state)
{
const auto w_resolution = static_cast<int>(state.range(0));
const auto h_resolution = static_cast<int>(state.range(1));
Camera camera{};
Renderer renderer(camera, w_resolution, h_resolution);
renderer.init(true);
renderer.setProjectionMatrix(glm::perspective(
45.0f, static_cast<float>(renderer.screenWidth()) / static_cast<float>(renderer.screenHeight()),
0.1f, 10000.0f));
camera.setTransform(inverse(lookAt(glm::vec3(0.0f, 0.0f, 30.0f), glm::vec3(0.0f, 0.0f, -7.0f),
glm::vec3(0.0f, 1.0f, 0.0f))));
auto scene = Scene(renderer, "./assets/models/plane.obj", "./assets/textures/UV_Grid_Sm.png",
"./assets/textures/Voronoi 7 - 512x512.png", N_100k,
800, 600);
scene.particles_update_func = default_particles_update_func;
scene.start_life_func = default_start_life_func;
scene.start_velocity_func = default_start_velocity_func;
scene.disappearing_object_scale = 2;
scene.disappearing_object_rotation = glm::rotate(glm::radians(90.f), glm::vec3{1.f, 0.f, 0.f});
scene.init(false, 1);
scene.mainLoop(0);
const auto pipeline = renderer.getPipeline();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for (auto _ : state)
{
state.PauseTiming();
glFlush();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glFinish();
state.ResumeTiming();
pipeline[1]();
glFinish();
}
}
static void BM_Pipeline_Step_3(benchmark::State& state)
{
const auto w_resolution = static_cast<int>(state.range(0));
const auto h_resolution = static_cast<int>(state.range(1));
const auto buf_w_resolution = static_cast<GLuint>(state.range(2));
const auto buf_h_resolution = static_cast<GLuint>(state.range(3));
const auto divide_scale = static_cast<float>(state.range(4));
const auto scale = static_cast<float>(state.range(5)) / divide_scale;
Camera camera{};
Renderer renderer(camera, w_resolution, h_resolution);
renderer.init(true);
renderer.setProjectionMatrix(glm::perspective(
45.0f, static_cast<float>(renderer.screenWidth()) / static_cast<float>(renderer.screenHeight()),
0.1f, 10000.0f));
camera.setTransform(inverse(lookAt(glm::vec3(0.0f, 0.0f, 30.0f), glm::vec3(0.0f, 0.0f, -7.0f),
glm::vec3(0.0f, 1.0f, 0.0f))));
auto scene = Scene(renderer, "./assets/models/plane.obj", "./assets/textures/UV_Grid_Sm.png",
"./assets/textures/Voronoi 7 - 512x512.png", N_100k,
buf_w_resolution, buf_h_resolution);
scene.particles_update_func = default_particles_update_func;
scene.start_life_func = default_start_life_func;
scene.start_velocity_func = default_start_velocity_func;
scene.disappearing_object_scale = scale;
scene.disappearing_object_rotation = glm::rotate(glm::radians(90.f), glm::vec3{1.f, 0.f, 0.f});
scene.init(false, 0.1);
scene.mainLoop(100);
const auto pipeline = renderer.getPipeline();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
pipeline[0]();
pipeline[1]();
pipeline[2]();
state.SetLabel("particles spawned: " + std::to_string(scene.particles.livingParticles));
for (auto _ : state)
{
state.PauseTiming();
glFlush();
scene.particles.reset();
glFinish();
state.ResumeTiming();
pipeline[2]();
glFinish();
}
}
static void BM_Pipeline_Step_4(benchmark::State& state)
{
const auto w_resolution = static_cast<int>(state.range(0));
const auto h_resolution = static_cast<int>(state.range(1));
const auto buf_w_resolution = static_cast<GLuint>(state.range(2));
const auto buf_h_resolution = static_cast<GLuint>(state.range(3));
const auto divide_scale = static_cast<float>(state.range(4));
const auto scale = static_cast<float>(state.range(5)) / divide_scale;
Camera camera{};
Renderer renderer(camera, w_resolution, h_resolution);
renderer.init(true);
renderer.setProjectionMatrix(glm::perspective(
45.0f, static_cast<float>(renderer.screenWidth()) / static_cast<float>(renderer.screenHeight()),
0.1f, 10000.0f));
camera.setTransform(inverse(lookAt(glm::vec3(0.0f, 0.0f, 30.0f), glm::vec3(0.0f, 0.0f, -7.0f),
glm::vec3(0.0f, 1.0f, 0.0f))));
auto scene = Scene(renderer, "./assets/models/plane.obj", "./assets/textures/UV_Grid_Sm.png",
"./assets/textures/Voronoi 7 - 512x512.png", N_100k,
buf_w_resolution, buf_h_resolution);
scene.particles_update_func = default_particles_update_func;
scene.start_life_func = default_start_life_func;
scene.start_velocity_func = default_start_velocity_func;
scene.disappearing_object_scale = scale;
scene.disappearing_object_rotation = glm::rotate(glm::radians(90.f), glm::vec3{1.f, 0.f, 0.f});
scene.init(true, 0.1);
scene.mainLoop(100);
const auto pipeline = renderer.getPipeline();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
pipeline[0]();
pipeline[1]();
pipeline[2]();
pipeline[3]();
state.SetLabel("particles spawned: " + std::to_string(scene.particles.livingParticles));
for (auto _ : state)
{
state.PauseTiming();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glFinish();
state.ResumeTiming();
pipeline[3]();
glFinish();
}
}
static void BM_Pipeline_Complete(benchmark::State& state)
{
const auto w_resolution = static_cast<int>(state.range(0));
const auto h_resolution = static_cast<int>(state.range(1));
const auto buf_w_resolution = static_cast<GLuint>(state.range(2));
const auto buf_h_resolution = static_cast<GLuint>(state.range(3));
const auto divide_scale = static_cast<float>(state.range(4));
const auto scale = static_cast<float>(state.range(5)) / divide_scale;
Camera camera{};
Renderer renderer(camera, w_resolution, h_resolution);
renderer.init(true);
renderer.setProjectionMatrix(glm::perspective(
45.0f, static_cast<float>(renderer.screenWidth()) / static_cast<float>(renderer.screenHeight()),
0.1f, 10000.0f));
camera.setTransform(inverse(lookAt(glm::vec3(0.0f, 0.0f, 30.0f), glm::vec3(0.0f, 0.0f, -7.0f),
glm::vec3(0.0f, 1.0f, 0.0f))));
auto scene = Scene(renderer, "./assets/models/plane.obj", "./assets/textures/UV_Grid_Sm.png",
"./assets/textures/Voronoi 7 - 512x512.png", N_100k,
buf_w_resolution, buf_h_resolution);
scene.particles_update_func = default_particles_update_func;
scene.start_life_func = default_start_life_func;
scene.start_velocity_func = default_start_velocity_func;
scene.disappearing_object_scale = scale;
scene.disappearing_object_rotation = glm::rotate(glm::radians(90.f), glm::vec3{1.f, 0.f, 0.f});
scene.init(true, 0.1);
scene.mainLoop(100);
const auto pipeline = renderer.getPipeline();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for (const auto& f : pipeline)
{
f();
}
state.SetLabel("particles spawned: " + std::to_string(scene.particles.livingParticles));
for (auto _ : state)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for (const auto& f : pipeline)
{
f();
}
glFinish();
}
}
BENCHMARK(BM_UpdateParticles)->RangeMultiplier(2)->Range(512, N_1M)->Setup(DoSetup)->Teardown(DoTearDown)->Unit(
benchmark::kMillisecond);
BENCHMARK(BM_SpawnParticles)->RangeMultiplier(2)->Range(512, N_100k)->Setup(DoSetup)->Teardown(DoTearDown)->Unit(
benchmark::kMillisecond);
BENCHMARK(BM_SpawnAndReplaceParticles)->Args({N_100k, 20000})->Setup(DoSetup)->Teardown(DoTearDown)->Unit(
benchmark::kMillisecond);
BENCHMARK(BM_DrawParticles)->Name("BM_DrawParticles(#particles/max)")->
ArgsProduct({
benchmark::CreateRange(N_1k, N_100k, 2),
{N_100k}
})->ArgsProduct({
benchmark::CreateRange(N_1k, N_1M, 2),
{N_1M}
})->Setup(DoSetup)->Teardown(DoTearDown)->Unit(benchmark::kMillisecond);
BENCHMARK(BM_CopyFrameBuffer)->Args({800, 600})->Args({1280, 720})->Args({1920, 1080})->Setup(DoSetup)->
Teardown(DoTearDown)->Unit(benchmark::kMillisecond);
BENCHMARK(BM_ReadFrameBuffer)->Args({800, 600})->Args({1280, 720})->Args({1920, 1080})->Setup(DoSetup)->
Teardown(DoTearDown)->Unit(benchmark::kMillisecond);
BENCHMARK(BM_Pipeline_Step_1)->
Name("BM_Pipeline_Step_1: draw particles pixels to off-screen buffer (screen w/screen h/particle buf w/particle buf h)")->
Args({800, 600})->Args({1280, 720})->Args({1920, 1080})->Setup(DoSetup)->Teardown(DoTearDown)->Unit(
benchmark::kMillisecond);
BENCHMARK(BM_Pipeline_Step_2)->Name("BM_Pipeline_Step_2: draw disappearing model (screen w/screen h)")->
Args({800, 600})->Args({1280, 720})->Args({1920, 1080})->
Setup(DoSetup)->Teardown(DoTearDown)->Unit(benchmark::kMillisecond);
BENCHMARK(BM_Pipeline_Step_3)->Name(
"BM_Pipeline_Step_3: read off-screen buffer and spawn particles (screen w/screen h/particle buf w/particle buf h)")
->
ArgsProduct({
{1920},
{1080},
{800},
{600},
{3},
benchmark::CreateDenseRange(1, 6, 1)
})->ArgsProduct({
{1920},
{1080},
{1280},
{720},
{4},
benchmark::CreateDenseRange(1, 6, 1),
})->ArgsProduct({
{1920},
{1080},
{1920},
{1080},
{6},
benchmark::CreateDenseRange(1, 6, 1),
})->Setup(DoSetup)->Teardown(DoTearDown)->Unit(
benchmark::kMillisecond);
BENCHMARK(BM_Pipeline_Step_4)->Name(
"BM_Pipeline_Step_4: draw particles (screen w/screen h/particle buf w/particle buf h)")->ArgsProduct({
{1920},
{1080},
{800},
{600},
{3},
benchmark::CreateDenseRange(1, 6, 1)
})->ArgsProduct({
{1920},
{1080},
{1280},
{720},
{4},
benchmark::CreateDenseRange(1, 6, 1),
})->ArgsProduct({
{1920},
{1080},
{1920},
{1080},
{6},
benchmark::CreateDenseRange(1, 6, 1),
})->Setup(DoSetup)->Teardown(DoTearDown)->Unit(
benchmark::kMillisecond);
BENCHMARK(BM_Pipeline_Complete)->Name(
"BM_Pipeline_Complete: (screen w/screen h/particle buf w/particle buf h)")->ArgsProduct({
{1920},
{1080},
{800},
{600},
{3},
benchmark::CreateDenseRange(1, 6, 1)
})->ArgsProduct({
{1920},
{1080},
{1280},
{720},
{4},
benchmark::CreateDenseRange(1, 6, 1),
})->ArgsProduct({
{1920},
{1080},
{1920},
{1080},
{6},
benchmark::CreateDenseRange(1, 6, 1),
})->Setup(DoSetup)->Teardown(DoTearDown)->Unit(
benchmark::kMillisecond);
BENCHMARK_MAIN();