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squares.cpp
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113 lines (94 loc) · 3.53 KB
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#include <iostream>
#include <SDL.h>
using namespace std;
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;
const string WINDOW_TITLE = "Draw Squares";
const double ratio=2.2;
void initSDL(SDL_Window* &window, SDL_Renderer* &renderer);
void quitSDL(SDL_Window* window, SDL_Renderer* renderer);
void waitUntilKeyPressed();
void logSDLError(std::ostream& os,
const std::string &msg, bool fatal = false);
void drawSquares(double x, double y, double size, SDL_Renderer* renderer) {
SDL_Rect filled_rect;
filled_rect.x = x-size/2;
filled_rect.y = y-size/2;
filled_rect.w = size;
filled_rect.h = size;
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); // green
SDL_RenderFillRect(renderer, &filled_rect);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); // black
SDL_RenderDrawRect(renderer, &filled_rect);
SDL_RenderPresent(renderer);
SDL_Delay(100);
//waitUntilKeyPressed();
}
void draw(int n, double x, double y, double size, SDL_Renderer* renderer)
{
if (n==0) return;
cout<<"n = "<<n<<endl;
drawSquares(x,y,size,renderer);
draw(n-1, x-size/2, y-size/2, size/ratio, renderer);
draw(n-1, x-size/2, y+size/2, size/ratio, renderer);
draw(n-1, x+size/2, y-size/2, size/ratio, renderer);
draw(n-1, x+size/2, y+size/2, size/ratio, renderer);
}
int main(int argc, char* argv[])
{
SDL_Window* window;
SDL_Renderer* renderer;
initSDL(window, renderer);
SDL_SetRenderDrawColor(renderer,255,255,255,255);
SDL_RenderClear(renderer);
int n=5;
double x=SCREEN_WIDTH/2, y=SCREEN_HEIGHT/2;
double size=300;
draw(n,x,y,size,renderer);
waitUntilKeyPressed();
quitSDL(window, renderer);
return 0;
}
void waitUntilKeyPressed()
{
SDL_Event e;
while (true) {
if ( SDL_WaitEvent(&e) != 0 &&
(e.type == SDL_KEYDOWN || e.type == SDL_QUIT) )
return;
SDL_Delay(100);
}
}
void quitSDL(SDL_Window* window, SDL_Renderer* renderer)
{
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
void logSDLError(std::ostream& os,
const std::string &msg, bool fatal)
{
os << msg << " Error: " << SDL_GetError() << std::endl;
if (fatal) {
SDL_Quit();
exit(1);
}
}
void initSDL(SDL_Window* &window, SDL_Renderer* &renderer)
{
if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
logSDLError(std::cout, "SDL_Init", true);
window = SDL_CreateWindow(WINDOW_TITLE.c_str(), SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
//window = SDL_CreateWindow(WINDOW_TITLE.c_str(), SDL_WINDOWPOS_CENTERED,
//SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_FULLSCREEN_DESKTOP);
if (window == nullptr) logSDLError(std::cout, "CreateWindow", true);
//Khi thông thường chạy với môi trường bình thường ở nhà
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED |
SDL_RENDERER_PRESENTVSYNC);
//Khi chạy ở máy thực hành WinXP ở trường (máy ảo)
//renderer = SDL_CreateSoftwareRenderer(SDL_GetWindowSurface(window));
if (renderer == nullptr) logSDLError(std::cout, "CreateRenderer", true);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
}