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--[[
Script by Tobias00723 ████████
from the TGFB server ████████ ████████
Discord : https://discord.gg/hEHd4A3czx ██████ ██████
any questions? ^^ ████ ▒ ▒ █████
find me on my discord server ^^ ████ ▒▒ ▒▒▒ ███
_________________________________ ████ ▒▒▒ ▒▒▒ ███
███ ▒▒▒▒ ▒▒▒▒ ███
██ ▒▒▒▒ ▒▒▒▒▒ ███
███ ▒▒▒▒▒▒ ▒▒▒▒▒▒ ███
Script as is. ███ ▓▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ███
███ ▒▒▒▒▒▒▒▒ ▓▒▒▒▒▒▒▓ ███
Enjoy The open sauce! ███ ▓▒▒▓▒▒▓▒▓ ▒▒▓▒▒▒▒▒ ███
███ ▓▒▓▓▒▓▓▒▓ ▓▓▒▓▓▓▓▓▓ ███
If used credit, is appreaciated. █ ▓▓▓▒▓ ▓▓▓▒ ▓▓▓▓ ▒▓▒▓▓ █
Happy "borrowing" :) ▓▓▓▓ ▓▓▓ ████ ▓▓▓ ▓▓▓▓
_________________________________ ▓▓▓ ▓▓ ▓▓▓▓ ▓▓ ▓▓▓
▓▓ ▓▓ ▓▓▓▓ ▓▓ ▓▓
▓▓ ▓ ▓▓▓▓ ▓ ▓▓
Copyright (c) 2025 TGFB ▓▓▓▓
All rights reserved. ▓▓▓▓
]]
do
---@meta
do
--AI.Option.Air.val
do
---@alias AI.Option.Air.val
---| AI.Option.Air.val.ECM_USING
---| AI.Option.Air.val.FLARE_USING
---| AI.Option.Air.val.MISSILE_ATTACK
---| AI.Option.Air.val.RADAR_USING
---| AI.Option.Air.val.REACTION_ON_THREAT
---| AI.Option.Air.val.ROE
---@alias AI.Option.Ground.val
---| AI.Option.Ground.val.ALARM_STATE
---| AI.Option.Ground.val.ROE
---@alias AI.Option.Naval.val
---| AI.Option.Naval.val.ROE
end
end
---The AI table contains a list of constants for Options, Tasks, and Skills.
---https://wiki.hoggitworld.com/view/DCS_enum_AI
AI = {}
AI.Option = {}
AI.Option.Air = {}
AI.Option.Air.val = {}
AI.Option.Ground = {}
AI.Option.Ground.val = {}
AI.Option.Naval = {}
AI.Option.Naval.val = {}
AI.Task = {}
---@enum AI.Option.Air.id
AI.Option.Air.id = {
NO_OPTION = -1,
ROE = 0,
REACTION_ON_THREAT = 1,
RADAR_USING = 3,
FLARE_USING = 4,
FORMATION = 5,
RTB_ON_BINGO = 6,
SILENCE = 7,
RTB_ON_OUT_OF_AMMO = 10,
ECM_USING = 13,
PROHIBIT_AA = 14,
PROHIBIT_JETT = 15,
PROHIBIT_AB = 16,
PROHIBIT_AG = 17,
MISSILE_ATTACK = 18,
PROHIBIT_WP_PASS_REPORT = 19,
OPTION_RADIO_USAGE_CONTACT = 21,
OPTION_RADIO_USAGE_ENGAGE = 22,
OPTION_RADIO_USAGE_KILL = 23,
JETT_TANKS_IF_EMPTY = 25,
FORCED_ATTACK = 26,
PREFER_VERTICAL = 32,
ALLOW_FORMATION_SIDE_SWAP = 35,
LANDING_OPTIONS = 36,
}
---@enum AI.Option.Ground.id
AI.Option.Ground.id = {
NO_OPTION = -1,
ROE = 0,
FORMATION = 5,
DISPERSE_ON_ATTACK = 8,
ALARM_STATE = 9,
ENGAGE_AIR_WEAPONS = 20,
AC_ENGAGEMENT_RANGE_RESTRICTION = 24,
EVASION_OF_ARM = 31,
}
---@enum AI.Option.Naval.id
AI.Option.Naval.id = {
NO_OPTION = -1,
ROE = 0,
}
--AI.Option.Air.val
do
---@enum AI.Option.Air.val.ECM_USING
AI.Option.Air.val.ECM_USING = {
ALWAYS_USE = 3,
NEVER_USE = 0,
USE_IF_DETECTED_LOCK_BY_RADAR = 2,
USE_IF_ONLY_LOCK_BY_RADAR = 1,
}
---@enum AI.Option.Air.val.FLARE_USING
AI.Option.Air.val.FLARE_USING = {
AGAINST_FIRED_MISSILE = 1,
NEVER = 0,
WHEN_FLYING_IN_SAM_WEZ = 2,
WHEN_FLYING_NEAR_ENEMIES = 3,
}
---@enum AI.Option.Air.val.MISSILE_ATTACK
AI.Option.Air.val.MISSILE_ATTACK = {
HALF_WAY_RMAX_NEZ = 2,
MAX_RANGE = 0,
NEZ_RANGE = 1,
RANDOM_RANGE = 4,
TARGET_THREAT_EST = 3,
}
---@enum AI.Option.Air.val.RADAR_USING
AI.Option.Air.val.RADAR_USING = {
FOR_ATTACK_ONLY = 1,
FOR_CONTINUOUS_SEARCH = 3,
FOR_SEARCH_IF_REQUIRED = 2,
NEVER = 0,
}
---@enum AI.Option.Air.val.REACTION_ON_THREAT
AI.Option.Air.val.REACTION_ON_THREAT = {
ALLOW_ABORT_MISSION = 4,
BYPASS_AND_ESCAPE = 3,
EVADE_FIRE = 2,
NO_REACTION = 0,
PASSIVE_DEFENCE = 1,
}
---@enum AI.Option.Air.val.ROE
AI.Option.Air.val.ROE = {
OPEN_FIRE = 2,
OPEN_FIRE_WEAPON_FREE = 1,
RETURN_FIRE = 3,
WEAPON_FREE = 0,
WEAPON_HOLD = 4,
}
end
--AI.Option.Ground.val
do
---@enum AI.Option.Ground.val.ALARM_STATE
AI.Option.Ground.val.ALARM_STATE = {
AUTO = 0,
GREEN = 1,
RED = 2,
}
---@enum AI.Option.Ground.val.ROE
AI.Option.Ground.val.ROE = {
OPEN_FIRE = 2,
RETURN_FIRE = 3,
WEAPON_HOLD = 4,
}
end
--AI.Option.Naval.val.ROE
do
---@enum AI.Option.Naval.val.ROE
AI.Option.Naval.val.ROE = {
OPEN_FIRE = 2,
RETURN_FIRE = 3,
WEAPON_HOLD = 4,
}
end
---@enum AI.Skill
AI.Skill = {
AVERAGE = "Average",
CLIENT = "Client",
EXCELLENT = "Excellent",
GOOD = "Good",
HIGH = "High",
PLAYER = "Player",
}
---@enum AI.Task.AltitudeType
AI.Task.AltitudeType = {
BARO = "BARO",
RADIO = "RADIO",
}
---@enum AI.Task.Designation
AI.Task.Designation = {
AUTO = "Auto",
IR_POINTER = "IR-Pointer",
LASER = "Laser",
NO = "No",
WP = "WP",
}
---@enum AI.Task.OrbitPattern
AI.Task.OrbitPattern = {
CIRCLE = "Circle",
RACE_TRACK = "Race-Track",
}
---@enum AI.Task.TurnMethod
AI.Task.TurnMethod = {
FIN_POINT = "Fin Point",
FLY_OVER_POINT = "Fly Over Point",
}
---@enum AI.Task.VehicleFormation
AI.Task.VehicleFormation = {
CONE = "Cone",
DIAMOND = "Diamond",
ECHELON_LEFT = "EchelonL",
ECHELON_RIGHT = "EchelonR",
OFF_ROAD = "Off Road",
ON_ROAD = "On Road",
RANK = "Rank",
VEE = "Vee",
}
---@enum AI.Task.WaypointType
AI.Task.WaypointType = {
LAND = "Land",
TAKEOFF = "TakeOff",
TAKEOFF_PARKING = "TakeOffParking",
TAKEOFF_PARKING_HOT = "TakeOffParkingHot",
TURNING_POINT = "Turning Point",
}
---@enum AI.Task.WeaponExpend
AI.Task.WeaponExpend = {
ALL = "All",
FOUR = "Four",
HALF = "Half",
ONE = "One",
QUARTER = "Quarter",
TWO = "Two",
}
return AI
end