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837 lines (695 loc) · 24.7 KB
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#include <pspsdk.h>
#include <pspkernel.h>
#include <pspctrl.h>
#include <pspge.h>
#include <pspgu.h>
#include <stdio.h>
#include <string.h>
#include <systemctrl.h>
#include "ge_constants.h"
PSP_MODULE_INFO("GePatch", 0x1007, 1, 0);
#define DRAW_NATIVE 0xABCDEF00
#define PITCH 960
#define WIDTH 960
#define HEIGHT 544
#define PIXELFORMAT GE_FORMAT_565
#define FAKE_VRAM 0x0A000000
#define DISPLAY_BUFFER 0x0A400000
#define VERTICES_BUFFER 0x0A600000
#define RENDER_LIST 0x0A800000
#define VRAM_DRAW_BUFFER_OFFSET 0x04000000
#define VRAM_DEPTH_BUFFER_OFFSET 0x04100000
#define VRAM_1KB 0x041ff000
#define log(...) \
{ \
char msg[256]; \
sprintf(msg,__VA_ARGS__); \
logmsg(msg); \
}
void logmsg(char *msg) {
int k1 = pspSdkSetK1(0);
SceUID fd = sceIoOpen("ms0:/ge_patch.txt", PSP_O_WRONLY | PSP_O_CREAT, 0777);
if (fd >= 0) {
sceIoLseek(fd, 0, PSP_SEEK_END);
sceIoWrite(fd, msg, strlen(msg));
sceIoClose(fd);
}
pspSdkSetK1(k1);
}
int checkAddress(u32 addr) {
addr &= 0x0fffffff;
if (addr >= 0x08400000 && addr < 0x0A400000)
return 0;
if (addr >= 0x04000000 && addr < 0x04200000) {
// log("vram address: %08x\n", addr);
return -1;
}
log("invalid address: %08x\n", addr);
return -1;
}
static const u8 tcsize[4] = { 0, 2, 4, 8 }, tcalign[4] = { 0, 1, 2, 4 };
static const u8 colsize[8] = { 0, 0, 0, 0, 2, 2, 2, 4 }, colalign[8] = { 0, 0, 0, 0, 2, 2, 2, 4 };
static const u8 nrmsize[4] = { 0, 3, 6, 12 }, nrmalign[4] = { 0, 1, 2, 4 };
static const u8 possize[4] = { 3, 3, 6, 12 }, posalign[4] = { 1, 1, 2, 4 };
static const u8 wtsize[4] = { 0, 1, 2, 4 }, wtalign[4] = { 0, 1, 2, 4 };
#define ALIGN(x, align) (((x) + ((align) - 1)) & ~((align) - 1))
void getVertexInfo(u32 op, u8 *vertex_size, u8 *pos_off, u8 *visit_off) {
int tc = (op & GE_VTYPE_TC_MASK) >> GE_VTYPE_TC_SHIFT;
int col = (op & GE_VTYPE_COL_MASK) >> GE_VTYPE_COL_SHIFT;
int nrm = (op & GE_VTYPE_NRM_MASK) >> GE_VTYPE_NRM_SHIFT;
int pos = (op & GE_VTYPE_POS_MASK) >> GE_VTYPE_POS_SHIFT;
int weight = (op & GE_VTYPE_WEIGHT_MASK) >> GE_VTYPE_WEIGHT_SHIFT;
int weightCount = ((op & GE_VTYPE_WEIGHTCOUNT_MASK) >> GE_VTYPE_WEIGHTCOUNT_SHIFT) + 1;
int morphCount = ((op & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT) + 1;
u8 biggest = 0;
u8 size = 0;
u8 aligned_size = 0;
// u8 weightoff = 0, tcoff = 0, coloff = 0, nrmoff = 0;
u8 posoff = 0;
u8 visitoff = 0;
if (weight) {
// size = ALIGN(size, wtalign[weight]);
// weightoff = size;
size += wtsize[weight] * weightCount;
if (wtalign[weight] > biggest)
biggest = wtalign[weight];
}
if (tc) {
aligned_size = ALIGN(size, tcalign[tc]);
if (!visitoff && aligned_size != size)
visitoff = size;
size = aligned_size;
// tcoff = size;
size += tcsize[tc];
if (tcalign[tc] > biggest)
biggest = tcalign[tc];
}
if (col) {
aligned_size = ALIGN(size, colalign[col]);
if (!visitoff && aligned_size != size)
visitoff = size;
size = aligned_size;
// coloff = size;
size += colsize[col];
if (colalign[col] > biggest)
biggest = colalign[col];
}
if (nrm) {
aligned_size = ALIGN(size, nrmalign[nrm]);
if (!visitoff && aligned_size != size)
visitoff = size;
size = aligned_size;
// nrmoff = size;
size += nrmsize[nrm];
if (nrmalign[nrm] > biggest)
biggest = nrmalign[nrm];
}
if (pos) {
aligned_size = ALIGN(size, posalign[pos]);
if (!visitoff && aligned_size != size)
visitoff = size;
size = aligned_size;
posoff = size;
size += possize[pos];
if (posalign[pos] > biggest)
biggest = posalign[pos];
}
aligned_size = ALIGN(size, biggest);
if (!visitoff && aligned_size != size)
visitoff = size;
size = aligned_size;
size *= morphCount;
*vertex_size = size;
*pos_off = posoff;
*visit_off = visitoff;
}
void GetIndexBounds(const void *inds, int count, u32 vertType, u16 *indexLowerBound, u16 *indexUpperBound) {
int i;
int lowerBound = 0x7FFFFFFF;
int upperBound = 0;
u32 idx = vertType & GE_VTYPE_IDX_MASK;
if (idx == GE_VTYPE_IDX_8BIT) {
const u8 *ind8 = (const u8 *)inds;
for (i = 0; i < count; i++) {
u8 value = ind8[i];
if (value > upperBound)
upperBound = value;
if (value < lowerBound)
lowerBound = value;
}
} else if (idx == GE_VTYPE_IDX_16BIT) {
const u16 *ind16 = (const u16 *)inds;
for (i = 0; i < count; i++) {
u16 value = ind16[i];
if (value > upperBound)
upperBound = value;
if (value < lowerBound)
lowerBound = value;
}
} else if (idx == GE_VTYPE_IDX_32BIT) {
const u32 *ind32 = (const u32 *)inds;
for (i = 0; i < count; i++) {
u16 value = (u16)ind32[i];
if (value > upperBound)
upperBound = value;
if (value < lowerBound)
lowerBound = value;
}
} else {
lowerBound = 0;
upperBound = count - 1;
}
*indexLowerBound = (u16)lowerBound;
*indexUpperBound = (u16)upperBound;
}
typedef struct {
u32 *list;
u32 base;
u32 offset;
} StackEntry;
typedef struct {
u32 ge_cmd[0x100];
u32 texbufptr[8];
u32 texbufwidth[8];
u32 framebufptr;
u32 framebufwidth;
u32 *framebufwidth_addr;
u32 framebuf;
u32 base;
u32 offset;
u32 address;
u32 index_addr;
u32 vertex_addr;
u32 vertex_type;
u32 ignore_framebuf;
u32 ignore_texture;
u32 has_draws;
StackEntry stack[64];
u32 curr_stack;
u32 framebuf_addr[16];
u32 framebuf_count;
} GeState;
static GeState state;
void resetGeState() {
memset(&state, 0, sizeof(GeState));
}
int push(StackEntry *data) {
if (state.curr_stack < (sizeof(state.stack) / sizeof(StackEntry))) {
memcpy(&state.stack[state.curr_stack++], data, sizeof(StackEntry));
return 0;
}
return -1;
}
StackEntry *pop() {
if (state.curr_stack > 0)
return &state.stack[--state.curr_stack];
return NULL;
}
int findFramebuf(u32 framebuf) {
int i;
for (i = 0; i < state.framebuf_count; i++) {
// Some textures point to within the framebuf.
// If we want to be correct we should record the pixelsize, linewidth and height.
if (framebuf >= state.framebuf_addr[i] && framebuf < (state.framebuf_addr[i] + 0x400)) {
return i;
}
}
return -1;
}
int insertFramebuf(u32 framebuf) {
int res = findFramebuf(framebuf);
if (res >= 0)
return res;
if (state.framebuf_count < (sizeof(state.framebuf_addr) / sizeof(u32))) {
state.framebuf_addr[state.framebuf_count] = framebuf;
return state.framebuf_count++;
}
return -1;
}
void AdvanceVerts(int count, int vertex_size) {
if ((state.vertex_type & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
int index_shift = ((state.vertex_type & GE_VTYPE_IDX_MASK) >> GE_VTYPE_IDX_SHIFT) - 1;
state.index_addr += count << index_shift;
} else {
state.vertex_addr += count * vertex_size;
}
}
// TODO: when ignore_framebuf=1 or ignore_texture=1, dummy all non-control-flow instructions
void patchGeList(u32 *list, u32 *stall) {
union {
float f;
unsigned int i;
} t;
StackEntry *stack_entry;
StackEntry stack_entry_buf;
for (; list && (!stall || (stall && list != stall)); list++) {
// if (checkAddress((u32)list) < 0)
// goto finish;
u32 op = *list;
u32 cmd = op >> 24;
u32 data = op & 0xffffff;
state.ge_cmd[cmd] = data;
switch (cmd) {
// Skip matrix data
// case GE_CMD_BONEMATRIXNUMBER:
// if (*(list+12) >> 24 == GE_CMD_BONEMATRIXDATA)
// list += 12;
// break;
// case GE_CMD_WORLDMATRIXNUMBER:
// if (*(list+12) >> 24 == GE_CMD_WORLDMATRIXDATA)
// list += 12;
// break;
// case GE_CMD_VIEWMATRIXNUMBER:
// if (*(list+12) >> 24 == GE_CMD_VIEWMATRIXDATA)
// list += 12;
// break;
// case GE_CMD_TGENMATRIXNUMBER:
// if (*(list+12) >> 24 == GE_CMD_TGENMATRIXDATA)
// list += 12;
// break;
// case GE_CMD_PROJMATRIXNUMBER:
// if (*(list+16) >> 24 == GE_CMD_PROJMATRIXDATA)
// list += 16;
// break;
// Handle control flow commands
case GE_CMD_BASE:
state.base = (data << 8) & 0x0f000000;
break;
case GE_CMD_OFFSETADDR:
state.offset = data << 8;
break;
case GE_CMD_ORIGIN:
state.offset = (u32)list;
break;
// TODO: need to save other states, too?
case GE_CMD_CALL:
state.address = ((state.base | data) + state.offset) & 0x0ffffffc;
if (*(u32 *)(state.address) >> 24 == GE_CMD_BONEMATRIXDATA &&
*(u32 *)(state.address+11*4) >> 24 == GE_CMD_BONEMATRIXDATA &&
*(u32 *)(state.address+12*4) >> 24 == GE_CMD_RET) {
break;
}
stack_entry = &stack_entry_buf;
stack_entry->list = list;
stack_entry->offset = state.offset;
if (push(stack_entry) == 0) {
list = (u32 *)(state.address - 4);
}
break;
// TODO: is it okay to always take the branch?
case GE_CMD_BJUMP:
state.address = ((state.base | data) + state.offset) & 0x0ffffffc;
list = (u32 *)(state.address - 4);
break;
case GE_CMD_JUMP:
state.address = ((state.base | data) + state.offset) & 0x0ffffffc;
list = (u32 *)(state.address - 4);
break;
case GE_CMD_RET:
// Ignore returns when the stack is empty
stack_entry = pop();
if (stack_entry) {
list = stack_entry->list;
state.offset = stack_entry->offset;
}
break;
case GE_CMD_END:
{
u32 prev = *(list-1);
switch (prev >> 24) {
case GE_CMD_SIGNAL:
{
u8 behaviour = (prev >> 16) & 0xff;
u16 signal = prev & 0xffff;
u16 enddata = data & 0xffff;
u32 target;
switch (behaviour) {
case PSP_GE_SIGNAL_SYNC:
list += 2;
break;
case PSP_GE_SIGNAL_JUMP:
target = (((signal << 16) | enddata) & 0x0ffffffc);
list = (u32 *)(target - 4);
break;
case PSP_GE_SIGNAL_CALL:
target = (((signal << 16) | enddata) & 0x0ffffffc);
stack_entry = &stack_entry_buf;
stack_entry->list = list;
stack_entry->base = state.base;
stack_entry->offset = state.offset;
if (push(stack_entry) == 0)
list = (u32 *)(target - 4);
break;
case PSP_GE_SIGNAL_RET:
// Ignore returns when the stack is empty
stack_entry = pop();
if (stack_entry) {
list = stack_entry->list;
state.base = stack_entry->base;
state.offset = stack_entry->offset;
}
break;
default:
break;
}
break;
}
case GE_CMD_FINISH:
goto finish;
default:
break;
}
break;
}
// Patch vertices
case GE_CMD_IADDR:
state.index_addr = ((state.base | data) + state.offset) & 0x0fffffff;
break;
case GE_CMD_VADDR:
state.vertex_addr = ((state.base | data) + state.offset) & 0x0fffffff;
break;
case GE_CMD_VERTEXTYPE:
state.vertex_type = data;
break;
case GE_CMD_BEZIER:
case GE_CMD_SPLINE:
{
state.has_draws = 1;
if (state.ignore_framebuf || (state.ignore_texture && state.ge_cmd[GE_CMD_TEXTUREMAPENABLE])) {
*list = 0;
break;
}
if ((state.vertex_type & GE_VTYPE_THROUGH_MASK) == GE_VTYPE_THROUGH) {
u8 num_points_u = data & 0xff;
u8 num_points_v = (data >> 8) & 0xff;
u32 count = num_points_u * num_points_v;
u8 vertex_size = 0, pos_off = 0, visit_off = 0;
getVertexInfo(state.vertex_type, &vertex_size, &pos_off, &visit_off);
AdvanceVerts(count, vertex_size);
}
break;
}
case GE_CMD_BOUNDINGBOX:
{
if (state.ignore_framebuf || (state.ignore_texture && state.ge_cmd[GE_CMD_TEXTUREMAPENABLE]))
break;
if ((state.vertex_type & GE_VTYPE_THROUGH_MASK) == GE_VTYPE_THROUGH) {
u32 count = data;
u8 vertex_size = 0, pos_off = 0, visit_off = 0;
getVertexInfo(state.vertex_type, &vertex_size, &pos_off, &visit_off);
AdvanceVerts(count, vertex_size);
}
break;
}
case GE_CMD_PRIM:
{
state.has_draws = 1;
// Dragon Ball Z Tenkaichi Tag Team uses the same GE list again,
// therefore NOPing it makes character invisible.
if (state.ignore_framebuf || (state.ignore_texture && state.ge_cmd[GE_CMD_TEXTUREMAPENABLE])) {
*list = 0;
break;
}
if ((state.vertex_type & GE_VTYPE_THROUGH_MASK) == GE_VTYPE_THROUGH) {
u16 count = data & 0xffff;
u8 vertex_size = 0, pos_off = 0, visit_off = 0;
getVertexInfo(state.vertex_type, &vertex_size, &pos_off, &visit_off);
u16 lower = 0;
u16 upper = count;
if ((state.vertex_type & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
GetIndexBounds((void *)state.index_addr, count, state.vertex_type, &lower, &upper);
upper += 1;
}
int pos = (state.vertex_type & GE_VTYPE_POS_MASK) >> GE_VTYPE_POS_SHIFT;
int pos_size = possize[pos] / 3;
// TODO: we may patch the same vertex again and again...
u8 decoded = 0, encoded = 0;
u32 vertex_addr = state.vertex_addr + lower * vertex_size;
int i;
for (i = lower; i < upper; i++, vertex_addr += vertex_size) {
int j;
for (j = 0; j < 2; j++) {
u32 addr = vertex_addr + pos_off + j * pos_size;
switch (pos_size) {
case 2:
{
short val = *(short *)addr;
if (val != 0) {
// Decode and check if we already doubled at least one of the vertices
// If that's the case, let's assume all other vertices have been doubled, too
if (!decoded && visit_off && upper - i >= 2) {
if (*(u8 *)(vertex_addr + visit_off + 0 * vertex_size) == ((val >> 0) & 0xff) &&
*(u8 *)(vertex_addr + visit_off + 1 * vertex_size) == ((val >> 8) & 0xff)) {
goto exit_loop;
}
decoded = 1;
}
if (val == 480 || val == 960)
*(short *)addr = 960;
else if (val == 272 || val == 544)
*(short *)addr = 544;
else if (val > -2048 && val < 2048)
*(short *)addr *= 2;
// Encode that we already doubled one of the vertices
if (!encoded && visit_off && upper - i >= 2) {
val = *(short *)addr;
*(u8 *)(vertex_addr + visit_off + 0 * vertex_size) = (val >> 0) & 0xff;
*(u8 *)(vertex_addr + visit_off + 1 * vertex_size) = (val >> 8) & 0xff;
encoded = 1;
}
}
break;
}
case 4:
{
t.i = *(u32 *)addr;
if (t.f != 0) {
// Decode and check if we already doubled at least one of the vertices
// If that's the case, let's assume all other vertices have been doubled, too
if (!decoded && visit_off && upper - i >= 4) {
if (*(u8 *)(vertex_addr + visit_off + 0 * vertex_size) == ((t.i >> 0) & 0xff) &&
*(u8 *)(vertex_addr + visit_off + 1 * vertex_size) == ((t.i >> 8) & 0xff) &&
*(u8 *)(vertex_addr + visit_off + 2 * vertex_size) == ((t.i >> 16) & 0xff) &&
*(u8 *)(vertex_addr + visit_off + 3 * vertex_size) == ((t.i >> 24) & 0xff)) {
goto exit_loop;
}
decoded = 1;
}
if (t.f == 480 || t.f == 960) {
t.f = 960;
*(u32 *)addr = t.i;
} else if (t.f == 272 || t.f == 544) {
t.f = 544;
*(u32 *)addr = t.i;
} else if (t.f > -2048 && t.f < 2048) {
t.f *= 2;
*(u32 *)addr = t.i;
}
// Encode that we already doubled one of the vertices
if (!encoded && visit_off && upper - i >= 4) {
*(u8 *)(vertex_addr + visit_off + 0 * vertex_size) = (t.i >> 0) & 0xff;
*(u8 *)(vertex_addr + visit_off + 1 * vertex_size) = (t.i >> 8) & 0xff;
*(u8 *)(vertex_addr + visit_off + 2 * vertex_size) = (t.i >> 16) & 0xff;
*(u8 *)(vertex_addr + visit_off + 3 * vertex_size) = (t.i >> 24) & 0xff;
encoded = 1;
}
}
break;
}
}
}
}
exit_loop:
AdvanceVerts(count, vertex_size);
}
break;
}
// Patch GE commands
// case GE_CMD_DITHERENABLE:
// *list = (cmd << 24) | 1;
// break;
case GE_CMD_FRAMEBUFPIXFORMAT:
*list = (cmd << 24) | PIXELFORMAT;
break;
case GE_CMD_FRAMEBUFPTR:
case GE_CMD_FRAMEBUFWIDTH:
{
if (cmd == GE_CMD_FRAMEBUFPTR) {
*list = (cmd << 24) | (VRAM_DRAW_BUFFER_OFFSET & 0xffffff);
state.framebufptr = op;
} else {
u16 pitch = (op & 0xffff) != 512 ? (op & 0xffff) : 960;
*list = (cmd << 24) | ((VRAM_DRAW_BUFFER_OFFSET >> 24) << 16) | pitch;
state.framebufwidth = op;
state.framebufwidth_addr = list;
}
if (state.framebufptr && state.framebufwidth) {
state.framebuf = FAKE_VRAM | (state.framebufptr & 0xffffff);
// This allows more games to work, but causes weird triangles in Sonic.
u32 pitch = state.framebufwidth & 0xffff;
if (pitch == 512 || pitch == 960) {
state.ignore_framebuf = 0;
} else {
*state.framebufwidth_addr = (GE_CMD_FRAMEBUFWIDTH << 24) | ((VRAM_1KB >> 24) << 16) | 0;
state.ignore_framebuf = 1;
}
insertFramebuf(state.framebuf);
state.framebufptr = 0;
state.framebufwidth = 0;
}
break;
}
case GE_CMD_ZBUFPTR:
*list = (cmd << 24) | (VRAM_DEPTH_BUFFER_OFFSET & 0xffffff);
break;
case GE_CMD_ZBUFWIDTH:
*list = (cmd << 24) | ((VRAM_DEPTH_BUFFER_OFFSET >> 24) << 16) | PITCH;
break;
case GE_CMD_TEXADDR0:
case GE_CMD_TEXADDR1:
case GE_CMD_TEXADDR2:
case GE_CMD_TEXADDR3:
case GE_CMD_TEXADDR4:
case GE_CMD_TEXADDR5:
case GE_CMD_TEXADDR6:
case GE_CMD_TEXADDR7:
case GE_CMD_TEXBUFWIDTH0:
case GE_CMD_TEXBUFWIDTH1:
case GE_CMD_TEXBUFWIDTH2:
case GE_CMD_TEXBUFWIDTH3:
case GE_CMD_TEXBUFWIDTH4:
case GE_CMD_TEXBUFWIDTH5:
case GE_CMD_TEXBUFWIDTH6:
case GE_CMD_TEXBUFWIDTH7:
{
int index;
if (cmd >= GE_CMD_TEXADDR0 && cmd <= GE_CMD_TEXADDR7) {
index = cmd - GE_CMD_TEXADDR0;
state.texbufptr[index] = op;
} else {
index = cmd - GE_CMD_TEXBUFWIDTH0;
state.texbufwidth[index] = op;
}
if (state.texbufptr[index] && state.texbufwidth[index]) {
u32 texaddr = ((state.texbufwidth[index] & 0x0f0000) << 8) | (state.texbufptr[index] & 0xffffff);
if (texaddr != state.framebuf && findFramebuf(texaddr) >= 0) {
state.ignore_texture = 1;
} else {
state.ignore_texture = 0;
}
state.texbufptr[index] = 0;
state.texbufwidth[index] = 0;
}
break;
}
case GE_CMD_VIEWPORTXSCALE:
t.f = ((data << 8) >> 31) ? -(WIDTH / 2) : (WIDTH / 2);
*list = (cmd << 24) | (t.i >> 8);
break;
case GE_CMD_VIEWPORTYSCALE:
t.f = ((data << 8) >> 31) ? -(HEIGHT / 2) : (HEIGHT / 2);
*list = (cmd << 24) | (t.i >> 8);
break;
case GE_CMD_VIEWPORTXCENTER:
t.f = 2048;
*list = (cmd << 24) | (t.i >> 8);
break;
case GE_CMD_VIEWPORTYCENTER:
t.f = 2048;
*list = (cmd << 24) | (t.i >> 8);
break;
case GE_CMD_OFFSETX:
*list = (cmd << 24) | ((2048 - (WIDTH / 2)) << 4);
break;
case GE_CMD_OFFSETY:
*list = (cmd << 24) | ((2048 - (HEIGHT / 2)) << 4);
break;
case GE_CMD_REGION2:
case GE_CMD_SCISSOR2:
*list = (cmd << 24) | ((HEIGHT - 1) << 10) | (WIDTH - 1);
break;
default:
break;
}
}
finish:
sceKernelDcacheWritebackInvalidateAll();
}
void *(* _sceGeEdramGetAddr)(void);
unsigned int *(* _sceGeEdramGetSize)(void);
int (* _sceGeGetList)(int qid, void *list, int *flag);
int (* _sceGeListUpdateStallAddr)(int qid, void *stall);
int (* _sceGeListEnQueue)(const void *list, void *stall, int cbid, PspGeListArgs *arg);
int (* _sceGeListEnQueueHead)(const void *list, void *stall, int cbid, PspGeListArgs *arg);
int (* _sceDisplaySetFrameBuf)(void *topaddr, int bufferwidth, int pixelformat, int sync);
void *sceGeEdramGetAddrPatched(void) {
return (void *)FAKE_VRAM;
}
unsigned int sceGeEdramGetSizePatched(void) {
return 4 * 1024 * 1024;
}
void copyFrameBuffer() {
*(u32 *)DRAW_NATIVE = 1;
// memcpy((void *)DISPLAY_BUFFER, (void *)VRAM_DRAW_BUFFER_OFFSET, 960*544*2);
sceGuStart(0, (void *)(RENDER_LIST | 0xA0000000));
sceGuCopyImage(PIXELFORMAT, 0, 0, WIDTH, HEIGHT, PITCH,
(void *)VRAM_DRAW_BUFFER_OFFSET,
0, 0, PITCH, (void *)DISPLAY_BUFFER);
sceGuFinish();
_sceGeListEnQueue((void *)RENDER_LIST, NULL, -1, NULL);
}
int sceGeListUpdateStallAddrPatched(int qid, void *stall) {
int k1 = pspSdkSetK1(0);
char info[64];
if (_sceGeGetList(qid, info, NULL) == 0) {
u16 state = *(u16 *)(info + 0x08);
if (state != 3) { // completed
void *list = *(void **)(info + 0x18); // previous stall
if (!list)
list = *(void **)(info + 0x14); // list
if (((u32)list & 0x0fffffff) < ((u32)stall & 0x0fffffff)) {
patchGeList((u32 *)((u32)list & 0x0fffffff), (u32 *)((u32)stall & 0x0fffffff));
}
}
}
pspSdkSetK1(k1);
return _sceGeListUpdateStallAddr(qid, stall);
}
int sceGeListEnQueuePatched(const void *list, void *stall, int cbid, PspGeListArgs *arg) {
if (state.has_draws)
copyFrameBuffer();
resetGeState();
patchGeList((u32 *)((u32)list & 0x0fffffff), (u32 *)((u32)stall & 0x0fffffff));
return _sceGeListEnQueue(list, stall, cbid, arg);
}
int sceGeListEnQueueHeadPatched(const void *list, void *stall, int cbid, PspGeListArgs *arg) {
resetGeState();
patchGeList((u32 *)((u32)list & 0x0fffffff), (u32 *)((u32)stall & 0x0fffffff));
return _sceGeListEnQueueHead(list, stall, cbid, arg);
}
int sceDisplaySetFrameBufPatched(void *topaddr, int bufferwidth, int pixelformat, int sync) {
copyFrameBuffer();
return _sceDisplaySetFrameBuf(topaddr, bufferwidth, pixelformat, sync);
}
int module_start(SceSize args, void *argp) {
SceCtrlData pad;
sceCtrlPeekBufferPositive(&pad, 1);
if (pad.Buttons & PSP_CTRL_LTRIGGER)
return 0;
_sceGeEdramGetAddr = (void *)FindProc("sceGE_Manager", "sceGe_driver", 0xE47E40E4);
_sceGeEdramGetSize = (void *)FindProc("sceGE_Manager", "sceGe_driver", 0x1F6752AD);
_sceGeGetList = (void *)FindProc("sceGE_Manager", "sceGe_driver", 0x67B01D8E);
_sceGeListUpdateStallAddr = (void *)FindProc("sceGE_Manager", "sceGe_driver", 0xE0D68148);
_sceGeListEnQueue = (void *)FindProc("sceGE_Manager", "sceGe_driver", 0xAB49E76A);
_sceGeListEnQueueHead = (void *)FindProc("sceGE_Manager", "sceGe_driver", 0x1C0D95A6);
sctrlHENPatchSyscall((u32)_sceGeEdramGetAddr, sceGeEdramGetAddrPatched);
sctrlHENPatchSyscall((u32)_sceGeEdramGetSize, sceGeEdramGetSizePatched);
sctrlHENPatchSyscall((u32)_sceGeListUpdateStallAddr, sceGeListUpdateStallAddrPatched);
sctrlHENPatchSyscall((u32)_sceGeListEnQueue, sceGeListEnQueuePatched);
sctrlHENPatchSyscall((u32)_sceGeListEnQueueHead, sceGeListEnQueueHeadPatched);
_sceDisplaySetFrameBuf = (void *)FindProc("sceDisplay_Service", "sceDisplay_driver", 0x289D82FE);
sctrlHENPatchSyscall((u32)_sceDisplaySetFrameBuf, sceDisplaySetFrameBufPatched);
sceKernelDcacheWritebackInvalidateAll();
sceKernelIcacheClearAll();
return 0;
}