From 9c07e0def0a5586715629fc6bc16f86e81aa64d2 Mon Sep 17 00:00:00 2001 From: sign-out Date: Fri, 5 Feb 2021 15:30:20 -0500 Subject: [PATCH] Update info.json update for 1.1 ver of factorio --- PollutionSolutions/info.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/PollutionSolutions/info.json b/PollutionSolutions/info.json index c6e2ea3..25eab4a 100644 --- a/PollutionSolutions/info.json +++ b/PollutionSolutions/info.json @@ -2,9 +2,9 @@ "name": "PollutionSolutions", "author": "Zerahan, Thalassicus", "version": "1.0.2", - "factorio_version": "0.18", + "factorio_version": "1.1", "title": "Pollution Solutions", "homepage": "https://forums.factorio.com/viewtopic.php?f=190&t=83002", "description": "This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish the goals.\n\nThe native life is capable of absorbing pollution. Destroying alien nests provides the red xenomass necessary to build pollution collectors. This gives a reason to go out and fight the aliens, something missing from the game after Alien Science was removed. In addition, turning pollution into electricity or oil products requires blue xenomass, acquired by killing alien creatures. Passive defenses are still an option, but with this mod, you're rewarded for investing in more complex systems.", "dependencies": ["base >= 0.18", "? Rampant"] -} \ No newline at end of file +}