diff --git a/README.md b/README.md
index 5a4f698..0c42920 100755
--- a/README.md
+++ b/README.md
@@ -7,6 +7,8 @@
**RetroDECKY** is a Decky Plugin for the all-in-on Retro Gaming Platform [RetroDECK](https://retrodeck.readthedocs.io/en/latest/).
+---
+
## Screenshots
@@ -94,135 +96,89 @@ Decky Loader is required to run the RetroDECKY plugin.
---
-## How-to Install RetroDECKY
+## How-to: Install RetroDECKY
-### Step 1: Install the Plugin
+This requires that RetroDECK & Decky Loader is installed.
Choose one of the following methods:
-- Install from the **Decky Plugin Store** *(not available yet, but will be the recommended path)*
-- Download and install from the **GitHub Releases page**
- 1. Switch to desktop mode and open your browser
- 2. Go to the [GitHub Releases page](https://github.com/Teppichseite/RetroDECKY/releases)
- 3. For the latest release download `RetroDECKY.zip` under assets
- 4. Switch back to Gaming mode
- 5. Open the Quick Access Menu > Decky Tab > Click on the settings icon on the top right
- 6. Under "General" enable "Developer mode"
- 7. Go to the "Developer" section on the left side
- 8. Click on "Browse" next to "Install Plugin from ZIP file"
- 9. Select the `RetroDECKY.zip` file you downloaded in step 3 (usually stored under `~/Downloads`)
- 10. Click on "Install"
----
-
-### Step 2: Launch the Plugin
-
-1. Open the **Steam Quick Access Menu**.
-2. Launch **RetroDECKY**.
-3. Follow the **Setup Guide** shown in the plugin interface.
-4. Reload Setup Status (if needed): Decky Settings → Plugins → RetroDECKY → Reload
-
----
-
-## Guides
+### Install from the Decky Plugin Store
-### Custom Documents
+*(not available yet, but will be the recommended path)*
-You can add custom documents which you can view during a game session. Supported file types are **PDF**, **TXT**, and **Markdown** (`.md` / `.markdown`). There are two ways to add documents:
+Search for **RetroDECKY** in the **Decky Plugin Store** and press **Install**.
-1. **In the plugin UI**
- - While the game is running, open **RetroDECKY** from the Steam **Quick Access Menu**.
- - Navigate to the button **View Manual** and and tap on the document button right next to it
- - Tap **Add Document**, choose a file in the system picker (PDF / TXT / Markdown). The plugin copies it into that game’s documents folder and refreshes the list.
-2. **Manually**
- - Custom documents are stored under `/retrodecky/documents//`
- - E.g. for the rom path `~/retrodeck/roms/snes/game A.zip` the documents would be stored under `~/retrodeck/storage/retrodecky/documents/snes/game A/`
- - You can just add your documents to the folder and they will be **visible in the plugin UI**
+### Manual Install from Github
-### RetroAchievements
-
-RetroDECKY can show [RetroAchievements](https://retroachievements.org/) progress for the currently running game, including **softcore** and **hardcore** completion.
-
-RetroDECKY only **displays** achievement progress. To actually **earn** achievements while playing, you still need to set up RetroAchievements in **RetroDECK** for the respective emulator as usual.
-
-1. While no game is running, open **RetroDECKY** from the Steam **Quick Access Menu**.
-1. Go to **Settings** > **RetroAchievements**.
-2. Enter your RetroAchievements **username** and **API key** (from your [RetroAchievements control panel](https://retroachievements.org/settings?tab=applications)), then save.
-3. While a supported game is running, click on the "Achievements" button from the in-game menu to see unlocked and locked achievements.
-
-Games are matched to RetroAchievements first by **ROM hash**. For some file extensions hashing is not supported — notably Dolphin **`.rvz`** and PSP **`.cso`**. In those cases RetroDECKY falls back to matching the game **by name**.
+1. Switch to desktop mode and open your browser.
+2. Download and install from the [GitHub Releases page](https://github.com/Teppichseite/RetroDECKY/releases).
+3. For the latest release download `RetroDECKY.zip` under assets.
+4. Switch back to Gaming mode.
+5. Open the Quick Access Menu > Decky Tab > Click on the settings icon on the top right.
+6. Under "General" enable "Developer mode".
+7. Go to the "Developer" section on the left side.
+8. Click on "Browse" next to "Install Plugin from ZIP file".
+9. Select the `RetroDECKY.zip` file you downloaded in step 3 (usually stored under `~/Downloads`).
+10. Click on **Install**.
---
-## Architecture: How does it work?
-
-RetroDECKY sits between **ES-DE / RetroDECK** (which runs games and fires event scripts) and the **SteamOS** UI.
-
-- **Local HTTP service** — Receives game lifecycle **POSTs** from ES-DE scripts and **serves** ES-DE media and custom documents so the **Frontend** can load covers and manuals.
+## How-to: Launch RetroDECKY
-- **Decky backend** — The plugin’s Python side that **Decky Loader** talks to: the UI **calls into** it for actions, settings, setup checks, and document lists (the usual Decky plugin channel, separate from the localhost HTTP service above).
+1. Open the **Steam Quick Access Menu**.
+2. Launch **RetroDECKY**.
+3. Follow the **Setup Guide** shown in the plugin interface.
-- **Event emission** — When a game event POST is handled, the backend **emits** an update through Decky event emitter so the menu **refreshes immediately** instead of polling for the active game.
+**Note:**
-The **React** frontend loads media data from the local service, uses the **Decky backend** for structured data, and can send **simulated keyboard shortcuts** to the active emulator or component.
+You might need to Reload Setup Status: `Decky Settings` → `Plugins` → `RetroDECKY` → `Reload`
-
-
-
+---
-### Game Event Detection
+## Guide: Custom Documents
-RetroDECKY uses [ES-DE custom event scripts](https://github.com/RetroDECK/ES-DE/blob/retrodeck-main/INSTALL.md#custom-event-scripts). The **game-start** and **game-end** events notify the plugin when a session begins and ends so the menu can show the right game context and metadata.
+You can attach custom reference documents to individual games for in-session viewing. Supported formats are **PDF**, **TXT** and **Markdown** (`.md` or `.markdown`). Documents can be added in two ways:
-Scripts live under:
+### Via the Plugin UI
-```
-/home/deck/.var/app/net.retrodeck.retrodeck/config/ES-DE/scripts
-├── game-end
-│ └── game_end_RetroDECKY_v1.sh
-└── game-start
- └── game_start_RetroDECKY_v1.sh
-```
+1. While a game is running, open **RetroDECKY** from the Steam **Quick Access Menu**.
+2. Locate the **View Manual** button and select the document icon beside it.
+3. Tap **Add Document**, then choose a file from the system file picker (PDF, TXT, or Markdown). The plugin copies the file into that game's documents folder and refreshes the list automatically.
-Each script sends a small background HTTP **POST** request to RetroDECKY’s local **`/api/game-event`** endpoint: one payload marks a **game start**, the other a **game end**, and both include the same four pieces of information ES-DE passes in: **ROM path**, **game name**, **system name**, and **system full name**. That lets the plugin know which game is currently running.
+### Manually
-#### Detected ES-DE Metadata
+Custom documents are stored under:
-The plugin automatically resolves assets using **ES-DE** metadata directories under `${retrodeck_home_path}$/ES-DE/` and under `${retrodeck_downloaded_media_path}$`.
+/retrodecky/documents//
-Supported media types include:
+For example, for the ROM `~/retrodeck/roms/snes/gameA.zip`, documents would be stored under:
-- **Gamelists**
-- **Cover artwork**
-- **Miximages**
-- **Game manuals**
+`~/retrodeck/storage/retrodecky/documents/snes/gameA/`
-Metadata and assets are served through the **local HTTP** layer above and shown in the **Decky** UI.
+Simply place files in the appropriate folder and they will appear in the plugin UI automatically.
---
-### Hotkey Triggering
+## Guide: Enabling RetroAchievements
-RetroDECKY supports most component hotkeys documented here:
-
-[RetroDECK Hotkeys](https://retrodeck.readthedocs.io/en/latest/wiki_rd_controls/radial-steamdeck-full/)
+RetroDECKY can show [RetroAchievements](https://retroachievements.org/) progress for the currently running game, including **softcore** and **hardcore** completion.
-- A script converts hotkey definitions into an **action mapping JSON file** per component.
+RetroDECKY only **displays** achievement progress. To actually **earn** achievements while playing, you still need to set up RetroAchievements in **RetroDECK** for the respective emulator as usual.
-- Full mappings are documented in the autogenerated file: [actions_summary.md](./defaults/presets/actions_summary.md)
+1. While no game is running, open **RetroDECKY** from the Steam **Quick Access Menu**.
+1. Go to **Settings** > **RetroAchievements**.
+2. Enter your RetroAchievements **username** and **API key** (from your [RetroAchievements control panel](https://retroachievements.org/settings?tab=applications)), then save.
+3. While a supported game is running, click on the "Achievements" button from the in-game menu to see unlocked and locked achievements.
-- When a user selects an action from the menu, the plugin simulates the corresponding **keyboard input combination** for the active component.
+Games are matched to RetroAchievements first by **ROM hash**. For some file extensions hashing is not supported — notably Dolphin **`.rvz`** and PSP **`.cso`**. In those cases RetroDECKY falls back to matching the game **by name**.
---
-### Game PDF Viewer
-
-The plugin uses PDF.js and react-pdf to render PDF files. Internally it uses WASM to improve rendering performance.
-
----
+## Architecture: How does it work?
-### RetroAchievements
+**Read more here**
-RetroDECKY uses the official [RetroAchievements API](https://api-docs.retroachievements.org/) to fetch achievement progress for the currently running game. ROM hashes for game matching are computed with [RAHasher](https://github.com/RetroAchievements/RALibretro) from RALibretro (bundled with the plugin).
+[RetroDECKY: Development Architecture](https://retrodeck.readthedocs.io/en/latest/wiki_retrodecky/retrodecky-development-architecture/)
---
diff --git a/assets/logo/icon-RetroDECK.svg b/assets/logo/icon-RetroDECK.svg
index 8acc0c3..185f9d6 100755
--- a/assets/logo/icon-RetroDECK.svg
+++ b/assets/logo/icon-RetroDECK.svg
@@ -1 +1,53 @@
-
\ No newline at end of file
+
+
diff --git a/assets/logo/icon-RetroDECKY.svg b/assets/logo/icon-RetroDECKY.svg
index 144320c..852cdf5 100755
--- a/assets/logo/icon-RetroDECKY.svg
+++ b/assets/logo/icon-RetroDECKY.svg
@@ -8,7 +8,7 @@
style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;"
id="svg1"
sodipodi:docname="icon-RetroDECKY.svg"
- inkscape:version="1.4.3 (0d15f75042, 2025-12-25)"
+ inkscape:version="1.4.4 (dcaf3e7d9e, 2026-05-05)"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:xlink="http://www.w3.org/1999/xlink"
@@ -23,8 +23,8 @@
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
inkscape:zoom="1.0977553"
- inkscape:cx="292.87038"
- inkscape:cy="516.50857"
+ inkscape:cx="281.02802"
+ inkscape:cy="516.50855"
inkscape:window-width="3840"
inkscape:window-height="2082"
inkscape:window-x="0"
@@ -33,7 +33,7 @@
inkscape:current-layer="svg1"
showguides="true" />