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SoundFX.cpp
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70 lines (57 loc) · 1.56 KB
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#include "SoundFX.h"
SoundFX::SoundFX()
{
initEnemySound();
initPlayerSound();
initMenuSound();
}
SoundFX::~SoundFX()
{
}
void SoundFX::initEnemySound()
{
if (!enemyHitBuffer.loadFromFile("Sound/enemyHit.wav"))
{
std::cerr << "ERROR::SoundFX::INITSOUND enemysound COULD NOT PLAY";
}
enemyHitSound.setBuffer(enemyHitBuffer);
if (!finalEnemyBuffer.loadFromFile("Sound/victory.mp3"))
{
std::cerr << "ERROR::SoundFX::INITSOUND final enemy sound COULD NOT PLAY";
}
finalEnemySound.setBuffer(finalEnemyBuffer);
finalEnemySound.setVolume(30.f);
if (!enemyShootBuffer.loadFromFile("Sound/enemyShoot.wav"))
{
std::cerr << "ERROR::SoundFX::INITSOUND final enemy shoot COULD NOT PLAY";
}
enemyShootSound.setBuffer(enemyShootBuffer);
}
void SoundFX::initMenuSound()
{
if (!buttonBuffer.loadFromFile("Sound/button.wav"))
{
std::cerr << "ERROR::SoundFX::INITSOUND button COULD NOT PLAY";
}
buttonSound.setBuffer(buttonBuffer);
}
void SoundFX::initPlayerSound()
{
if (!playerHitBuffer.loadFromFile("Sound/playerHit.wav"))
{
std::cerr << "ERROR::SoundFX::INITSOUND playerHit COULD NOT PLAY";
}
playerHitSound.setBuffer(playerHitBuffer);
playerHitSound.setVolume(50.f);
if (!playerNoLivesBuffer.loadFromFile("Sound/playerNoLives.wav"))
{
std::cerr << "ERROR::SoundFX::INITSOUND final enemy sound COULD NOT PLAY";
}
playerNoLivesSound.setBuffer(playerNoLivesBuffer);
playerNoLivesSound.setVolume(50.f);
if (!laserBuffer.loadFromFile("Sound/laserShoot.wav"))
{
std::cerr << "ERROR::GAME::INITSOUND COULD NOT PLAY";
}
laserSound.setBuffer(laserBuffer);
}