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715 lines (554 loc) · 20.9 KB
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#include "wang.h"
#include "mix.h"
#include "create.h"
//ìàêðîñ èíèöèàëèçàöèè ìàññèâà
#define DIRECTION_INIT( par1, c1, c2, c3, c4 ) par1[0] = c1; par1[1] = c2; par1[2] = c3; par1[3] = c4;
//ìàêðîñ âûâîäà èìåíè ïåðåìåííîé è åå çíà÷åíèÿ íà ýêðàí
#define OUTPUT( var ) std::cout << #var << "=" << var << std::endl;
//èíèöèàëèçàòîð
void Wang::init(osg::Image* image, int outputWidth, int outputHeight, int wangSize, int overlapPixels)
{
Weave::init(image);
_outputWidth = outputWidth;
_outputHeight = outputHeight;
_wangSize = wangSize;
_patchSize = wangSize / sqrt(2);
_patchStep = 35;
_overlapPixels = overlapPixels;
OUTPUT(_outputWidth);
OUTPUT(_outputHeight);
OUTPUT(_wangSize);
OUTPUT(_patchSize);
OUTPUT(_overlapPixels);
DIRECTION_INIT(_direction[0], Red, Blue, Blue, Red); //íèæíèé, ïðàâûé, ëåâûé, âåðõíèé
DIRECTION_INIT(_direction[1], Red, Blue, Yellow, Red);
DIRECTION_INIT(_direction[2], Green, Blue, Blue, Red);
DIRECTION_INIT(_direction[3], Green, Blue, Yellow, Red);
DIRECTION_INIT(_direction[4], Red, Yellow, Blue, Red);
DIRECTION_INIT(_direction[5], Red, Yellow, Yellow, Red);
DIRECTION_INIT(_direction[6], Green, Yellow, Blue, Red);
DIRECTION_INIT(_direction[7], Green, Yellow, Yellow, Red);
DIRECTION_INIT(_direction[8], Red, Blue, Blue, Green);
DIRECTION_INIT(_direction[9], Red, Blue, Yellow, Green);
DIRECTION_INIT(_direction[10], Green, Blue, Blue, Green);
DIRECTION_INIT(_direction[11], Green, Blue, Yellow, Green);
DIRECTION_INIT(_direction[12], Red, Yellow, Blue, Green);
DIRECTION_INIT(_direction[13], Red, Yellow, Yellow, Green);
DIRECTION_INIT(_direction[14], Green, Yellow, Blue, Green);
DIRECTION_INIT(_direction[15], Green, Yellow, Yellow, Green);
}
//ãëàâíûå ôóíêöèè
void Wang::run()
{
this->createPatches();
this->createWangTiles();
}
void Wang::createPatches()
{
srand(time(NULL));
//ïîëó÷àåì äàííûå îá èçîáðàæåíèè
int imgWidth = _image->s();
int imgHeight = _image->t();
int startX, stopX;
int startY, stopY;
std::cout << "\n1. Ïîëó÷àåì ïàò÷è.\n\n";
//èçâëåêàåì 4 ïàò÷à èç osg::image
for (int patchNum = 0; patchNum < _wangPatchCount; patchNum++)
{
//ãåíåðèðóåì íà÷àëüíóþ òî÷êó
startX = rand() % imgWidth;
startY = rand() % imgHeight;
//ïîëó÷àåì êîíå÷íóþ òî÷êó
stopX = startX + (_patchSize + _overlapPixels); //_overlapPixels íóæåí äëÿ ôîðìèðîâàíèÿ çàâåäîìî áîëüøåãî èçîáðàæåíèÿ
stopY = startY + (_patchSize + _overlapPixels); //÷òîáû âûïîëíèòü Crop è ðàçìåð ðåçóëüòàòà ñîîòâåòñâîâàë çàÿâëåííîìó
//åñëè êîíå÷íàÿ òî÷êà íå âõîäèò â äèàïàçîí êàðòèíêè
while (stopX > imgWidth || stopY > imgHeight)
{
//ãåíåðèðóåì íîâóþ òî÷êó, ÷òîáû âõîäèëà â êàðòèíêó
startX = rand() % imgWidth;
startY = rand() % imgHeight;
stopX = startX + (_patchSize + _overlapPixels); //_overlapPixels íóæåí äëÿ ôîðìèðîâàíèÿ çàâåäîìî áîëüøåãî èçîáðàæåíèÿ
stopY = startY + (_patchSize + _overlapPixels); //÷òîáû âûïîëíèòü Crop è ðàçìåð ðåçóëüòàòà ñîîòâåòñâîâàë çàÿâëåííîìó
}
//âûðåçàëè n-ûé ïàò÷
osg::Image* patch = Weave::getSubImage(_image, startX, startY, stopX, stopY);
//çàïèñàëè åãî èìÿ (íîìåð+1)
patch->setFileName(std::to_string(patchNum + 1));
//äîáàâèëè åãî â âåêòîð
_wangPatches.push_back(patch);
//âûâåëè ñîîáùåíèå íà ýêðàí
std::cout << "Ïàò÷ ¹" << patchNum << " èçâëå÷åí;\n";
}
std::cout << std::endl;
system("pause");
}
void Wang::createWangTiles()
{
std::vector<std::vector<osg::ref_ptr<osg::Image>>> preWangTiles;
//îáúÿâëÿåì âðåìåííûé âåêòîð äëÿ õðàíåíèÿ 4-õ òàéëîâ
std::vector<osg::ref_ptr<osg::Image>> temp;
std::cout << "\n2. Ôîðìèðóåì òàéëû íà îñíîâå ïàò÷åé.\n\n";
//öèêë ôîðìèðîâàíèÿ 8 âýí-òàéëîâ
for (int i = 0; i < _wangTilesCount; i++)
{
//çàïîëíÿåì âðåìåííûé âåêòîð 4-ìÿ êàðòèíêàìè
//â íóæíîé íàì ïîñëåäîâàòåëüíîñòè
for (int k = 0; k < _wangCmpntCount; k++)
{
//äîáàâëÿåì â temp íóæíûé íàì ïàò÷
temp.push_back(_wangPatches[_direction[i][k] - 1]);
}
//äîáàâëÿåì â ãëàâíûé âåêòîð, âåêòîð ñ êàðòèíêàìè
//â íóæíîé ïîñëåäîâàòåëüíîñòè (òàéë)
preWangTiles.push_back(temp);
temp.clear();
std::cout << "Òàéë ¹" << i << " ñêîìáèíèðîâàí;\n";
}
std::cout << std::endl;
system("pause");
wangRotate(preWangTiles);
}
void Wang::createPatches_test()
{
srand(time(NULL));
//ïîëó÷àåì äàííûå îá èçîáðàæåíèè
int imgWidth = _image->s();
int imgHeight = _image->t();
int patchCount = 0;
int patchSize = _patchSize + _overlapPixels;
int stopY = imgHeight - patchSize;
int stopX = imgWidth - patchSize;
for (int startY = 0; startY <= stopY; startY += _patchStep) //ïåðåáîð ïî âåðòèêàëè, ïîêà ïàò÷ íå âûëåçåò çà ïðåäåë
{
for (int startX = 0; startX <= stopX; startX += _patchStep) //ïåðåáîð ïî ãîðèçîíòàëè, ïîêà ïàò÷ íå âûëåçåò çà ïðåäåë
{
osg::Image* patch = getSubImage(_image, startX, startY, startX + patchSize, startY + patchSize); //âûðåçàåì êóñîê
patch->setFileName(std::to_string(patchCount)); //èìåíóåì åãî
_wangPatches.push_back(patch); //äîáàâèëè â âåêòîð îáúåêò ïàò÷à
//osgDB::writeImageFile(*_images[patch_count], patch_name.append(line).append(std::to_string(patch_count)).append(".bmp")); //ñîõðàíèëè â ôàéë
patchCount++;
//patch_name.clear();
}
}
std::cout << "Èçâëå÷åíî " << patchCount + 1 << " ïàò÷åé.\n\n";
system("pause");
}
//âñïîìîãàòåëüíûå ôóíêöèè
void Wang::wangRotate(std::vector<std::vector<osg::ref_ptr<osg::Image>>> & preWangTiles)
{
std::vector<osg::ref_ptr<osg::Image>> wangRotatedTiles;
std::cout << "\n3. Ôîðìèðóåì êîíå÷íûå âýí-òàéëû.\n\n";
#pragma region mix_data
{
Mix objMixingTiles;
const int outputWidth = _patchSize * 2;
const int outputHeight = outputWidth;
objMixingTiles.init(_patchSize, _overlapPixels, outputWidth, outputHeight);
for (int i = 0; i < _wangTilesCount; i++)
{
objMixingTiles.boundaryCut(preWangTiles[i]);
}
}
std::cout << std::endl;
system("pause");
#pragma endregion Ñìåøèâàåì ïàò÷è äëÿ ïîëó÷åíèÿ òàéëîâ
for (int i = 0; i < _wangTilesCount; i++)
{
osg::Image* inputImage = preWangTiles[i][0];
osg::ref_ptr<osg::Image> outputImage = getRotatedWang(inputImage);
outputImage->setFileName(std::to_string(i));
wangRotatedTiles.push_back(outputImage);
std::cout << "Âýí-òàéë ¹" << i << " ïîâåðíóò è èçâëå÷åí;\n";
//osgDB::writeImageFile(*inputImage, "D:\\Orion\\img\\" + inputImage->getFileName() + ".bmp"); //ñîõðàíèëè âôàéë
//osgDB::writeImageFile(*outputImage, "D:\\Orion\\img\\" + preWangTiles[i][0]->getFileName() + "_rtd.bmp"); //ñîõðàíèëè âôàéë
}
wangRotatedTiles.swap(_wangTiles);
std::cout << std::endl;
system("pause");
generateWangTexture();
}
void Wang::cutRotatedWangSector()
{
struct coord
{
int x;
int y;
};
int wangSize = _wangTiles.size();
std::vector<osg::ref_ptr<osg::Image>> temp;
coord startPoint, stopPoint;
startPoint.x = _newTextureSize / 4;
startPoint.y = startPoint.x;
stopPoint.x = _newTextureSize - _newTextureSize / 4;
stopPoint.y = stopPoint.x;
for (int i = 0; i < wangSize; i++)
{
osg::ref_ptr<osg::Image> patch = getSubImage(_wangTiles[i], startPoint.x, startPoint.y, stopPoint.x, stopPoint.y);
patch->setFileName(std::to_string(i));
osgDB::writeImageFile(*patch, "D:\\Orion\\img\\" + std::to_string(i) + "_cut_.bmp"); //ñîõðàíèëè âôàéë
temp.push_back(patch);
}
_wangTiles.swap(temp);
_tileSize = _wangTiles[0]->t(); //ïîëó÷àåì ðàçìåð ñòîðîíû ôèíàëüíîãî òàéëà
temp.clear();
generateWangTexture();
}
void Wang::generateWangTexture()
{
#pragma region init_variables
srand(time(NULL));
_tileSize = _wangTiles[0]->t();
int firstTileInLine = 0; //íîìåð ïåðâîãî òàéëà â ñòðîêå
int lastTileInLine; //íîìåð ïîñëåäíåãî òàéëà â ñòðîêå
int curTileLine = 1; //íîìåð òåêóùåé ñòðîêè òàéëîâ
//êîëè÷åñòâî òàéëîâ ïî âåðòèêàëè/ãîðèçîíòàëè
int tileColCount = _outputWidth / _tileSize;
if (_outputWidth % _tileSize != 0) tileColCount++;
int tileRowCount = _outputHeight / _tileSize;
if (_outputHeight % _tileSize != 0) tileRowCount++;
//âñåãî òàéëîâ
int allTilesCount = tileColCount * tileRowCount;
//êîëè÷åñòâî áàéò íà âñå òàéëû
int allTilesByte = allTilesCount * ((_tileSize * _tileSize) * 3);
//ìàññèâ ðåçóëüòàòà
_test = new unsigned char[allTilesByte];
//ñòðêòóðà õðàíåíèÿ òàéëà è èíäåêñîâ åãî ñòîðîí
std::vector<_wangTile> wangTiles;
_wangTile temp;
//ïîñëåäîâàòåëüíîñòü #10 (âåðõ=íèç), íåîáõîäèìî äëÿ ñëó÷àÿ, êîãäà ñòðîêà òàéëîâ åäèíñòâåííàÿ
int ind = rand() % _wangTilesCount;
temp.direction = _direction[ind];
//äîáàëâÿåì â âåêòîð ñîîòâåòñòâóþùèé ïîñëåäîâàòåëüíîñòè òàéë
temp.tile = _wangTiles[ind];
wangTiles.push_back(temp);
#pragma endregion Îáúÿâëÿåì ïåðåìåííûå
std::cout << "\n4. Ôîðìèðóåì òåêñòóðó.\n";
#pragma region forming_wang_tiles
//öèêë ïåðåáîðà âñåõ òàéëîâ, íà÷èíàÿ ñ 1, ò.ê. 0-îé óæå äîáàâëåí âûøå
for (int j = 1; j < allTilesCount; j++)
{
//íîìåð òåêóùåé ñòðîêè
if (j % tileColCount == 0) curTileLine++;
//íîìåð ïîñëåäíåãî òàéëà â òåêóùåé ñòðîêå
lastTileInLine = firstTileInLine + (tileColCount - 1); //íîìåð ïåðâîãî òàéëà + (îáùåå êîëè÷åñòâî òàéëîâ â ñòðîêå - 1) ò.ê. ñ íóëÿ)
#pragma region first_line
if (j < tileColCount) //äëÿ çàïîëíåíèÿ ïåðâîé ñòðî÷êè
{
//èíäåêñ èñêîìîãî òàéëà
ind = rand() % _wangTiles.size();
//åñëè ñòðîêà íå ïîñëåäíÿÿ
if (curTileLine != tileRowCount)
{
//åñëè èñêîìûé òàéë íå ïîñëåäíèé
if (j != lastTileInLine)
{
addFittingTile(temp, ind, j, tileColCount, firstTileInLine, wangTiles, L); //LEFT
}
else //åñëè òåêóùèé òàéë ïîñëåäíèé
{
addFittingTile(temp, ind, j, tileColCount, firstTileInLine, wangTiles, LR); //LEFT-RIGHT
}
}
}
#pragma endregion Äëÿ çàïîëíåíèÿ ïåðâîé ñòðî÷êè
#pragma region first_tile_fisrt_line
else if (j % tileColCount == 0) //äëÿ ïåðâîãî ýëåìåíòà íîâîé ñòðî÷êè
{
firstTileInLine = j;
ind = rand() % _wangTiles.size();
//åñëè ñòðîêà íå ïîñëåäíÿÿ
if (curTileLine != tileRowCount)
{
addFittingTile(temp, ind, j, tileColCount, firstTileInLine, wangTiles, B); //BOTTOM
}
//åñëè ñòðîêà ïîñëåäíÿÿ
else
{
addFittingTile(temp, ind, j, tileColCount, firstTileInLine, wangTiles, BT); //BOTTOM-TOP
}
}
#pragma endregion Äëÿ ïåðâîãî ýëåìåíòà íîâîé ñòðî÷êè
#pragma region for_all_other
else //äëÿ âñåõ îñòàëüíûõ
{
ind = rand() % _wangTiles.size();
//åñëè ñòðîêà íå ïîñëåäíÿÿ
if (curTileLine != tileRowCount)
{
//åñëè èñêîìûé òàéë íå ïîñëåäíèé
if (j != lastTileInLine)
{
addFittingTile(temp, ind, j, tileColCount, firstTileInLine, wangTiles, LB); //LEFT-BOTTOM
}
else //åñëè òåêóùèé òàéë ïîñëåäíèé
{
addFittingTile(temp, ind, j, tileColCount, firstTileInLine, wangTiles, LRB); //LEFT-RIGHT-BOTTOM
}
}
//åñëè ñòðîêà ïîñëåäíÿÿ
else
{
//åñëè èñêîìûé òàéë íå ïîñëåäíèé
if (j != lastTileInLine)
{
addFittingTile(temp, ind, j, tileColCount, firstTileInLine, wangTiles, LBT); //LEFT-BOTTOM-TOP
}
else //åñëè òåêóùèé òàéë ïîñëåäíèé
{
addFittingTile(temp, ind, j, tileColCount, firstTileInLine, wangTiles, LRBT); //LEFT-RIGHT-BOTTOM-TOP
}
}
}
#pragma endregion Äëÿ âñåõ îñòàëüíûõ
}
#pragma endregion Âûñòðàèâàåì òàéëû â íóæíîì ïîðÿäêå
std::cout << "\n5. Ñîõðàíÿåì â ôàéë.\n";
#pragma region save_file_wang_tiles
//õðàíèò çíà÷åíèå ïîñëåäíåãî áàéòà â ðåçóëüòèðóþùåé êàðòèíêå
int lastByteInTexture = allTilesByte;
//øàã = äëèíå øèðèíå èçîáðàæåíèÿ âûñîòîé â 1 ïèêñåëü
int rowStep = (tileColCount * _tileSize) * 3;
//øàã = äëèíå øèðèíå èçîáðàæåíèÿ âûñîòîé â 1 òàéë
int rowTileStep = rowStep * _tileSize;
//øàã = øèðèíå 1 òàéëà ïî RGB-ìàñêå
int colStep = _tileSize * 3;
//èíäåêñ áàéòà
int n = 0;
//èíäåêñ òåêóùåãî òàéëà
int tileNum = 0;;
//îò 0 äî ïîñëåäíåãî ïèêñåëÿ ñ øàãîì â øèðèíó èçîáðàæåíèÿ âûñîòîé â òàéë
for (int j = 0; j < lastByteInTexture; j += rowTileStep)
{
//öèêë äëÿ ïîñòðî÷íîé çàïèñè òàéëà â ìàññèâ
for (int i = j; i < j + rowStep; i += colStep)
{
n = i;
if (tileNum < tileColCount) //äëÿ ïåðâîé ñòðî÷êè
{
//ñ÷èòûâàíèå òàéëà, ïîñòðî÷íî è çàïèñü â ìàññèâ
for (int k = 0; k < _tileSize; k++)
{
unsigned char* ptr = wangTiles[tileNum].tile->data(0, k);
memcpy(_test + n, ptr, colStep);
n = n + rowStep;
}
}
else if (tileNum % tileColCount == 0) //äëÿ ïåðâîãî ýëåìåíòà ïåðâîé ñòðî÷êè
{
for (int k = 0; k < _tileSize; k++)
{
unsigned char* ptr = wangTiles[tileNum].tile->data(0, k);
memcpy(_test + n, ptr, colStep);
n = n + rowStep;
}
}
else //äëÿ âñåõ îñòàëüíûõ
{
for (int k = 0; k < _tileSize; k++)
{
unsigned char* ptr = wangTiles[tileNum].tile->data(0, k);
memcpy(_test + n, ptr, colStep);
n = n + rowStep;
}
}
tileNum++;
}
}
//âðåìåííàÿ øèðèíà è âûñîòà èçîáðàæåíèÿ, ò.ê. áóäåò îáðåçêà
int tempWidth = tileColCount * _tileSize;
int tempHeight = tileRowCount * _tileSize;
//ñîõðàíÿåì â ôàéë
osg::Image* pImage = new osg::Image;
pImage->setImage(tempWidth, tempHeight, 1, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, _test, osg::Image::USE_NEW_DELETE, 1);
pImage = getSubImage(pImage, 0, 0, _outputWidth, _outputHeight);
osgDB::writeImageFile(*pImage, "D:\\Orion\\img\\_test.bmp"); //ñîõðàíèëè â ôàéë
#pragma endregion Ñîõðàíÿåì â ôàéë êîíå÷íóþ òåêñòóðó
std::ofstream f("D:\\out.txt");
for (int i = 0; i < wangTiles.size(); i++)
{
f << wangTiles[i].tile->getFileName() << '\n';
}
f.close();
}
osg::ref_ptr<osg::Image> Wang::getRotatedWang(osg::ref_ptr<osg::Image> inputImage)
{
int textureWidth = _wangSize * 2; //äèàãîíàëü òàéëà = ñòîðîíå ïîñëå ïåðåâîðîòà
int textureHeight = textureWidth; //ò.ê. êâàäðàò
const int t = textureWidth * sqrt(2) / 2;
//ñòîðîíà òàéëà = ñòåïåíè 2
osg::Image* temp = new osg::Image;
temp->copySubImage(textureWidth - inputImage->s(), textureHeight - inputImage->s(), 0, inputImage);
//osgDB::writeImageFile(*temp, "D:\\Orion\\img\\" + std::to_string(kkk) + ".bmp"); //ñîõðàíèëè âôàéë
//textureWidth = textureWidth * sqrt(2);
textureHeight = textureWidth = _wangSize;
_newTextureSize = textureWidth;
osgViewer::Viewer viewer;
osg::Group* sceneGraph = new osg::Group;
{
//Setup rotated geometry
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry();
geode->addDrawable(geometry);
osg::Vec3Array& n = *(new osg::Vec3Array(1));
n[0] = osg::Vec3(0, 0, 1);
geometry->setNormalArray(&n, osg::Array::BIND_OVERALL);
int diagsize = min(textureWidth / 2, textureHeight / 2);
osg::ref_ptr<osg::Vec3Array> vertexArray = new osg::Vec3Array();
vertexArray->push_back(osg::Vec3(_wangSize, 0, -1));
vertexArray->push_back(osg::Vec3(_wangSize - t, t, -1));
vertexArray->push_back(osg::Vec3(_wangSize - t * 2, 0, -1));
vertexArray->push_back(osg::Vec3(_wangSize - t, -t, -1));
geometry->setVertexArray(vertexArray);
osg::ref_ptr<osg::Vec4Array> colorArray = new osg::Vec4Array();
colorArray->push_back(osg::Vec4(1.f, 1.f, 1.f, 1.f));
geometry->setColorArray(colorArray);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
osg::ref_ptr<osg::Vec2Array> texCoordArray = new osg::Vec2Array();
texCoordArray->push_back(osg::Vec2(1.f, 1.f));
texCoordArray->push_back(osg::Vec2(0.f, 1.f));
texCoordArray->push_back(osg::Vec2(0.f, 0.f));
texCoordArray->push_back(osg::Vec2(1.f, 0.f));
geometry->setTexCoordArray(0, texCoordArray);
geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_FAN, 0, 4));
if (temp != NULL)
{
osg::ref_ptr<osg::Texture2D> texture2D = new osg::Texture2D();
texture2D->setImage(temp);
geode->getOrCreateStateSet()->setTextureAttributeAndModes(
0, texture2D, osg::StateAttribute::ON);
}
geode->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
geode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
sceneGraph->addChild(geode);
}
//Setup camera
osg::Vec4 clearColor(0, 0, 0, 1);
osg::Camera* camera = viewer.getCamera();
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
camera->setProjectionMatrixAsOrtho2D(-textureHeight / 2, textureHeight / 2, -textureWidth / 2, textureWidth / 2);
camera->setViewMatrixAsLookAt(osg::Vec3(0.0f, 0.0f, 1.0f), osg::Vec3(0, 0, 0), osg::Vec3(0.0f, 1.0f, 0.0f));
camera->setViewport(0, 0, textureWidth, textureHeight);
camera->setClearColor(clearColor);
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//Create the texture image
osg::ref_ptr<osg::Image> outputImage = new osg::Image();
outputImage->allocateImage(textureWidth,
textureHeight,
1, // 2D texture is 1 pixel deep
GL_RGB,
GL_UNSIGNED_BYTE);
outputImage->setInternalTextureFormat(GL_RGB8);
camera->attach(osg::Camera::COLOR_BUFFER, outputImage.get(), 0, 0);
{
//Setup graphics context for offsreen rendering
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 0;
traits->y = 0;
traits->width = textureWidth;
traits->height = textureHeight;
traits->red = 8;
traits->green = 8;
traits->blue = 8;
traits->alpha = 8;
traits->depth = 24;
traits->windowDecoration = false;
traits->pbuffer = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> pbuffer = osg::GraphicsContext::createGraphicsContext(traits.get());
if (pbuffer.valid())
{
osg::ref_ptr<osg::Camera> camera = viewer.getCamera();
camera->setGraphicsContext(pbuffer.get());
}
else
{
std::cout << "Failed initializing pixel buffer" << std::endl;
}
}
//Setup viewer
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
viewer.setSceneData(sceneGraph);
viewer.realize();
//Make one frame
viewer.frame();
//osgDB::writeImageFile(*outputImage, "D:\\Orion\\img\\" + std::to_string(kkk++) + "_rot_.bmp"); //ñîõðàíèëè âôàéë
return outputImage;
}
void Wang::addFittingTile(_wangTile temp, int ind, int curr, int tileColCount, int firstTileInLine, std::vector<_wangTile> & wangTiles, _tileCombine c)
{
std::random_device rd;
std::mt19937 gen(rd()); // to seed mersenne twister.
std::uniform_int_distribution<> dist(0, _wangTiles.size() - 1); // distribute results between 1 and 6 inclusive.
bool clause = false;
while (!clause)
{
switch (c)
{
case L:
#pragma region L
clause = _direction[ind][Left] == wangTiles[curr - 1].direction[Right]; //èñêîìûé òàéë (ëåâî) = ñîñåä ñëåâà (ïðàâî)
break;
#pragma endregion äëÿ ïðîìåæóòî÷íîãî òàéëà ïåðâîé ñòðîêè
case LR:
#pragma region LR
clause = _direction[ind][Left] == wangTiles[curr - 1].direction[Right] //èñêîìûé òàéë (ëåâî) = ñîñåä ñëåâà (ïðàâî)
&& _direction[ind][Right] == wangTiles[0].direction[Left]; //èñêîìûé òàéë (ïðàâî) = ïåðâûé òàéë ñòðîêè (ëåâî)
break;
#pragma endregion ïîñëåäíåãî òàéëà ïåðâîé ñòðîêè
case B:
#pragma region B
clause = _direction[ind][Bottom] == wangTiles[curr - tileColCount].direction[Top]; //èñêîìûé òàéë (íèç) = ñîñåä ñíèçó (ââåðõ)
break;
#pragma endregion ïåðâîãî òàéëà íîâîé ñòðîêè
case LB:
#pragma region LB
clause = _direction[ind][Left] == wangTiles[curr - 1].direction[Right] //èñêîìûé òàéë (ëåâî) = ñîñåä ñëåâà (ïðàâî)
&& _direction[ind][Bottom] == wangTiles[curr - tileColCount].direction[Top]; //èñêîìûé òàéë (íèç) = ñîñåä ñíèçó (ââåðõ)
break;
#pragma endregion ïðîìåæóòî÷íîãî òàéëà êàæäîé íîâîé ñòðîêè
case LRB:
#pragma region LRB
clause = _direction[ind][Left] == wangTiles[curr - 1].direction[Right] //èñêîìûé òàéë (ëåâî) = ñîñåä ñëåâà (ïðàâî)
&& _direction[ind][Right] == wangTiles[firstTileInLine].direction[Left] //èñêîìûé òàéë (ïðàâî) = ïåðâûé òàéë ñòðîêè (ëåâî)
&& _direction[ind][Bottom] == wangTiles[curr - tileColCount].direction[Top]; //èñêîìûé òàéë (íèç) = ñîñåä ñíèçó (ââåðõ)
break;
#pragma endregion ïîñëåäíåãî òàéëà êàæäîé íîâîé ñòðîêè
case BT:
#pragma region BT
clause = _direction[ind][Bottom] == wangTiles[curr - tileColCount].direction[Top] //èñêîìûé òàéë (íèç) = ñîñåä ñíèçó (âåðõ)
&& _direction[ind][Top] == wangTiles[curr - firstTileInLine].direction[Bottom]; //èñêîìûé òàéë (âåðõ) = ñàìûé ïåðâûé òàéë (íèç)
break;
#pragma endregion ïåðâîãî òàéëà ïîñëåäíåé ñòðîêè
case LBT:
#pragma region LBT
clause = _direction[ind][Left] == wangTiles[curr - 1].direction[Right] //èñêîìûé òàéë (ëåâî) = ñîñåä ñëåâà (ïðàâî)
&& _direction[ind][Bottom] == wangTiles[curr - tileColCount].direction[Top] //èñêîìûé òàéë (íèç) = ñîñåä ñíèçó (ââåðõ)
&& _direction[ind][Top] == wangTiles[curr - firstTileInLine].direction[Bottom];
break;
#pragma endregion ïðîìåæóòî÷íîãî òàéëà ïîñëåäíåé ñòðîêè
case LRBT:
#pragma region LRBT
clause = _direction[ind][Left] == wangTiles[curr - 1].direction[Right] //èñêîìûé òàéë (ëåâî) = ñîñåä ñëåâà (ïðàâî)
&& _direction[ind][Right] == wangTiles[firstTileInLine].direction[Left] //èñêîìûé òàéë (ïðàâî) = ïåðâûé òàéë ñòðîêè (ëåâî)
&& _direction[ind][Bottom] == wangTiles[curr - tileColCount].direction[Top] //èñêîìûé òàéë (íèç) = ñîñåä ñíèçó (ââåðõ)
&& _direction[ind][Top] == wangTiles[curr - firstTileInLine].direction[Bottom];
break;
#pragma endregion ïîñëåäíåãî òàéëà ïîñëåäíåé ñòðîêè
}
if (clause)
{
temp.direction = _direction[ind];
temp.tile = _wangTiles[ind];
wangTiles.push_back(temp);
//std::ofstream f("D:\\rnd.txt", std::ios::app);
//f << ind << std::endl;
//f.close();
}
else
{
ind = dist(gen);
}
}
}