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liballeg4ever

Allegro 4 compatibility layer using SDL

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Aiming for compatibility with the Allegro 4 API/interface, focusing first on graphics, input, and sound. Packfile support is not included yet, and GUI support may come later.

Compile

make exhello.exe
make exkeys.exe
# ...etc.

Example Status

Working greatly - SOON

Working / Compatible

exhello.c exkeys.c

List of all examples

ex12bit.c ex3buf.c ex3d.c exaccel.c exblend.c excamera.c excolmap.c exconfig.c excustom.c exdata.c exdbuf.c exexedat.c exfixed.c exflame.c exflip.c exfont.c exgui.c exhello.c exkeys.c exlights.c exmem.c exmidi.c expackf.c expal.c expat.c exquat.c exrgbhsv.c exrotscl.c exsample.c exscale.c exscn3d.c exscroll.c exshade.c exsprite.c exstars.c exswitch.c exsyscur.c extimer.c extrans.c extrans2.c extruec.c exupdate.c exxfade.c exzbuf.c

Background

This library layer is used to give my game MX: Episode of Darkcity a modern backend. Check it out on the Seismic page of MX!

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Allegro 4 compatibility layer using SDL

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