This file contains the license notices for third-party libraries used in SpriteStudioPlayer for Godot.
We would like to thank the authors and contributors of these open-source projects.
This project depends on FlatBuffers for binary data serialization.
Copyright (c) 2014 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
The complete Apache License 2.0 text is included in licenses/Apache-2.0.txt,
and is bundled with binary releases under addons/spritestudio/licenses/.
The C++ bindings are built on godot-cpp, which is statically linked into the compiled plugin binaries.
MIT License
Copyright (c) 2017-present Godot Engine contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
This project integrates SpriteStudio-SDK (libssruntime and libssconverter) via FFI bindings.
Copyright (c) CRI Middleware Co., Ltd. All rights reserved.
SpriteStudio-SDK is licensed under the BSD-3-Clause License.
libssruntime and libssconverter are written in Rust and depend on various third-party open-source crates.
License Location:
Because the runtime binaries are generated artifacts and not checked into this repository, the corresponding license documents for the Rust dependencies are generated or downloaded during the build/setup process.
You can find these third-party licenses inside the ss_player/runtime/ directory (specifically, THIRD-PARTY-LICENSES.ssruntime.md, THIRD-PARTY-LICENSES.ssconverter.md, and LICENSE.md) after running the setup scripts.
Distribution Note:
Official release packages already bundle these third-party license files under addons/spritestudio/licenses/ (THIRD-PARTY-LICENSES.ssruntime.md, THIRD-PARTY-LICENSES.ssconverter.md, and the runtime LICENSE.md). If you redistribute compiled Godot binaries or GDExtension packages that include libssruntime, keep those files alongside your distribution to comply with the open-source licenses of the underlying Rust crates.