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Transform.cpp
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208 lines (195 loc) · 4.33 KB
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#include<GL/glut.h>
#include<string.h>
#include<math.h>
#include<stdio.h>
#include<iostream>
#define PI 3.14159265
using namespace std;
float OrignalTri [3][3]={{0,-100,100},{100,-100,-100},{1,1,1}};
static float t_x=0, t_y=0, theta=0, s_x=0, s_y=0;
void drawTriangle(float Tri[3][3])
{
glClear(GL_COLOR_BUFFER_BIT);//Clearing Screen
glClearColor(0.0f, 0.0f, 0.0f, 0.8f);
glBegin(GL_LINE_LOOP);
glColor3f(0.2, 0.6, 0.2);
glVertex2f(Tri[0][0],Tri[1][0]);//Matrix position
glVertex2f(Tri[0][1],Tri[1][1]);
glVertex2f(Tri[0][2],Tri[1][2]);
glEnd();
glFinish();
glBegin(GL_LINES);//Drawing grid
glColor4f(0.6,0.2,0.2,0.8);
for (int v=-300;v<300;v=v+60)
{
glVertex2f(-300,v);
glVertex2f(300,v);
glVertex2f(v,-300);
glVertex2f(v,300);
}
glEnd();
glFinish();
}
void translate(float x, float y)
{
float TranslateMatrix [3][3]={{1,0,x},{0,1,y},{0,0,1}}, ReturnMatrix[3][3];
for (int i=0;i<3;i++)
{
for(int j=0;j<3;j++)
{
float sum=0;
for (int k=0;k<3;k++)
{
sum=sum+(TranslateMatrix[i][k]*OrignalTri[k][j]);
}
ReturnMatrix[i][j]=sum;
}
}
drawTriangle(ReturnMatrix);
}
void rotate(float thetaDegree)
{
float a=1,b=0;// for zero degree
if (thetaDegree==90)
{
a=0;
b=1;
}
if (thetaDegree==180)
{
a=-1;
b=0;
}
if (thetaDegree==270)
{
a=0;
b=-1;
}
float RotateMatrix [3][3]={{a,b,0},{b,a,0},{0,0,1}}, ReturnMatrix[3][3];
for (int i=0;i<3;i++)
{
for(int j=0;j<3;j++)
{
float sum=0;
for (int k=0;k<3;k++)
{
sum=sum+(RotateMatrix[i][k]*OrignalTri[k][j]);
}
ReturnMatrix[i][j]=sum;
}
}
drawTriangle(ReturnMatrix);
}
void reflect(float a, float b, float c, float d)
{
float ReflectMatrix [3][3]={{a,b,0},{c,d,0},{0,0,1}}, ReturnMatrix[3][3];
for (int i=0;i<3;i++)
{
for(int j=0;j<3;j++)
{
float sum=0;
for (int k=0;k<3;k++)
{
sum=sum+(ReflectMatrix[i][k]*OrignalTri[k][j]);
}
ReturnMatrix[i][j]=sum;
}
}
drawTriangle(ReturnMatrix);
}
void orignal()
{
drawTriangle(OrignalTri);
}
void zoom( float sx, float sy)
{
float ZoomMatrix [3][3]={{sx,0,0},{0,sy,0},{0,0,1}}, ReturnMatrix[3][3];
for (int i=0;i<3;i++)
{
for(int j=0;j<3;j++)
{
float sum=0;
for (int k=0;k<3;k++)
{
sum=sum+(ZoomMatrix[i][k]*OrignalTri[k][j]);
}
ReturnMatrix[i][j]=sum;
}
}
drawTriangle(ReturnMatrix);
}
void display()
{
const char *str2="Shubhankar Nath R134214062";
int j = strlen( str2 );
glColor3f( 0.9, 0.5, 1.0 );
glRasterPos2f(-280, 280 );
for( int i = 0; i < j; i++ )
{
glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_24, str2[i] );
}
glBegin(GL_LINES);//Drawing grid
glColor4f(0.6,0.2,0.2,0.8);
for (int v=-300;v<300;v=v+60)
{
glVertex2f(-300,v);
glVertex2f(300,v);
glVertex2f(v,-300);
glVertex2f(v,300);
}
glEnd();
glFinish();
}
void myKey(unsigned char key, int x, int y)
{
if (key==97)//move left with 'a'
translate(--t_x, t_y);
else if (key==119)//move up with 'w'
translate(t_x,--t_y);
else if (key==100)//move right with 'd'
translate(++t_x,t_y);
else if (key==115)//move down with 's'
translate(t_x,++t_y);
else if (key==32)//rotate 90 degrees with 'space'
{
rotate(theta);
theta=theta+90;//rotating anti-clockwise 90 degree
if (theta>270)
theta=0;
}
else if(key==111)//show orignal with 'o'
orignal();
else if(key==120)//reflect along x axis with 'x'
reflect(1,0,0,-1);
else if(key==121)//reflect along y axis with 'y'
reflect(-1,0,0,1);
else if(key==122)// zoom to z
zoom(++s_x,++s_y);
else if(key==113)
zoom(--s_x,--s_y);
}
void showOption()
{
cout<<"Choose the transformation:";
cout<<"\t\n.Translation: a,w,s,d";
cout<<"\t\n.Rotation: SPACEBAR";
cout<<"\t\n.Scaling: z, q";
cout<<"\t\n.Reflection: x, y";
cout<<"\t\n.Orignal: o";
cout<<"<_____________________________=====_______________________________>";
}
int main(int argc, char** argv)
{
showOption();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(80, 80);
glutInitWindowSize(600, 600);
glutCreateWindow("Transformation");
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-300,300,300,-300);
glutDisplayFunc(display);
glutKeyboardFunc(myKey);
glutMainLoop();
}