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Copy pathtempMethods.py
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395 lines (289 loc) · 11.5 KB
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import os
import worldmap
#from turtle import right
from globals import *
from datetime import datetime
#honorable mention is
weatherStronghold = Stronghold()
#--------------------------------------------------------------------------------------------------------------
# [getTempMod]
# Parameters: y, x coordinates
#
# This function takes in coordinates and returns tempMod, which is
# a modifier based on the symbol it sees in the world map.
#--------------------------------------------------------------------------------------------------------------
def getTempMod(y, x):
#get map symbol for current location
tempMod = 0
if serverMap.worldMap[int(y)][int(x)] == '^':
tempMod = -5
if serverMap.worldMap[int(y)][int(x)] == 'M':
tempMod = -20
if serverMap.worldMap[int(y)][int(x)] == '~':
tempMod = 0
if serverMap.worldMap[int(y)][int(x)] == '#':
tempMod = 10
if serverMap.worldMap[int(y)][int(x)] == '/':
tempMod = 3
if serverMap.worldMap[int(y)][int(x)] == '|':
tempMod = 3
if serverMap.worldMap[int(y)][int(x)] == '\\':
tempMod = -1
return tempMod
#--------------------------------------------------------------------------------------------------------------
# [getLocalTemp]
# Parameters: y and x coordinates, a baseline temperature variable, a weather system temperature
# modifier, and finally, a baselineMod, which is passed via the main program.
#
# This function takes in coordinates and returns tempMod, which is
# a modifier based on the symbol it sees in the world map.
#--------------------------------------------------------------------------------------------------------------
def getLocalTemp(y, x, BASELINE_TEMP, WEATHER_SYSTEM_MOD, baselineMod):
tempMod = getTempMod(y, x)
realTempMod = 0
if (y - 1) > -1 and (y + 1) < MAP_HEIGHT:
realTempMod = (getTempMod(y-1, x) + getTempMod(y,x) + getTempMod(y+1,x)) // 3
if (y - 1) == -1:
realTempMod = (getTempMod(y,x) + getTempMod(y+1,x)) // 2
if (y + 1) == MAP_HEIGHT:
realTempMod = (getTempMod(y,x) + getTempMod(y-1,x)) // 2
realTemp = realTempMod + BASELINE_TEMP + WEATHER_SYSTEM_MOD + baselineMod
return realTemp
#==============================================================================
# This method takes a temperature value in and outputs that value in color,
# with the correct spacing so that the map remains square (dot version)
#==============================================================================
def printWeatherMapDot(realTemp):
#print actual temps in color
if realTemp > 100 and realTemp <= 150:
print(textColor.MAGENTA, end = '')
print('*', end = '')
print(textColor.RESET, end = ' ')
if realTemp > 95 and realTemp <= 100:
print(textColor.DARK_MAGENTA, end = '')
print('*', end = '')
print(textColor.RESET, end = ' ')
if realTemp > 85 and realTemp <= 95:
print(textColor.RED, end = '')
print('*', end = '')
print(textColor.RESET, end = ' ')
if realTemp > 80 and realTemp <= 85:
print(textColor.DARK_RED, end = '')
print('*', end = '')
print(textColor.RESET, end = ' ')
if realTemp > 75 and realTemp <= 80:
print(textColor.ORANGE, end = '')
print('*', end = '')
print(textColor.RESET, end = ' ')
if realTemp > 70 and realTemp <= 75:
print(textColor.YELLOW, end = '')
print('*', end = '')
print(textColor.RESET, end = ' ')
if realTemp > 60 and realTemp <= 70:
print(textColor.GREEN, end = '')
print('*', end = '')
print(textColor.RESET, end = ' ')
if realTemp > 55 and realTemp <= 60:
print(textColor.DARK_GREEN, end = '')
print('*', end = '')
print(textColor.RESET, end = ' ')
if realTemp > 50 and realTemp <= 55:
print(textColor.TEAL, end = '')
print('*', end = '')
print(textColor.RESET, end = ' ')
if realTemp > 40 and realTemp <= 50:
print(textColor.CYAN, end = '')
print('*', end = '')
print(textColor.RESET, end = ' ')
if realTemp > 35 and realTemp <= 40:
print(textColor.BLUE, end = '')
print('*', end = '')
print(textColor.RESET, end = ' ')
if realTemp > 25 and realTemp <= 35:
print(textColor.DARK_BLUE, end = '')
print('*', end = '')
print(textColor.RESET, end = ' ')
if realTemp > -30 and realTemp <= 25:
print(textColor.DARK_GRAY, end = '')
print('*', end = '')
print(textColor.RESET, end = ' ')
#====================================================================================
# Call this method to print out a temperature baseline map of dots
#====================================================================================
def printTempMapDot(baselineMod):
for i in range(MAP_HEIGHT):
for j in range(MAP_WIDTH):
symbol = serverMap.worldMap[i][j]
if j == 0:
print('\n ', end = ' ')
printWeatherMapDot(getLocalTemp(i, j, int(readBaseline()), WEATHER_SYSTEM_MOD, baselineMod))
else:
printWeatherMapDot(getLocalTemp(i,j, int(readBaseline()), WEATHER_SYSTEM_MOD, baselineMod))
#====================================================================================
# Read the weather from a file
#====================================================================================
def readBaseline():
tempFile = 'weather/temp.txt'
baseTemp = 60
try:
with open(tempFile, 'r') as f:
baseTemp = f.readline().strip()
return str(baseTemp)
except:
print('\n\nBaseline Temp Reading Failed')
tempText = input('\n\n\n\n\nPress Enter To Continue: ')
return str(baseTemp)
#====================================================================================
# Read the time from a file
#====================================================================================
def readGametime():
tempFile = 'weather/temp.txt'
gameTime = 12
try:
with open(tempFile, 'r') as f:
baseTemp = f.readline().strip()
gameTime = f.readline().strip()
return int(gameTime)
except:
print('\n\nTimeReading Failed')
tempText = input('\n\n\n\n\nPress Enter To Continue: ')
return gameTime
#====================================================================================
# Read the hour from the system
#====================================================================================
def readRealGametimeHour():
now = datetime.now()
current_hour = now.strftime("%H")
if int(current_hour) > 12:
current_hour = int(current_hour) - 12
return int(current_hour)
#====================================================================================
# Read the military hour from the system
#====================================================================================
def readRealUnconvertedGametimeHour():
now = datetime.now()
current_hour = now.strftime("%H")
return int(current_hour)
#====================================================================================
# Read the min from the system
#====================================================================================
def readRealGametimeMin():
now = datetime.now()
current_min = now.strftime("%M")
return str(current_min)
#====================================================================================
# Read the AM/PM from the system
#====================================================================================
def readRealGametimeAmpm():
now = datetime.now()
current_hour = int(now.strftime("%H"))
ampm = 'PM'
if int(current_hour) < 12:
ampm = 'AM'
return str(ampm)
#====================================================================================
# Write the weather to a file
#====================================================================================
def writeWeather(base, gameTime):
tempFile = 'weather/temp.txt'
try:
with open(tempFile, 'x') as f:
f.write(str(base) + '\n')
f.write(str(gameTime) + '\n')
except:
pass
try:
with open(tempFile, 'w') as f:
f.write(str(base) + '\n')
f.write(str(gameTime) + '\n')
except:
print('\n\nBaseline Temp Write Failed')
tempText = input('\n\n\n\n\nPress Enter To Continue: ')
#====================================================================================
# Take in the gameTime and write it to weather.txt
#====================================================================================
def incrementGametime(gameTime, base):
if int(gameTime) < 25:
gameTime = int(gameTime + 1)
if int(gameTime) == 25:
gameTime = 1
writeWeather(base, gameTime)
#====================================================================================
# Update weather.txt with the most recent gametime and base temperature.
#====================================================================================
def updateWeatherFile():
gameTime = readRealUnconvertedGametimeHour()
incrementGametime(gameTime, readBaseline())
base = int(readBaseline())
if readGametime() == 1:
base = 34
writeWeather(str(base), gameTime)
if readGametime() == 2:
base = 34
writeWeather(str(base), gameTime)
if readGametime() == 3:
base = 33
writeWeather(str(base), gameTime)
if readGametime() == 4:
base = 32
writeWeather(str(base), gameTime)
if readGametime() == 5:
base = 32
writeWeather(str(base), gameTime)
if readGametime() == 6:
base = 32
writeWeather(str(base), gameTime)
if readGametime() == 7:
base = 31
writeWeather(str(base), gameTime)
if readGametime() == 8:
base = 44
writeWeather(str(base), gameTime)
if readGametime() == 9:
base = 50
writeWeather(str(base), gameTime)
if readGametime() == 10:
base = 55
writeWeather(str(base), gameTime)
if readGametime() == 11:
base = 56
writeWeather(str(base), gameTime)
if readGametime() == 12:
base = 57
writeWeather(str(base), gameTime)
if readGametime() == 13:
base = 58
writeWeather(str(base), gameTime)
if readGametime() == 14:
base = 59
writeWeather(str(base), gameTime)
if readGametime() == 15:
base = 59
writeWeather(str(base), gameTime)
if readGametime() == 16:
base = 60
writeWeather(str(base), gameTime)
if readGametime() == 17:
base = 61
writeWeather(str(base), gameTime)
if readGametime() == 18:
base = 59
writeWeather(str(base), gameTime)
if readGametime() == 19:
base = 51
writeWeather(str(base), gameTime)
if readGametime() == 20:
base = 46
writeWeather(str(base), gameTime)
if readGametime() == 21:
base = 44
writeWeather(str(base), gameTime)
if readGametime() == 22:
base = 43
writeWeather(str(base), gameTime)
if readGametime() == 23:
base = 39
writeWeather(str(base), gameTime)
if readGametime() == 24:
base = 36
writeWeather(str(base), gameTime)