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Fix LRM and SRM stats if not fixed in 1.3. Also check cFixes.
Dim names of acted mechwarriors.
Always show tonnage with numeric info.
Fix alpha damage in mech bay if not fixed in 1.3. Fixed in 1.3.
Show target distance range when no PC mech selected.
Extend miss floatie to show how much the shot missed.
Consolidate targeting range cheevons.
Plan to do for v3.2:
Patch code refactor to isolate each feature and unpatch on exception.
Refine resolve per round - Team.CollectSimGameBaseline
Click on total bar to enable / disable / switch all weapons.
Change movement line colour when there are debuffs or dangers.
Console combat log -
Fix inconsistent los between attack and move.
Fix Multi-Target target mismatch and unselection accuracy.
Candidates for future versions:
Customisable text - number displays, modifier text etc.
Show enemy LOS and outline during attack to make it clearer who is firing who
Hotkey to swap LOS Hue - Jo has granted permission to use keybind code Abandoned since it'll change profile data.
Adjustment of clustering weight during called shot.
Adjust called shot degradation.
Associate clustering weight with distance.
Multiple clustering per LRM.
Show original indirect/refire penalty in tooltip.
Scale stability damage or cap.
Diminishing range modifier.
Show chance to kill
Floatie of damaged location status after attack.
Floatie of total heat and stability after actions.
Log attack modifiers.
Log target stability and attacker heat.
Animate movement line.
Fix damage number colour - Don't use red if damage falls onto an armoured location. Check AttackSequence.OnAttackSequenceImpact May continue from failed commit fa6b28e
Add stability damage floatie Too confusing. Damage number is hard to read enough. Adding stability floatie make things worse.
Melee / shot after sprint - never / always / Gut 8, with option to not fire support weapons? How to update AI?
Melee called shot - never / prone and vehicle / everything / Gut 8. How to update AI?
Allow melee attack on buildings - Too many methods to change. Can we create an AbstractActor proxy for buildings?
Fix Melee direction highlight goes away when mouseovering attack button
Fix Switching from Melee to Ranged will show no direction ring
Fix selected location and hover not going away when a new target is selected
Show heightened accuracies when you mouse over on precision strike icon
Log AoE such as ammo crate explosion.
Crazy Ideas, likely to be another mod if ever:
Support limbs called shot from the back. Expected to borrow and override front-selection handling.
Double walk/jump - Ace Pilot?
Allow Ace Pilot to remove full block plus partial stability after action.
Breaching Shot - Always apply to first or biggest weapon?
Bulwark % adjustment - How about brace?
A proper speed up mod to speed things up and removes delays.
Plan to do for v3.1:
Fix alpha damage in mech bay if not fixed in 1.3.Fixed in 1.3.Plan to do for v3.2:
Team.CollectSimGameBaselineCandidates for future versions:
Customisable text - number displays, modifier text etc.
Show enemy LOS and outline during attack to make it clearer who is firing who
Hotkey to swap LOS Hue - Jo has granted permission to use keybind codeAbandoned since it'll change profile data.Adjustment of clustering weight during called shot.
Adjust called shot degradation.
Associate clustering weight with distance.
Multiple clustering per LRM.
Show original indirect/refire penalty in tooltip.
Scale stability damage or cap.
Diminishing range modifier.
Show chance to kill
Floatie of damaged location status after attack.
Floatie of total heat and stability after actions.
Log attack modifiers.
Log target stability and attacker heat.
Animate movement line.
Fix damage number colour - Don't use red if damage falls onto an armoured location. CheckMay continue from failed commit fa6b28eAttackSequence.OnAttackSequenceImpactAdd stability damage floatieToo confusing. Damage number is hard to read enough. Adding stability floatie make things worse.Melee / shot after sprint - never / always / Gut 8, with option to not fire support weapons? How to update AI?
Melee called shot - never / prone and vehicle / everything / Gut 8. How to update AI?
Allow melee attack on buildings - Too many methods to change. Can we create an AbstractActor proxy for buildings?
Fix Melee direction highlight goes away when mouseovering attack button
Fix Switching from Melee to Ranged will show no direction ring
Fix selected location and hover not going away when a new target is selected
Show heightened accuracies when you mouse over on precision strike icon
Log AoE such as ammo crate explosion.
Crazy Ideas, likely to be another mod if ever:
Support limbs called shot from the back. Expected to borrow and override front-selection handling.
Double walk/jump - Ace Pilot?
Allow Ace Pilot to remove full block plus partial stability after action.
Breaching Shot - Always apply to first or biggest weapon?
Bulwark % adjustment - How about brace?
A proper speed up mod to speed things up and removes delays.