When a game tries to load the new dplayx.dll, the process hangs before even opening a window. At this point, dplayx.dll and steam_api.dll are not in use by the game (they can be freely moved or deleted), and the game remains in memory as a zombie process.
I don't own many games that use DirectPlay, but I tried both Speedy Blupi (1998) and DemonStar (1997) with the same result. Speedy Blupi is now freeware at blupi.org in case you want to test.
When a game tries to load the new dplayx.dll, the process hangs before even opening a window. At this point, dplayx.dll and steam_api.dll are not in use by the game (they can be freely moved or deleted), and the game remains in memory as a zombie process.
I don't own many games that use DirectPlay, but I tried both Speedy Blupi (1998) and DemonStar (1997) with the same result. Speedy Blupi is now freeware at blupi.org in case you want to test.