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#!/usr/bin/env python
"""GeneralsBot — main CLI entry point.
All pipeline functionality is exposed through this single script.
See README.md for detailed usage examples.
Quick start:
python run.py # GUI game, expander vs random
python run.py --mode headless # batch games, periodic stats
python run.py --mode human # human vs AI
python run.py --agent placeholder # CNN placeholder vs random
python run.py --grid 15x15 --seed 42 # custom map
"""
from __future__ import annotations
import argparse
import sys
from pathlib import Path
# Ensure src/ and generals-bots/ are on sys.path
PROJECT_ROOT = Path(__file__).resolve().parent
sys.path.insert(0, str(PROJECT_ROOT / "src"))
sys.path.insert(0, str(PROJECT_ROOT / "generals-bots"))
def parse_dims(s: str) -> tuple[int, int]:
"""Parse 'HxW' into (H, W)."""
parts = s.split("x")
if len(parts) != 2:
raise argparse.ArgumentTypeError(f"expected HxW, got '{s}'")
return int(parts[0]), int(parts[1])
def parse_float_pair(s: str) -> tuple[float, float]:
"""Parse 'X.Y-Z.W' into (float, float)."""
parts = s.split("-")
if len(parts) != 2:
raise argparse.ArgumentTypeError(f"expected X.X-Y.Y, got '{s}'")
return float(parts[0]), float(parts[1])
def parse_int_pair(s: str) -> tuple[int, int]:
"""Parse 'X-Y' into (int, int)."""
parts = s.split("-")
if len(parts) != 2:
raise argparse.ArgumentTypeError(f"expected X-Y, got '{s}'")
return int(parts[0]), int(parts[1])
def build_parser() -> argparse.ArgumentParser:
p = argparse.ArgumentParser(
description="GeneralsBot — Non-invasive perception + RL agent for generals.io",
formatter_class=argparse.RawDescriptionHelpFormatter,
epilog="""
Examples:
python run.py # GUI game, expander vs random
python run.py --mode headless --games 500 --stats-interval 50
python run.py --agent placeholder --grid 8x8
python run.py --grid 15x15 --seed 42 --mountain-density 0.20-0.30
python run.py --use-perception # full Part A + B pipeline
python run.py --fps 20 --show-tile-types # faster + debug overlay
python run.py --mode human # play vs AI yourself
python run.py --mode human --opponent expander # vs expander bot
python run.py --mode evaluate --agent model --model-path checkpoints/best.eqx
python run.py --mode evaluate --agent model --model-path best.eqx --opponent expander --games 200
""",
)
# ── Mode ──────────────────────────────────────────────────────────
p.add_argument("--mode", choices=["gui", "headless", "human", "evaluate", "live", "simulated_gui", "human_gui"],
default="gui",
help="Pipeline mode (default: gui). "
"'simulated_gui' = headless batch, 'human_gui' = interactive pygame window.")
p.add_argument("--use-perception", action="store_true",
help="Enable Part A perception (full pipeline). "
"Default: decision-only (bypass perception).")
# ── Agents ────────────────────────────────────────────────────────
p.add_argument("--agent", choices=["placeholder", "random", "expander", "model"],
default="expander", help="Our agent type (default: expander)")
p.add_argument("--opponent", choices=["random", "expander", "model"],
default="random", help="Opponent agent type (default: random)")
p.add_argument("--model-path", default=None,
help="Path to trained model weights (for --agent model)")
p.add_argument("--opponent-model-path", default=None,
help="Path to opponent model weights")
# ── Map generation ────────────────────────────────────────────────
p.add_argument("--grid", type=parse_dims, default=(10, 10),
help="Grid size as HxW (default: 10x10)")
p.add_argument("--seed", type=int, default=None,
help="Random seed for reproducibility (default: random)")
p.add_argument("--mountain-density", type=parse_float_pair,
default=(0.18, 0.26),
help="Mountain density range as X.X-Y.Y (default: 0.18-0.26)")
p.add_argument("--num-cities", type=parse_int_pair, default=(9, 11),
help="City count range as X-Y (default: 9-11)")
p.add_argument("--min-generals-distance", type=int, default=3,
help="Min BFS distance between generals (default: 3)")
p.add_argument("--max-generals-distance", type=int, default=None,
help="Max BFS distance between generals (default: unlimited)")
p.add_argument("--castle-values", type=parse_int_pair, default=(40, 51),
help="Castle army value range as X-Y (default: 40-51)")
# ── Game ──────────────────────────────────────────────────────────
p.add_argument("--truncation", type=int, default=500,
help="Max ticks before forced draw (default: 500)")
p.add_argument("--fps", type=int, default=10,
help="GUI render FPS (default: 10)")
p.add_argument("--speed", type=float, default=1.0,
help="Game speed multiplier (default: 1.0)")
# ── Headless ──────────────────────────────────────────────────────
p.add_argument("--num-envs", type=int, default=256,
help="Parallel environments in headless mode (default: 256)")
p.add_argument("--games", type=int, default=100,
help="Games to play in headless mode (default: 100)")
p.add_argument("--stats-interval", type=int, default=10,
help="Print stats every N games in headless mode (default: 10)")
# ── Output ────────────────────────────────────────────────────────
p.add_argument("--quiet", action="store_true",
help="Suppress non-essential output")
p.add_argument("--show-tile-types", action="store_true",
help="Overlay tile-type debug labels on the grid")
# ── Live ──────────────────────────────────────────────────────────
p.add_argument("--monitor-idx", type=int, default=0,
help="Monitor index for screen capture (default: 0)")
return p
def main():
parser = build_parser()
args = parser.parse_args()
from generals_bot.config import Config
from generals_bot.orchestrator import Orchestrator
cfg = Config(
mode=args.mode,
use_perception=args.use_perception or args.mode == "live",
agent=args.agent,
opponent=args.opponent,
model_path=args.model_path,
opponent_model_path=args.opponent_model_path,
grid_dims=args.grid,
seed=args.seed,
mountain_density=args.mountain_density,
num_cities=args.num_cities,
min_generals_distance=args.min_generals_distance,
max_generals_distance=args.max_generals_distance,
castle_values=args.castle_values,
truncation=args.truncation,
fps=args.fps,
speed=args.speed,
num_envs=args.num_envs,
num_games=args.games,
stats_interval=args.stats_interval,
verbose=not args.quiet,
show_tile_types=args.show_tile_types,
monitor_idx=args.monitor_idx,
live_mode=(args.mode == "live"),
)
orch = Orchestrator(cfg)
orch.run()
if __name__ == "__main__":
main()