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gamecontroller.cpp
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334 lines (295 loc) · 7.99 KB
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#include "gamecontroller.h"
#include "card.h"
#include "cardtemp.h"
#include "cardlist.h"
#include "constant.h"
#include "carddest.h"
#include <QGraphicsScene>
#include <QGraphicsItem>
#include <QDebug>
#include <QMessageBox>
#include <QDir>
#include <QList>
#include <QInputDialog>
#include <algorithm>
#include <QTimer>
#include <QThread>
#include "gameresultdlg.h"
#include <QMessageBox>
GameController::GameController(QGraphicsScene &scene, QObject *parent) :
QObject(parent),
scene(scene)
{
usedTime = 0;
delCardsNum = 0;
gameStart = false;
//用于随机洗牌的随机数种子
std::srand(seed);
timer = new QTimer();
connect(timer,SIGNAL(timeout()),this,SLOT(updateTime()));
}
GameController::~GameController()
{
}
void GameController::initCardList() //初始化手牌区
{
QString path = QDir::currentPath();
QDir dir(":/card/images/");
foreach (QFileInfo img, dir.entryInfoList())
{
Card *c = new Card(img.filePath(),*this);
allcards.append(c);
}
//random_shuffle 洗牌
std::random_shuffle(allcards.begin(),allcards.end());
int cnt = 0;
int list_card_num[CARD_LIST_NUM] = {7,7,7,7,6,6,6,6};
for(int i = 0; i < CARD_LIST_NUM; i++)
{
cardList[i] = new CardList();
for(int j = 0; j < list_card_num[i]; j++)
{
cardList[i]->appendCard(allcards[cnt++]);
}
}
scene.addItem(cardList[0]);
cardList[0]->setPos(CARD_LIST_X,CARD_LIST_Y);
//放置CardList
for(int i = 1; i < CARD_LIST_NUM; i++)
{
scene.addItem(cardList[i]);
cardList[i]->setPos(cardList[i-1]->x()+CARD_WIDTH+CARD_LIST_WIDTH_LEAP,CARD_LIST_Y);
cardList[i]->setZValue(0);
}
}
void GameController::initCards()
{
//在CardList上放置初始的卡牌
for(int i = 0; i < CARD_LIST_NUM; i++)
{
Card *card = cardList[i]->getCard(0);
scene.addItem(card);
card->setPos(cardList[i]->pos());
card->cardlist = cardList[i];
int cardNums = cardList[i]->getCardNums();
for(int j = 1; j < cardNums; j++)
{
card = cardList[i]->getCard(j);
card->cardlist = cardList[i];
scene.addItem(card);
card->setPos(cardList[i]->getCard(j-1)->x(),cardList[i]->getCard(j-1)->y()+CARD_LIST_LEAP);
cardList[i]->getCard(j-1)->setFlag(QGraphicsItem::ItemIsMovable,false);
}
cardList[i]->lastCard = cardList[i]->getCard(cardNums-1);
cardList[i]->initCardsZValue();
}
}
void GameController::initCardTemps()
{
cardTemp[0] = new CardTemp();
scene.addItem(cardTemp[0]);
cardTemp[0]->setPos(CARD_TEMP_X,CARD_TEMP_Y);
for(int i = 1; i < CARD_TEMP_NUM;i++)
{
cardTemp[i] = new CardTemp();
scene.addItem(cardTemp[i]);
cardTemp[i]->setPos(cardTemp[i-1]->x() + CARD_LIST_WIDTH_LEAP + CARD_WIDTH,CARD_TEMP_Y);
}
}
void GameController::initCardDests()
{
cardDest[0] = new CardDest();
scene.addItem(cardDest[0]);
cardDest[0]->setPos(CARD_DEST_X,CARD_DEST_Y);
for(int i = 1; i < CARD_DEST_NUM; i++)
{
cardDest[i] = new CardDest();
scene.addItem(cardDest[i]);
cardDest[i]->setPos(cardDest[i-1]->x() + CARD_LIST_WIDTH_LEAP + CARD_WIDTH,CARD_DEST_Y);
}
}
bool GameController::CardToTemp(Card *card, CardTemp *temp)
{
if(temp->isEmpty() == false || temp == card->cardtemp)
return false;
else
{
//如果Card来自其他CardTemp,先清除原来的CardTemp信息
if(card->cardtemp != NULL)
{
card->cardtemp->setEmpty();
}
//移动到新的CardTemp
card->cardtemp = temp;
temp->pushCard(card);
card->setPos(temp->pos());
//qDebug() << "card->setPos()";
//card来自cardlist
if(card->cardlist != NULL)
{
card->cardlist->removeCard();
card->cardlist = NULL;
}
card->setZValue(2);
return true;
}
}
bool GameController::CardToList(Card *card, CardList *cardList)
{
if(card->cardlist == cardList)
{
qDebug() << "同一个CardList";
return false;
}
if(cardList->enableCard(card))
{
if(card->cardlist != NULL) //卡牌来自其他牌区
{
card->clearCardList();
}
if(card->cardtemp != NULL) //卡牌来自temp区
{
card->clearCardTemp();
}
//更新位置
if(cardList->lastCard != NULL)
{
QPointF posi= cardList->getLastCard()->pos();
qDebug() << posi;
qreal y_new = posi.y() + CARD_LIST_LEAP;
posi.setY(y_new);
qDebug() << posi;
card->setPos(posi);
card->stackBefore(cardList->lastCard);
//实现同时拖动多张纸牌
cardList->getLastCard()->nextCard = card;
}
else
{
card->setPos(cardList->pos());
card->setZValue(1);
}
//插入cardList
if(card->nextCard == NULL)
{
cardList->insertCard(card);
card->cardlist = cardList;
}
else
{
Card *p = card;
while(p != NULL)
{
p->cardlist = cardList;
cardList->insertCard(p);
p = p->nextCard;
}
}
return true;
}
return false;
}
bool GameController::CardToDest(Card *card, CardDest *carddest)
{
if(card->cardtemp != NULL) //CardTemp不能直接移动到CardDest
return false;
if(carddest->enableCard(card))
{
qDebug() << "CardDest enable this card!";
if(card->cardlist != NULL)
{
card->clearCardList();
}
carddest->insertCard(card); //这里setZvalue
delCardsNum += 1;
if(delCardsNum == TOTAL_CARDS)
{
GameOver();
}
return true;
}
return false;
}
void GameController::GameOver()
{
if(!timer->isActive())
{
QMessageBox::warning((QWidget*)scene.parent(),"错误","请先开始一场游戏!");
return;
}
qDebug() << "In Game Over";
timer->stop();
for(int i = 0; i < CARD_LIST_NUM; i++)
{
if(cardList[i] != NULL)
{
cardList[i]->setVisible(false);
delete cardList[i];
}
cardList[i] = NULL;
}
for(int i = 0; i < CARD_TEMP_NUM; i++)
{
if(cardTemp[i] != NULL)
{
cardTemp[i]->setVisible(false);
delete cardTemp[i];
}
cardTemp[i] = NULL;
}
for(int i = 0; i < CARD_DEST_NUM; i++)
{
if(cardDest[i] != NULL)
{
cardDest[i]->setVisible(false);
delete cardDest[i];
cardDest[i] = NULL;
}
}
for(int i = 0; i < allcards.size(); i++)
{
if(allcards[i] != NULL)
{
allcards[i]->setVisible(false);
delete allcards[i];
allcards[i] = NULL;
}
}
if(delCardsNum == 0)
{
score = 0;
}
else
{
score = SCORE_PER_CARD*delCardsNum - TIME_DEC*usedTime;
}
qDebug() << "您的得分:" << score;
GameResultDlg *dlg = new GameResultDlg((QWidget*)scene.parent());
dlg->setInfo(usedTime,delCardsNum,score);
dlg->show();
allcards.clear();
usedTime = 0;
delCardsNum = 0;
}
void GameController::startNewGame()
{
if(!allcards.empty())
{
GameOver();
}
int shuffleSeed = QInputDialog::getInt((QWidget*)scene.parent(),tr("请输入一个洗牌随机数种子"),
tr("随机数:"),QLineEdit::Normal,
6);
qDebug() <<"shuffleSeed:" <<shuffleSeed;
seed = shuffleSeed;
initCardList();
initCards();
initCardTemps();
initCardDests();
timer->start(1000); // 按秒开始计时
}
void GameController::updateTime()
{
usedTime += 1;
qDebug() << "当前时间:" << usedTime;
}