-
Notifications
You must be signed in to change notification settings - Fork 4
109 lines (93 loc) · 3.38 KB
/
build.yml
File metadata and controls
109 lines (93 loc) · 3.38 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
name: Build and Package
on:
push:
branches:
- master
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [windows-latest, ubuntu-latest, macos-latest]
include:
- os: windows-latest
runtime: win-x64
- os: ubuntu-latest
runtime: linux-x64
- os: macos-latest
runtime: osx-x64
steps:
- name: Checkout repository
uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: '8.0'
- name: Restore dependencies
run: dotnet restore
- name: Build projects
run: |
dotnet publish Engine/TalesOfTribute.csproj -c Release -r ${{ matrix.runtime }} --self-contained true --output ./publish/Engine/${{ matrix.runtime }}
dotnet publish GameRunner/GameRunner.csproj -c Release -r ${{ matrix.runtime }} --self-contained true --output ./publish/GameRunner/${{ matrix.runtime }}
- name: Create Releases directory
run: mkdir -p Releases/${{ matrix.runtime }}
- name: Zip Engine files (Windows)
if: runner.os == 'Windows'
run: Compress-Archive -Path ./publish/Engine/${{ matrix.runtime }}/* -DestinationPath ./Releases/${{ matrix.runtime }}/Engine-${{ matrix.runtime }}.zip
shell: pwsh
- name: Zip Engine files (Linux/macOS)
if: runner.os != 'Windows'
run: |
cd ./publish/Engine/${{ matrix.runtime }}
zip -r ../../../Releases/${{ matrix.runtime }}/Engine-${{ matrix.runtime }}.zip .
- name: Zip GameRunner files (Windows)
if: runner.os == 'Windows'
run: Compress-Archive -Path ./publish/GameRunner/${{ matrix.runtime }}/* -DestinationPath ./Releases/${{ matrix.runtime }}/GameRunner-${{ matrix.runtime }}.zip
shell: pwsh
- name: Zip GameRunner files (Linux/macOS)
if: runner.os != 'Windows'
run: |
cd ./publish/GameRunner/${{ matrix.runtime }}
zip -r ../../../Releases/${{ matrix.runtime }}/GameRunner-${{ matrix.runtime }}.zip .
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: Packages-${{ matrix.runtime }}
path: ./Releases/${{ matrix.runtime }}
release:
runs-on: ubuntu-latest
needs: build
steps:
- name: Download Windows artifacts
uses: actions/download-artifact@v4
with:
name: Packages-win-x64
path: ./Releases/win-x64
- name: Download Linux artifacts
uses: actions/download-artifact@v4
with:
name: Packages-linux-x64
path: ./Releases/linux-x64
- name: Download macOS artifacts
uses: actions/download-artifact@v4
with:
name: Packages-osx-x64
path: ./Releases/osx-x64
- name: Create GitHub Release
uses: softprops/action-gh-release@v1
with:
tag_name: v1.1.0
name: Release v1.1.0 - Saint Alessia
body: |
This release contains the Engine and GameRunner packages for Windows, Linux, and macOS.
draft: false
prerelease: false
files: |
Releases/win-x64/Engine-win-x64.zip
Releases/win-x64/GameRunner-win-x64.zip
Releases/linux-x64/Engine-linux-x64.zip
Releases/linux-x64/GameRunner-linux-x64.zip
Releases/osx-x64/Engine-osx-x64.zip
Releases/osx-x64/GameRunner-osx-x64.zip
env:
GITHUB_TOKEN: ${{ secrets.GH_PAT }}