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Cloud variables? #3

@OceanIsEndless

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@OceanIsEndless

Hey! Two things:

  1. This. Is. Awesome!
  2. I noticed that the projects can be played on the page with TurboWarp (so cool), and I remember reading on the Scratch Everywhere! repo that cloud variables were implemented and sync across platforms using the TurboWarp cloud server, with the id simply being a hash of the project file. Sooooo... why not put two and two together and make cloud variables sync between Scratch Everywhere! and ScratchBox?! 🤯

Just a thought. (I don't know if it already does this, but if not... it shouldn't be too hard to make work, right? All it has to do is set the custom project ID for the TurboWarp embed... hopefully there's an option for that in there somewhere.)

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