If multiple gameobjects with the same name exists in the same hierarchy, the synchronization will fail.
Example:
- ParentGameObject
- ChildGameObject
- ChildGameObject
- TinyGameObject
<- Change this
If we change the second TinyGameObject, the network request will send ParentGameObject / ChildGameObject / TinyGameObject as the target for the change.
This will result in the wrong GameObject being modified.
- ParentGameObject
- ChildGameObject
- TinyGameObject
<- Modify This
- ChildGameObject
If multiple gameobjects with the same name exists in the same hierarchy, the synchronization will fail.
Example:
<- Change thisIf we change the second TinyGameObject, the network request will send
ParentGameObject / ChildGameObject / TinyGameObjectas the target for the change.This will result in the wrong GameObject being modified.
<- Modify This