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GameObjects are synchronized by hierarchy names #2

Description

@Saphirah

If multiple gameobjects with the same name exists in the same hierarchy, the synchronization will fail.

Example:

  • ParentGameObject
    • ChildGameObject
      • TinyGameObject
    • ChildGameObject
      • TinyGameObject <- Change this

If we change the second TinyGameObject, the network request will send ParentGameObject / ChildGameObject / TinyGameObject as the target for the change.

This will result in the wrong GameObject being modified.

  • ParentGameObject
    • ChildGameObject
      • TinyGameObject <- Modify This
    • ChildGameObject
      • TinyGameObject

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