Skip to content

Timestamping issue #80

@PlayTheGames1

Description

@PlayTheGames1

RakNet internal mechanisms use a mechanism to detect system time spikes and normalize them, however, this mechanism is unstable, I tested the original RakNet client through Minecraft, and made my system time spike back constantly, as a result, the RakNet client immediately crashed. I have a suggestion to solve this problem: you can use a monotonic time that cannot spike back, it is ideal for the timestamping mechanism and time synchronization.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions