From 633bd2fa33fce2495f171d15a89197193f7ddfcc Mon Sep 17 00:00:00 2001 From: xwalfie Date: Thu, 30 Apr 2026 10:44:50 +0200 Subject: [PATCH] fix: use OBJParser for fallback mesh --- scripts/skinning/SkinManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/skinning/SkinManager.cs b/scripts/skinning/SkinManager.cs index b915480..dfdeafc 100644 --- a/scripts/skinning/SkinManager.cs +++ b/scripts/skinning/SkinManager.cs @@ -222,7 +222,7 @@ private static ArrayMesh loadMesh(string path) { bool exists = ResourceLoader.Exists(path) || Godot.FileAccess.FileExists(path); - return exists ? (ArrayMesh)Util.Misc.OBJParser.Call("load_obj", path) : GD.Load($"res://user/meshes/squircle.obj"); + return Util.Misc.OBJParser.Call("load_obj", exists ? path : "res://user/meshes/squircle.obj").As(); } private static BaseSpace loadSpace(string path)