From 7a6a7e298a77ecd5b2e84530142b84c8cb4baf42 Mon Sep 17 00:00:00 2001 From: Alex Vanderveen Date: Wed, 9 Sep 2026 17:12:03 -0400 Subject: [PATCH] Call the host by its current name, Retro Launcher MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The hub that recomp-ui defers to for project/SDK discovery and for pack management was renamed from RetComM to Retro Launcher, along with the repo it ships from. Two strings here still used the old name, and one of them is on screen: the Generate-unavailable message tells the player to "Launch from RetComM", which is not a thing they can find any more. No behaviour change — both are display text. Co-Authored-By: Claude Opus 5 Claude-Session: https://claude.ai/code/session_013DpaQqVguHFpBuCmdoFYWY --- src/common/backends/imgui/launcher_imgui.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/common/backends/imgui/launcher_imgui.cpp b/src/common/backends/imgui/launcher_imgui.cpp index eab5f03..39e2870 100644 --- a/src/common/backends/imgui/launcher_imgui.cpp +++ b/src/common/backends/imgui/launcher_imgui.cpp @@ -3407,7 +3407,7 @@ void draw_display_controls(LauncherModel* m, const LauncherTheme& th) { // // Unlike the legacy NES row above, there is no folder picker here: which // pack is active is a per-title decision owned by the host's pack manager - // (RetComM's Texture Packs modal), which can list installed packs and show + // (Retro Launcher's Texture Packs modal), which can list installed packs and show // per-pack coverage. A second, blinder picker in this panel could only // fight it — so this panel does the one thing it is better placed to do, // which is flip the pack off and on without leaving the game. @@ -10773,7 +10773,7 @@ static const char* generate_disabled_reason(const LauncherModel* m) { m->prepare_with_progress_cb != nullptr || m->prepare_disc_cb != nullptr; if (!has_prep) { return "Generate is unavailable (project/SDK not found).\n" - "Launch from RetComM, or run the game from its source tree " + "Launch from Retro Launcher, or run the game from its source tree " "(src/current)."; } if (!m->rom_present || !m->rom_full[0])