diff --git a/src/common/backends/imgui/launcher_imgui.cpp b/src/common/backends/imgui/launcher_imgui.cpp index eab5f03..39e2870 100644 --- a/src/common/backends/imgui/launcher_imgui.cpp +++ b/src/common/backends/imgui/launcher_imgui.cpp @@ -3407,7 +3407,7 @@ void draw_display_controls(LauncherModel* m, const LauncherTheme& th) { // // Unlike the legacy NES row above, there is no folder picker here: which // pack is active is a per-title decision owned by the host's pack manager - // (RetComM's Texture Packs modal), which can list installed packs and show + // (Retro Launcher's Texture Packs modal), which can list installed packs and show // per-pack coverage. A second, blinder picker in this panel could only // fight it — so this panel does the one thing it is better placed to do, // which is flip the pack off and on without leaving the game. @@ -10773,7 +10773,7 @@ static const char* generate_disabled_reason(const LauncherModel* m) { m->prepare_with_progress_cb != nullptr || m->prepare_disc_cb != nullptr; if (!has_prep) { return "Generate is unavailable (project/SDK not found).\n" - "Launch from RetComM, or run the game from its source tree " + "Launch from Retro Launcher, or run the game from its source tree " "(src/current)."; } if (!m->rom_present || !m->rom_full[0])