The first NPC I've made is using an m92 pistol and is able to consistently shoot through the Sewer Branch tanks and through the ground into a cave below. I turned on noclip and the NPC is able to hit no matter what is between us.
I'll continue to test this out and see if I can figure out what is wrong, as I think this was something that was fixed several versions ago. Thanks.
{
"HumanNPCs": [
{
"userid": 1051921870,
"displayName": "[FS]Tanya",
"invulnerability": false,
"health": 100.0,
"respawn": false,
"respawnSeconds": 60.0,
"spawnInfo": {
"position": "-1186.422 31.11008 -531.4908",
"rotation": "-0.006479566 0.9927801 -0.06324304 -0.1017153"
},
"waypoint": null,
"collisionRadius": 32.0,
"spawnkit": "fslvl1",
"damageAmount": 1.0,
"damageDistance": 30.0,
"damageInterval": 0.5,
"attackDistance": 100.0,
"maxDistance": 200.0,
"hostile": true,
"ahostile": true,
"speed": 3.2,
"stopandtalk": true,
"stopandtalkSeconds": 3.0,
"enable": true,
"persistent": true,
"lootable": false,
"hitchance": 0.35,
"reloadDuration": 0.0,
"needsAmmo": false,
"dropWeapon": true,
"defend": false,
"evade": false,
"follow": true,
"followtime": 30.0,
"evdist": 0.0,
"allowsit": false,
"allowride": false,
"band": 0.0,
"message_hello": null,
"message_bye": null,
"message_use": null,
"message_hurt": null,
"message_kill": null,
"protections": {
"Generic": 0.0,
"Hunger": 0.0,
"Thirst": 0.0,
"Cold": 0.0,
"Drowned": 0.0,
"Heat": 0.0,
"Bleeding": 0.0,
"Poison": 0.0,
"Suicide": 0.0,
"Bullet": 0.0,
"Slash": 0.0,
"Blunt": 0.0,
"Fall": 0.0,
"Radiation": 0.0,
"Bite": 0.0,
"Stab": 0.0,
"Explosion": 0.0,
"RadiationExposure": 0.0,
"ColdExposure": 0.0,
"Decay": 0.0,
"ElectricShock": 0.0,
"Arrow": 0.0,
"AntiVehicle": 0.0,
"Collision": 0.0,
"Fun_Water": 0.0
},
"hostileTowardsArmed": false,
"hostileTowardsArmedHard": false,
"raiseAlarm": false,
"message_armed": null,
"message_alarm": null,
"instrument": null
}
],
"HumanNPCTeams": []
}
The first NPC I've made is using an m92 pistol and is able to consistently shoot through the Sewer Branch tanks and through the ground into a cave below. I turned on noclip and the NPC is able to hit no matter what is between us.
I'll continue to test this out and see if I can figure out what is wrong, as I think this was something that was fixed several versions ago. Thanks.
{
"HumanNPCs": [
{
"userid": 1051921870,
"displayName": "[FS]Tanya",
"invulnerability": false,
"health": 100.0,
"respawn": false,
"respawnSeconds": 60.0,
"spawnInfo": {
"position": "-1186.422 31.11008 -531.4908",
"rotation": "-0.006479566 0.9927801 -0.06324304 -0.1017153"
},
"waypoint": null,
"collisionRadius": 32.0,
"spawnkit": "fslvl1",
"damageAmount": 1.0,
"damageDistance": 30.0,
"damageInterval": 0.5,
"attackDistance": 100.0,
"maxDistance": 200.0,
"hostile": true,
"ahostile": true,
"speed": 3.2,
"stopandtalk": true,
"stopandtalkSeconds": 3.0,
"enable": true,
"persistent": true,
"lootable": false,
"hitchance": 0.35,
"reloadDuration": 0.0,
"needsAmmo": false,
"dropWeapon": true,
"defend": false,
"evade": false,
"follow": true,
"followtime": 30.0,
"evdist": 0.0,
"allowsit": false,
"allowride": false,
"band": 0.0,
"message_hello": null,
"message_bye": null,
"message_use": null,
"message_hurt": null,
"message_kill": null,
"protections": {
"Generic": 0.0,
"Hunger": 0.0,
"Thirst": 0.0,
"Cold": 0.0,
"Drowned": 0.0,
"Heat": 0.0,
"Bleeding": 0.0,
"Poison": 0.0,
"Suicide": 0.0,
"Bullet": 0.0,
"Slash": 0.0,
"Blunt": 0.0,
"Fall": 0.0,
"Radiation": 0.0,
"Bite": 0.0,
"Stab": 0.0,
"Explosion": 0.0,
"RadiationExposure": 0.0,
"ColdExposure": 0.0,
"Decay": 0.0,
"ElectricShock": 0.0,
"Arrow": 0.0,
"AntiVehicle": 0.0,
"Collision": 0.0,
"Fun_Water": 0.0
},
"hostileTowardsArmed": false,
"hostileTowardsArmedHard": false,
"raiseAlarm": false,
"message_armed": null,
"message_alarm": null,
"instrument": null
}
],
"HumanNPCTeams": []
}