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This repository was archived by the owner on Mar 8, 2022. It is now read-only.
This repository was archived by the owner on Mar 8, 2022. It is now read-only.

Look into back-face culling #10

@Raymond-exe

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@Raymond-exe

Should save render time & resources for rendering a large number of polygons (for instance, when you subdivide faces multiple times).

Back-face culling: Doesn't render a face whenever it isn't visible to the camera.

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