You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Mar 8, 2022. It is now read-only.
Should save render time & resources for rendering a large number of polygons (for instance, when you subdivide faces multiple times).
Back-face culling: Doesn't render a face whenever it isn't visible to the camera.