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TrainingDays.js
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55 lines (41 loc) · 1.11 KB
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// The scope of `random` is too loose
const name = 'Nala';
const getRandEvent = () => {
const random = Math.floor(Math.random() * 3);
if (random === 0) {
return 'Marathon';
} else if (random === 1) {
return 'Triathlon';
} else if (random === 2) {
return 'Pentathlon';
}
};
// The scope of `days` is too tight
const getTrainingDays = event => {
let days = 6;
if (event === 'Marathon') {
days = 20;
} else if (event === 'Triathlon') {
days = 30;
} else if (event === 'Pentathlon') {
days = 40;
}
return days;
};
// The scope of `name` is too tight
const logEvent = (event, name) => {
console.log(`${name}'s event is: ${event}`);
};
const logTime = (days, name) => {
console.log(`${name}'s time to train is: ${days} days`);
};
const event = getRandEvent();
const days = getTrainingDays(event);
// Define a `name` variable. Use it as an argument after updating logEvent and logTime
logEvent(event, name);
logTime(days, name);
const event2 = getRandEvent();
const days2 = getTrainingDays(event2);
const name2 = 'Warren';
logEvent(event2, name2);
logTime(days2, name2);