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Inventory system #38

@culacant

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@culacant

Redguard's inventory is pretty simple, an outline:

  • Items are defined in ITEMS.INI, documentation on the fields is in this file too.
  • One item can be selected at a time (special case for sword+potion?)
  • Some items can be used, they call a script from the mapscripts to do stuff
  • Inventory can be opened in-game, this pauses the game and shows bitmaps of the items in the inventory
  • Items in the inventory UI can be inspected, this displays a 3d model and plays an RTX sound

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