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epic(motion): fluid motion UI follow-ups (post-0.4.11) #477

Description

@ZhuchkaTriplesix

Goal

Raise perceived fluidity from ~7.5/10 toward a coherent shell: same motion dialect everywhere, honest springs, and morphs on the remaining hard-cut navigations.

Local audit canvas: fluid-motion-ui-review.canvas.tsx (Cursor canvases).

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Non-goals

Acceptance (epic)

  • Object/explorer navigation morphs with QueryaMotion tokens
  • SDUI tree uses the same chevron/duration dialect as native trees
  • Tree expand gesture uses one coordinated clock
  • springsEnabled either drives real SpringSimulation or is not branded as spring for cubic-only paths
  • Hover primitive is used or removed; update badge respects Reduced

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accessibilityReduced motion, OS accessibility preferencesenhancementNew feature or requestepicEpic / umbrella issuemotionAnimation system, transitions, motion tokensuiUser interface components and widgets

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