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Copy pathCharacter.cpp
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81 lines (72 loc) · 1.6 KB
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#include "Character.h"
Character::Character()
{
m_Health = 0;
m_AttackPower = 0;
m_AttackDistance_x = 0;
m_AttackDistance_y = 0;
m_x = 0;
m_y = 0;
m_velocity_x = 0;
m_velocity_y = 0;
}
Character::Character( int health, int attackPower, int attackDistance_x,int attackDistance_y, int x, int y)
{
m_Health =health;
m_AttackPower= attackPower;
m_AttackDistance_x = attackDistance_x;
m_x = x;
m_y = y;
m_MoveSpeed = 10;
}
// 获取人物属性
int Character::getHealth() const
{
return m_Health;
}
int Character::getAttackPower() const {
return m_AttackPower;
}
int Character::getattackDistance_x() const {
return m_AttackDistance_x;
}
int Character::getattackDistance_y() const {
return m_AttackDistance_y;
}
int Character::getX() const {
return m_x;
}
int Character::getY() const {
return m_y;
}
// 设置人物属性
void Character::setHealth(int health)
{
this->m_Health = health;
}
void Character::setAttackPower(int attackPower)
{
this->m_AttackPower = attackPower;
}
void Character::setattackDistance_x(int attackDistance_x)
{
this->m_AttackDistance_x = attackDistance_x;
}
void Character::setattackDistance_y(int attackDistance_y)
{
this->m_AttackDistance_y = attackDistance_y;
}
void Character::setPosition(int x, int y)
{
this->m_x = x;
this->m_y = y;
}
void Character::setVelocity(int vx, int vy)
{
m_velocity_x = vx;
m_velocity_y = vy;
}
bool Character::isAlive() const// 检查角色是否存活
{
return m_Health > 0;
}