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Character Manager Component #10

Description

@loothero
struct Character {
    #[key]
    id: u64,
    creator_id: u64,
    name: felt252,
    description: ByteArray,
    xp_name: felt252,
    health_name: felt252,
    gold_name: felt252,
    stat_0_name: felt252,
    stat_1_name: felt252,
    stat_2_name: felt252,
    stat_3_name: felt252,
    stat_4_name: felt252,
    stat_5_name: felt252,
    stat_6_name: felt252,
    starting_state: Player,
    onchain_art: ByteArray,
    offchain_art: ByteArray,
}

struct Player {
    #[key]
    id: u64,
    xp: u16,
    hp: u16,
    gold: u16,
    stats: Stats,
    slot_0: EquippedItem,
    slot_1: EquippedItem,
    slot_2: EquippedItem,
    slot_3: EquippedItem,
    slot_4: EquippedItem,
    slot_5: EquippedItem,
    slot_6: EquippedItem,
    slot_7: EquippedItem,
    consumable_1: Consumable,
    consumable_2: Consumable,
    consumable_3: Consumable,
}

struct EquippedItem {
    xp: u16,
    item: Item,
}

Character Registration Component depends on Creator Registration Component and Item Registration Component

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