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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5BCF813B-671E-4B2C-B01E-3EACDC536B65}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{9ef11e43-1701-4396-8835-8392d57abb70}</TemplateGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>libWindbot</RootNamespace>
<AssemblyName>libWindbot</AssemblyName>
<FileAlignment>512</FileAlignment>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v7.1</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;LIBWINDBOT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;LIBWINDBOT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.CSharp" />
<Reference Include="Mono.Android" />
<Reference Include="Mono.Data.Sqlite" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Game\AI\Deck.cs" />
<Compile Include="Game\AI\Decks\*.cs" />
<Compile Include="Game\DecksManager.cs" />
<Compile Include="Game\GameBehavior.cs" />
<Compile Include="Game\GameClient.cs" />
<Compile Include="Game\GamePacketFactory.cs" />
<Compile Include="Game\Room.cs" />
<Compile Include="Logger.cs" />
<Compile Include="Properties\AssemblyInfoLib.cs" />
<Compile Include="WindBot.cs" />
<Compile Include="WindBotInfo.cs" />
<Compile Include="YGOSharp.Network\AsyncBinaryClient.cs" />
<Compile Include="YGOSharp.Network\AsyncNetworkServer.cs" />
<Compile Include="YGOSharp.Network\AsyncYGOClient.cs" />
<Compile Include="YGOSharp.Network\BinaryClient.cs" />
<Compile Include="YGOSharp.Network\Enums\CtosMessage.cs" />
<Compile Include="YGOSharp.Network\Enums\GameState.cs" />
<Compile Include="YGOSharp.Network\Enums\PlayerChange.cs" />
<Compile Include="YGOSharp.Network\Enums\PlayerState.cs" />
<Compile Include="YGOSharp.Network\Enums\PlayerType.cs" />
<Compile Include="YGOSharp.Network\Enums\StocMessage.cs" />
<Compile Include="YGOSharp.Network\NetworkClient.cs" />
<Compile Include="YGOSharp.Network\NetworkServer.cs" />
<Compile Include="YGOSharp.Network\Utils\BinaryExtensions.cs" />
<Compile Include="YGOSharp.Network\YGOClient.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Embeddinator-4000">
<Version>0.4.0</Version>
</PackageReference>
<PackageReference Include="Xamarin.Android.Support.v7.AppCompat" Version="25.4.0.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="ExecutorBase\ExecutorBase.csproj">
<Project>{a1583fd7-7985-47dd-a835-8134dbf5811c}</Project>
<Name>ExecutorBase</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>set E4K_OUTPUT="$(SolutionDir)output"
if exist %25E4K_OUTPUT%25 rmdir /S /Q %25E4K_OUTPUT%25
"$(NuGetPackageRoot)embeddinator-4000\0.4.0\tools\Embeddinator-4000.exe" "$(TargetPath)" --gen=Java --platform=Android --outdir=%25E4K_OUTPUT%25 -c -v
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>