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125 lines (125 loc) · 5.31 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<BaseOutputPath>$(MSBuildProjectDirectory)/out/$(MSBuildProjectName)/bin</BaseOutputPath>
<BaseIntermediateOutputPath>$(MSBuildProjectDirectory)/out/$(MSBuildProjectName)/obj</BaseIntermediateOutputPath>
<MSBuildProjectExtensionsPath>$(BaseIntermediateOutputPath)</MSBuildProjectExtensionsPath>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{3E7FAF67-A27D-4A61-B161-93AD4414183E}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WindBot</RootNamespace>
<AssemblyName>WindBot</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<LangVersion>7</LangVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>none</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>WindBot.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Data.Sqlite">
<HintPath>.\Mono.Data.Sqlite.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Web" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Config.cs" />
<Compile Include="Game\AI\Deck.cs" />
<Compile Include="Game\AI\Decks\*.cs" />
<Compile Include="Game\DecksManager.cs" />
<Compile Include="Game\GameBehavior.cs" />
<Compile Include="Game\GameClient.cs" />
<Compile Include="Game\GamePacketFactory.cs" />
<Compile Include="Game\Room.cs" />
<Compile Include="Logger.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WindBotInfo.cs" />
<Compile Include="YGOSharp.Network\AsyncBinaryClient.cs" />
<Compile Include="YGOSharp.Network\AsyncNetworkServer.cs" />
<Compile Include="YGOSharp.Network\AsyncYGOClient.cs" />
<Compile Include="YGOSharp.Network\BinaryClient.cs" />
<Compile Include="YGOSharp.Network\Enums\CtosMessage.cs" />
<Compile Include="YGOSharp.Network\Enums\GameState.cs" />
<Compile Include="YGOSharp.Network\Enums\PlayerChange.cs" />
<Compile Include="YGOSharp.Network\Enums\PlayerState.cs" />
<Compile Include="YGOSharp.Network\Enums\PlayerType.cs" />
<Compile Include="YGOSharp.Network\Enums\StocMessage.cs" />
<Compile Include="YGOSharp.Network\NetworkClient.cs" />
<Compile Include="YGOSharp.Network\NetworkServer.cs" />
<Compile Include="YGOSharp.Network\Utils\BinaryExtensions.cs" />
<Compile Include="YGOSharp.Network\YGOClient.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="COPYING">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="LICENSE">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="sqlite3.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<None Include="bots.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Decks\*.ydk">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\*.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="WindBot.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="ExecutorBase\ExecutorBase.csproj">
<Project>{a1583fd7-7985-47dd-a835-8134dbf5811c}</Project>
<Name>ExecutorBase</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>