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"Blitzclique Alternator" update
The player should now be able to activate it in the Damage Step
1 parent f9750b6 commit dcf84a6

1 file changed

Lines changed: 3 additions & 1 deletion

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official/c59921227.lua

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,6 +7,8 @@ function s.initial_effect(c)
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local e0=Effect.CreateEffect(c)
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e0:SetType(EFFECT_TYPE_ACTIVATE)
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e0:SetCode(EVENT_FREE_CHAIN)
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e0:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
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e0:SetHintTiming(TIMING_DAMAGE_STEP)
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c:RegisterEffect(e0)
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--Monsters your opponent controls lose 300 ATK/DEF for each Thunder monster you control
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local e1a=Effect.CreateEffect(c)
@@ -94,4 +96,4 @@ function s.blitzthop(e,tp,eg,ep,ev,re,r,rp)
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Duel.SendtoHand(g,nil,REASON_EFFECT)
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Duel.ConfirmCards(1-tp,g)
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end
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end
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end

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