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--Place A-Counters equal to the original Level of a discarded monster on face-up monster(s) on the field
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--(Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish
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locale1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,0))
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e1:SetCategory(CATEGORY_COUNTER)
@@ -18,7 +19,7 @@ function s.initial_effect(c)
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e1:SetTarget(s.target)
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e1:SetOperation(s.operation)
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c:RegisterEffect(e1)
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--Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters
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--If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters
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locale2=Effect.CreateEffect(c)
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e2:SetDescription(aux.Stringid(id,1))
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e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
@@ -39,19 +40,20 @@ function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
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ifchk==0thenreturnDuel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
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