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--Must be Special Summoned (from your hand or GY) by banishing 3 Warrior and/or DARK monsters from your GY. You can only Special Summon "Destiny HERO - Death Dogma" once per turn this way
--Once per turn, when your opponent activates a card or effect (Quick Effect): You can Fusion Summon 1 DARK or Warrior Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck
--You can send 1 "Destiny HERO" monster from your Deck to the GY; add 1 "Clock Tower Prison" or "Clock Tower Prison City - Dark City" from your Deck or GY to your hand, also you cannot Special Summon for the rest of this turn, except DARK "HERO" monsters
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locale2=Effect.CreateEffect(c)
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e2:SetDescription(aux.Stringid(id,1))
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e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
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e2:SetType(EFFECT_TYPE_IGNITION)
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e2:SetRange(LOCATION_MZONE)
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e2:SetCountLimit(1,{id,1})
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e2:SetCost(s.thcost)
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e2:SetTarget(s.thtg)
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e2:SetOperation(s.thop)
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c:RegisterEffect(e2)
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end
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s.listed_names={75041269,101402062} --"Clock Tower Prison", "Clock Tower Prison City - Dark City"
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s.listed_series={SET_DESTINY_HERO,SET_HERO}
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functions.bantg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
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ifchkcthenreturnchkc:IsControler(1-tp) andchkc:IsLocation(LOCATION_MZONE) andchkc:IsAbleToRemove() end
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ifchk==0thenreturnDuel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end
--If you control a "Destiny HERO" monster or a face-up Field Spell: You can Special Summon this card from your hand, then you can destroy 1 card you control, and if you do, add 1 "Polymerization" from your Deck to your hand
--If you Special Summon a Level 8 "Destiny HERO" monster(s): You can banish this card from your GY, then target 1 card your opponent controls; place it on top of the Deck
--If this card is Special Summoned: You can add 2 "Destiny HERO" monsters and/or cards that mention a "Destiny HERO" monster's card name from your Deck to your hand
--You can only Special Summon "Destiny HERO - Dreadnought" once per turn this way, no matter which method you use
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locale1=Effect.CreateEffect(e:GetHandler())
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e1:SetType(EFFECT_TYPE_FIELD)
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e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
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e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
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e1:SetTargetRange(1,0)
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e1:SetTarget(function(e,c,sump,sumtype) returnc:IsOriginalCodeRule(id) and (sumtype&SUMMON_TYPE_FUSION==SUMMON_TYPE_FUSIONorsumtype&SUMMON_TYPE_SPECIAL+1==SUMMON_TYPE_SPECIAL+1) end)
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