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update Chain.lua
* added tracking for "resolving properties": card properties at the start of resolution * added tracking for "registering peroperties": card properties when they register a Duel effect * integrated branches for resolving properties and registering properties in the various `Chain.Get...` and `Chain.Is...` functions * added `Effect.GetCard...` and `Effect.IsCard...` functions, which work similarly to `Chain.Get...`/`Chain.Is...`, but also handles rulings for non-activated effects * prevented `Debug.ReloadFieldBegin` from resetting global effects registered in the file * general file reorganization
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