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"Angelechy Enlisted" fix
Fixed a bug where it would not be able to proceed past the "then" part of the effect if it banished a Token monster
1 parent efb6e4a commit 230d1fc

1 file changed

Lines changed: 2 additions & 2 deletions

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pre-release/c101305093.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -56,8 +56,8 @@ function s.banop(e,tp,eg,ep,ev,re,r,rp)
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local c=e:GetHandler()
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local zones=s.get_adjacent_zones(c)
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local tc=Duel.GetFirstTarget()
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if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_REMOVED)
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and c:IsRelateToEffect(e) and Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL,zones)>0 then
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if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 and c:IsRelateToEffect(e)
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and Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL,zones)>0 then
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Duel.BreakEffect()
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Duel.GetControl(c,1-tp,0,0,zones,tp)
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end

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