As I have a 120Hz monitor, the game runs at a v-synced 120Hz by default but at these frame rates pressing jump leads to the jumping animation playing over 1-2 frames and not even hitting a height enough to jump over the first obstacle in the games introduction. Locking to 60Hz fixes this but introduced a lot of input lag on my system.
As I have a 120Hz monitor, the game runs at a v-synced 120Hz by default but at these frame rates pressing jump leads to the jumping animation playing over 1-2 frames and not even hitting a height enough to jump over the first obstacle in the games introduction. Locking to 60Hz fixes this but introduced a lot of input lag on my system.