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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<title>Project Sunshine</title>
<link rel="icon" type="image/png" href="assets/logo/favicon.png">
<link rel="stylesheet" href="css/style.css">
</head>
<body>
<nav>
<a href="#hero">About</a>
<a href="#games">Ports</a>
<a href="#team">Team</a>
<a href="#patcher">Patcher</a>
<a href="#how-its-made">How it's Made</a>
<a href="#faq">FAQ</a>
<a href="#contact">Contact</a>
</nav>
<section class="hero" id="hero" style="text-align: center; margin-bottom: 30px;">
<div class="hero-logo-container" style="display: flex; justify-content: center; margin-bottom: 20px;">
<img src="assets/logo.png" alt="Project Sunshine Icon" class="hero-logo">
</div>
<div class="cta-container" style="display: flex; justify-content: center; gap: 20px; flex-wrap: wrap; align-items: center;">
<div id="discord" class="discord-box">
<a href="https://discord.gg/undertale3ds" target="_blank" class="discord-cta">Join Discord!</a>
</div>
<div id="youtube" class="discord-box">
<a href="https://www.youtube.com/@theprojectsunshine" target="_blank" class="discord-cta">Check our YouTube!</a>
</div>
<div id="newsletter" class="discord-box">
<a href="newsletters/august7th/august7th.html" class="discord-cta">Newsletter</a>
</div>
</div>
</section>
<section class="intro-section" style="text-align: center; margin-bottom: 30px;">
<p class="intro-text">
<span class="highlight-yellow">Project Sunshine</span> is a collection of fanmade ports of
<span class="highlight-yellow">Undertale</span>, <span class="highlight-yellow">Deltarune</span>, and
<span class="highlight-yellow">Undertale Yellow</span> to the <span class="highlight-yellow">Wii U and 3DS</span>!
</p>
</section>
<div class="video-container" style="display: flex; justify-content: center; align-items: center; width: 100%; margin: 40px 0;">
<iframe width="560" height="315" src="https://www.youtube.com/embed/DR-fzzMEUCc" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div>
<section class="games-section" id="games">
<h2 style="text-align: center; margin-bottom: 20px;">Ports</h2>
<div class="game-cards" style="display: flex; justify-content: center; gap: 20px; flex-wrap: wrap;">
<div class="game-card">
<img src="assets/undertale.png" alt="Undertale">
<div class="card-status">1/2 done</div>
<div class="card-title">UNDERTALE</div>
<div class="card-engine">Uses cinnamon, a GML runner in C for both platforms. Has bottom/touch screen features for 3DS.</div>
</div>
<div class="game-card">
<img src="assets/deltarune.jpg" alt="Deltarune">
<div class="card-status">In Development</div>
<div class="card-title">DELTARUNE Chapters 1-5</div>
<div class="card-engine">Uses cinnamon, a GML runner in C for both platforms. Has bottom/touch screen features for 3DS.</div>
</div>
<div class="game-card">
<img src="assets/undertaleyellow.png" alt="Undertale Yellow">
<div class="card-status">Coming Soon</div>
<div class="card-title">Undertale Yellow</div>
<div class="card-engine">Uses cinnamon, a GML runner in C for both platforms. Has bottom/touch screen features for 3DS.</div>
</div>
<div class="game-card">
<img src="assets/cinnamonlauncher.png" alt="Cinnamon Launcher">
<div class="card-status">In Development</div>
<div class="card-title">Cinnamon Launcher</div>
<div class="card-engine">A general runner for GameMaker games for both platforms.</div>
</div>
</div>
</section>
<section class="devs-section" id="team" style="text-align: center; margin-top: 40px;">
<h2 style="text-align: center; margin-bottom: 20px;">Meet the Developers</h2>
<div class="game-cards" style="display: flex; justify-content: center; gap: 20px; flex-wrap: wrap;">
<div class="game-card">
<img src="assets/devs/dorian.png" alt="Dorian" style="border-radius: 50%; max-width: 150px; margin: 15px auto 0; display: block;">
<div class="card-status">Main Project Owner</div>
<div class="card-title">Dorian</div>
<div class="card-engine">The one who owns the project!</div>
</div>
<div class="game-card">
<img src="assets/devs/casriel.jpg" alt="casriel." style="border-radius: 50%; width: 150px; height: 150px; object-fit: cover; margin: 15px auto 0; display: block;">
<div class="card-status">Project Co-Owner</div>
<div class="card-title">casriel.</div>
<div class="card-engine">Main project manager, lead GML programmer, announcement maker, etc..</div>
</div>
<div class="game-card">
<img src="assets/devs/gray.png" alt="Gray" style="border-radius: 50%; max-width: 150px; margin: 15px auto 0; display: block;">
<div class="card-status">Lead C Programmer</div>
<div class="card-title">Gray</div>
<div class="card-engine">Lead C programmer, made the cinnamon runner.</div>
</div>
<div class="game-card">
<img src="assets/devs/katt.png" alt="Katt" style="border-radius: 50%; max-width: 150px; margin: 15px auto 0; display: block;">
<div class="card-status">UI Designer</div>
<div class="card-title">Katt</div>
<div class="card-engine">Redesigned UNDERTALE's UI for 240p, helper, etc...</div>
</div>
</div>
</section>
<section id="patcher" class="text-section">
<h2 class="section-title">Patcher</h2>
<p>
The patcher for UNDERTALE 3DS and Wii U and DELTARUNE 3DS and Wii U.
</p>
<div class="patcher-box" style="display: block; position: relative; text-align: center; margin: 20px 0; min-height: 50px;">
<a href="#" class="patcher-cta" style="display: inline-block; text-decoration: none;" onclick="event.preventDefault(); const err = document.getElementById('patcher-error'); err.style.display = 'block'; this.classList.add('shake-animation'); setTimeout(() => this.classList.remove('shake-animation'), 400); setTimeout(() => err.style.display = 'none', 2500);">Go to the Patcher!</a>
<div id="patcher-error" class="error-popup">Patching is unavailable right now.</div>
</div>
</section>
<style>
.patcher-cta:hover {
filter: grayscale(100%);
opacity: 0.6;
cursor: not-allowed;
}
.error-popup {
display: none;
position: absolute;
top: 115%;
left: 50%;
transform: translateX(-50%);
background-color: #ff4d4d;
color: white;
padding: 8px 16px;
border-radius: 4px;
font-size: 14px;
font-weight: bold;
white-space: nowrap;
box-shadow: 0px 4px 10px rgba(0,0,0,0.2);
z-index: 9999;
}
.shake-animation {
animation: shake 0.4s ease-in-out;
}
@keyframes shake {
0%, 100% { transform: translateX(0); }
20%, 60% { transform: translateX(-8px); }
40%, 80% { transform: translateX(8px); }
}
</style>
<section id="how-its-made" class="text-section">
<h2 class="section-title">How it's Made</h2>
<p style="text-indent: 40px; margin-bottom: 12px; display: block;">When you create a game in GameMaker: Studio and export it, GameMaker: Studio exports the game code as bytecode instead of native compiled code. This bytecode is compatible with any other GameMaker: Studio runner (also known as YoYo runner), as long as they have matching GameMaker: Studio versions. This is very similar to how Java applications work.</p>
<p style="text-indent: 40px; margin-bottom: 12px; display: block;">This is how projects such as Droidtale can exist. We exploit the fact that GameMaker: Studio games compile to bytecode, which means they can be run on any platform that has an official runner for it!</p>
<p style="text-indent: 40px; margin-bottom: 12px; display: block;">If GameMaker games use bytecode, what prevents us from creating our own runner? And if we can write our own runner, what prevents us from porting GameMaker: Studio games to other platforms?</p>
<p style="text-indent: 40px; margin-bottom: 12px; display: block;">That's where projects like <a href="https://github.com/MrPowerGamerBR/Butterscotch" target="_blank">Butterscotch</a> come in! Butterscotch is an open-source reimplementation of GameMaker: Studio's runner.</p>
<p style="text-indent: 40px; margin-bottom: 12px; display: block;">If this already exists, then what's stopping people from porting Butterscotch to MORE consoles? What's stopping <i>us</i> from porting a variety of GameMaker: Studio games to the 3DS and Wii U?</p>
<p style="text-indent: 40px; margin-bottom: 12px; display: block;">This is where <strong>Cinnamon</strong>, a fork of Butterscotch, comes in!</p>
<p style="text-indent: 40px; margin-bottom: 12px; display: block;">Cinnamon aims to be an open-source re-implementation of GameMaker Studio's runner <strong>for the 3DS and Wii U.</strong> This opens up lots of opportunities for games like <i>Pizza Tower</i>, <i>Undertale Yellow</i>, <i>Undertale</i>, and <i>Deltarune</i> to run on the 3DS and Wii U.</p>
</section>
<section class="contact-section" id="contact" style="text-align: center; margin-top: 60px; padding: 20px;">
<h2 style="text-align: center; margin-bottom: 20px; font-size: 2.5rem;">Contact</h2>
<p class="contact-intro" style="max-width: 800px; margin: 0 auto 35px; line-height: 1.6; font-size: 1.3rem;">
Have questions about Project Sunshine, want to report a bug, or interested in contributing to the cinnamon runner? Here is how you can reach us:
</p>
<div class="contact-list-container" style="display: inline-block; text-align: left; max-width: 650px; margin: 0 auto;">
<ul style="list-style-type: disc; padding-left: 20px; line-height: 2; font-size: 1.2rem;">
<li style="margin-bottom: 15px;">
<strong>General Inquiries:</strong> You can email us at projectsunshineutdr@outlook.com or DM us at @casrielasriel or @dorian.osly.
</li>
<li style="margin-bottom: 15px;">
<strong>Bug Reports & Code:</strong> Submit an issue or open a pull request on our <a href="https://github.com/Project-Sunshine-Native/cinnamon" target="_blank" style="text-decoration: underline;">GitHub repo.</a>
</li>
<li style="margin-bottom: 15px;">
<strong>Project Updates:</strong> For announcements and updates, check out our <a href="https://www.youtube.com/@theprojectsunshine" target="_blank" style="text-decoration: underline;">YouTube channel</a> or join our <a href="https://discord.gg/undertale3ds" target="_blank" style="text-decoration: underline;">Discord</a>.
</li>
</ul>
</div>
</section>
<section id="faq" class="text-section">
<h2 class="section-title-alt" style="text-align: center;">FAQ</h2>
<div class="faq-content">
<div class="faq-item">
<b class="faq-question">When will this be complete?</b>
<p class="faq-answer">As of now, only UNDERTALE: Wii U Edition is out. However, UNDERTALE 3DS comes out very soon!</p>
</div>
<div class="faq-item">
<b class="faq-question">What about fangames (Undertale Red & Yellow, Undertale Plus, etc)?</b>
<p class="faq-answer">The runner <i>can</i> run mods, though don't expect full support for now. Some mods may not run at all.</p>
</div>
<div class="faq-item">
<b class="faq-question">Can I contact you / help out with the port?</b>
<p class="faq-answer">
Cinnamon is an open source project! Anyone can contribute towards expanding the project.
You can view the repo <a href="https://github.com/Project-Sunshine-Native/cinnamon" target="_blank">here</a>!
</p>
</div>
<div class="faq-item">
<b class="faq-question">Do you plan on porting other games to the Wii U and 3DS?</b>
<p class="faq-answer">For now, no. This does not mean you still cant play OTHER GameMaker games via Cinnamon Launcher, however.</p>
</div>
<div class="faq-item">
<b class="faq-question">Can it run on Old 3DS/2DS models?</b>
<p class="faq-answer">Yes! UNDERTALE and DELTARUNE Chapters 1-5 will be fully playable on Old 3DS/2DS models.</p>
</div>
<div class="faq-item">
<b class="faq-question">Is this a port or a remake?</b>
<p class="faq-answer">Unlike other remakes, this is a port of the ACTUAL full game!</p>
</div>
</div>
</section>
<section class="disclaimer-section">
<div class="disclaimer-title">Legal Disclaimer</div>
<div class="disclaimer-text">
The Project Sunshine team does not support piracy in any way. In order to patch Project Sunshine onto your Wii U or 3DS, you'll need a real copy of Deltarune, Undertale, and the corresponding data.win file.
</div>
</section>
<footer>
<p>
<a href="https://www.youtube.com/@theprojectsunshine/" target="_blank">YouTube</a> |
<a href="https://discord.gg/undertale3ds" target="_blank">Discord</a>
</p>
<br>
<p>Not affiliated with Toby Fox, Materia Collective, or MasterSwordRemix. All trademarks belong to their respective owners.<br>Ports made and playtested by our lovely developer and playtester team. Logo made by derpanddum. </p>
<br>
<p>Website made by <a href="https://github.com/casrielasriel" target="_blank">casriel</a> and <a href="https://github.com/dorian-osly" target="_blank">dorian</a>!</p>
</footer>
</body>
</html>