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165 lines (144 loc) · 4.89 KB
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############################################
# Project: MCT-TFE
# File: TFE.py
# By: ProgrammingIncluded
# Website: ProgrammingIncluded.com
############################################
import numpy as np
import random as rnd
# Game Settings
# Probability of 4 appearing
FOUR_PROB = 10
MAX_VALUE = 2048
# cannot be changed for now
MOV_OPT = ["d", "u", "l", "r"]
# 2048 Class
class TFE:
def __init__(self, board_width):
self.board_width = board_width
self.grid = np.zeros((self.board_width, self.board_width), np.int64)
# Call function to copy this
def copy(self):
cp = TFE(self.board_width)
cp.grid = self.grid.copy()
return cp
def setGrid(self, grid):
print(self.board_width)
self.grid = grid
# Add a new value at a certain position
def putNewAt(self, posx, posy, value):
self.grid[posx, posy] = value
# Attempt to put a new number
def putNew(self):
grid = self.grid
zero = np.argwhere(grid == 0)
if zero.size == 0:
return False
sel = rnd.randint(0, zero.shape[0] - 1)
selK = zero[sel, :]
val = 2 if rnd.randint(0, 100) > 10 else 4
grid[selK[0], selK[1]] = val
return selK, val
# Move a single cell, merges if possible.
def moveCell(self, x, y, dir):
grid = self.grid
if grid[y, x] == 0:
return
# check boundary case
if x <= 0 and dir == "l":
return
elif x >= (self.board_width - 1) and dir == "r":
return
elif y <= 0 and dir == "u":
return
elif y >= (self.board_width-1) and dir == "d":
return
if dir == "l":
xval = -1
yval = 0
bound = lambda v, u: v >= 0
elif dir == "r":
xval = 1
yval = 0
bound = lambda v, u: v < self.board_width
elif dir == "d":
xval = 0
yval = 1
bound = lambda v, u: u < self.board_width
else:
xval = 0
yval = -1
bound = lambda v, u: u >= 0
dx = x + xval
dy = y + yval
while bound(dx, dy):
if grid[dy, dx] == 0:
dx += xval
dy += yval
elif grid[dy, dx] == grid[y, x]:
grid[dy, dx] *= 2
grid[y, x] = 0
# all done
return
else:
break
grid[dy-yval, dx-xval] = grid[y, x]
if dy-yval != y or dx-xval != x:
grid[y, x] = 0
# Move a direction
def moveGrid(self, dir):
grid = self.grid
if dir == "l":
evalO = lambda v, u: u < self.board_width
evalI = lambda v, u: v < self.board_width
x, y = 0, 0
incI = lambda v, u: (v+1, u)
incO = lambda v, u: (v, u + 1)
elif dir == "r":
evalO = lambda v, u: u >= 0
evalI = lambda v, u: v >= 0
x, y = (self.board_width - 1), (self.board_width - 1)
incI = lambda v, u: (v-1, u)
incO = lambda v, u: (v, u - 1)
elif dir == "d":
evalO = lambda v, u: v >= 0
evalI = lambda v, u: u >= 0
x, y = (self.board_width - 1), (self.board_width - 1 )
incI = lambda v, u: (v, u-1)
incO = lambda v, u: (v-1, u)
else:
evalO = lambda v, u: v < self.board_width
evalI = lambda v, u: u < self.board_width
x, y = 0, 0
incI = lambda v, u: (v, u+1)
incO = lambda v, u: (v+1, u)
reset = lambda dx, dy, x, y: (x, dy) if dir == "l" or dir == "r" else (dx, y)
dx, dy = x, y
while evalO(dx, dy):
dx, dy = reset(dx, dy, x, y)
while evalI(dx, dy):
self.moveCell(dx, dy, dir)
dx, dy = incI(dx, dy)
dx, dy = incO(dx, dy)
def restart(self):
grid = np.zeros((self.board_width,self.board_width))
def isWin(self):
return self.grid.max() >= MAX_VALUE
# Check if loosing state. Expensive! Calls availDir
def isLose(self):
return (len(self.availDir()) == 0)
# check available directions. Expensive! Takes O(n^2 * 4)
# Saves a snapshot of each grid. Key and grid.
def availDir(self):
choice = ["u", "d", "l", "r"]
# check if empyt
if self.grid.max() == 0:
return {k: np.copy(self.grid) for k in choice}
result = {}
gridDup = np.copy(self.grid)
for c in choice:
self.moveGrid(c)
if not np.array_equal(self.grid, gridDup):
result[c] = self.grid
self.grid = np.copy(gridDup)
return result