From 47ed10bd57db00d7668504e736b4b5dfa26b153a Mon Sep 17 00:00:00 2001 From: Simon Strandgaard Date: Sun, 1 Mar 2026 18:50:47 +0100 Subject: [PATCH] prompt example added --- .../worker_plan_api/prompt/data/simple_plan_prompts.jsonl | 1 + 1 file changed, 1 insertion(+) diff --git a/worker_plan/worker_plan_api/prompt/data/simple_plan_prompts.jsonl b/worker_plan/worker_plan_api/prompt/data/simple_plan_prompts.jsonl index 833a07e5..37a96af0 100644 --- a/worker_plan/worker_plan_api/prompt/data/simple_plan_prompts.jsonl +++ b/worker_plan/worker_plan_api/prompt/data/simple_plan_prompts.jsonl @@ -1,3 +1,4 @@ +{"id": "0942b98c-8590-4fb8-a98b-51a0bfc50cbe", "prompt": "This project establishes a first-of-its-kind immersive entertainment prototype inspired by the Westworld concept: a multi-zone, narrative-driven theme park experience in Japan populated by autonomous humanoid robots capable of natural conversation, emotional expression, and unscripted interaction with paying visitors. The facility will serve as both a commercial pilot and a technology demonstrator, proving that current-generation humanoid robotics and large language model-driven AI can sustain believable, safe, multi-hour guest experiences within themed Western-frontier, feudal Japanese, and near-future urban environments — three distinct zones selected to leverage Japan's cultural strengths in period set design and robotics aesthetics.\n\nThe prototype facility targets approximately 2,000–3,000 m² of indoor-outdoor hybrid space, housing three themed zones with a combined fleet of 30–50 humanoid robot \"hosts,\" each capable of bipedal locomotion, facial expression, spoken Japanese and English dialogue, and contextual memory of guest interactions within a single visit. Robots will be sourced primarily from existing commercial humanoid platforms available in the Japanese market — candidates include units from Kawasaki, Unitree, 1X, or Figure — with custom skin, costuming, and facial animatronics layered on top to achieve uncanny-valley-crossing realism. A centralized narrative engine, running on cloud infrastructure with local edge compute for latency-critical responses, will orchestrate storylines, manage robot assignments, and ensure guest safety through behavioral guardrails and real-time monitoring by a human operations team. Each zone will support a self-contained 60–90 minute narrative arc with branching paths, and guests will be limited to groups of 10–15 per zone per session to maintain immersion and safety ratios.\n\nThe site will be located in a suburban or semi-rural area of Japan — candidate regions include the outskirts of Osaka, northern Kyushu, or the Chiba corridor near Tokyo — chosen to balance land cost, transport access, and proximity to robotics supplier ecosystems. The facility requires Japanese building code compliance, fire safety certification for mixed human-robot occupancy, and alignment with Japan's Robot Safety regulatory framework including ISO 13482 for personal care robots and any applicable METI guidelines for entertainment robotics. All robot-guest physical interactions must pass risk assessment under ISO 10218 collaborative robot safety standards, and the facility must carry appropriate liability insurance.\n\nThe budget is ¥10 billion (approximately $65 million USD), allocated across four gated phases over a 30-month timeline: Phase 1 (months 1–8) covers R&D, robot platform selection, AI narrative engine development, and site acquisition; Phase 2 (months 9–16) covers facility construction, robot customization, and integration testing; Phase 3 (months 17–24) covers closed beta testing with invited guests, safety certification, and iterative refinement; Phase 4 (months 25–30) is soft launch with limited ticketing, targeting 200 guests per day at ¥15,000–25,000 per ticket. Key stakeholders include a founding robotics engineering team, a Japanese construction and theming contractor, an AI/ML team for the narrative engine, a hospitality and guest experience team, regulatory consultants, and investor relations given the scale of capital required. Success criteria for the prototype phase are: achieve a net promoter score above 60 from beta guests, demonstrate sustained autonomous robot operation for 8-hour daily cycles with fewer than 2 manual interventions per robot per day, maintain zero serious safety incidents through soft launch, and generate sufficient visitor demand data to justify a ¥30B+ Series A expansion to a full-scale facility. Banned words: metaverse, crypto, NFT, blockchain. The plan should pick a realistic, risk-conscious scenario — this is a prototype, not a final product — and explicitly address the regulatory, cultural, and ethical dimensions of deploying humanoid robots in a public entertainment context in Japan.", "tags": ["japan", "westworld", "robot", "entertainment", "business"]} {"id": "691517a7-c9e3-4128-9956-c248e379d66d", "prompt": "As in the movie \"Face off\". Make a facility for transplanting the face between people. Location: New Zealand. The users pay a subscription fee every month they wear another persons face.", "tags": ["newzealand", "face", "transplant", "darkcomedy", "business"]} {"id": "e543e384-45f0-4d89-8ed1-b424a7d6e8c3", "prompt": "Clay Workshop, Nuuk, Greenland. A community clay workshop located near Katuaq Cultural Centre offering weekly drop-in sessions and recurring courses in hand-building and wheel work. It should feel like a social \"third place\" where people return regularly to work with clay and socialize. The workshop targets locals (Nuuk ~20,000) and tourists, with seasonal peaks in summer (June–October) and winter. Staff the teaching team with four part-time instructors so that illness or absence does not cancel sessions. Operational setup includes open-studio hours, fixed 4–6 week courses, and a mix of memberships and drop-ins. The location near Katuaq and Nuuk Center provides visibility and cultural alignment. Greenland-specific factors: higher costs for shipping clay and equipment from Denmark/Iceland; heating and drying space for clay; strong seasonal demand; long supplier lead times. Budget: 2 million DKK for Year 1 (startup, equipment, fit-out, rent, four teachers, utilities, supplies, marketing). Pick a realistic, low-risk scenario. Avoid overly ambitious scenarios.", "tags": ["clay", "art", "greenland", "nuuk", "social", "friends", "business"]} {"id": "14043673-af97-4053-b155-2e6463f91c17", "prompt": "Develop a comprehensive plan for establishing a \"brain clinic\" by 2030 in Berlin, where humans can digitally capture their brains and replace them with AI to achieve near-immortality. The project must address technical feasibility, ethical implications, regulatory hurdles, and market viability. Key components include:\n\nTechnology:\n\nDetail the process of digitizing human consciousness, AI integration, and resurrection protocols.\nAddress challenges like neural mapping accuracy, data storage, and quantum computing requirements.\nEthics & Society:\n\nExplore moral dilemmas (e.g., inequality in access, soul vs. simulation, legal status of \"resurrected\" individuals).\nPropose frameworks for governance, consent, and oversight.\nRegulatory Strategy:\n\nOutline steps to navigate EU AI regulations, human enhancement laws, and Berlin-specific permits.\nInclude risk mitigation for unanticipated legal challenges.\nMarket & Funding:\n\nEstimate costs (R&D, infrastructure, cybersecurity) and secure funding (e.g., venture capital, government grants).\nDefine pricing models for services and address competition from rival tech firms.\nPhased Rollout:\n\nPropose a 4-year timeline with milestones: prototype testing (Year 1), pilot program (Year 2), full launch (Year 3), and global expansion (Year 4).\nInclude contingency plans for technical failures or public backlash.\nSocietal Impact:\n\nAssess potential consequences (e.g., overpopulation, cultural shifts, economic disruption) and propose policies to manage them.\nHighlight opportunities for new industries (e.g., \"immortality tourism\").\nBudget: €500M. Avoid overly aggressive timelines; prioritize ethical safeguards and regulatory compliance.", "tags": ["brain", "ai", "scan", "berlin", "business"]}