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Support custom OCIO and render engine. #16

@andremeireles

Description

@andremeireles

Is your feature request related to a problem? Please describe.
Rendering with custom color management (acesg, agx), give me strange behaviours, like a more brighter image.
With a custom render engine (btoa, arnold), camera shift give me the same image in all tiles.
Just the render border method work, but give me a missing collumn at left and sometimes (random) gaps between merged tiles.

Describe the solution you'd like

  1. Detect the choosed color management/texture interpolation.
  2. Detect the render engine.

Describe alternatives you've considered
The camera sensor width can be an alternative to maintain the camera position, but at a smaller size.
So, if the render engine doesn't have shift_x or shift_y, rotate the camera, adjust the sensor width to fit the tile's location and returns to default rotation at the end.

Links related:

  1. https://github.com/Joegenco/PixelManager
  2. https://github.com/EaryChow/AgX
  3. https://github.com/lunadigital/btoa

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