Is your feature request related to a problem? Please describe.
Rendering with custom color management (acesg, agx), give me strange behaviours, like a more brighter image.
With a custom render engine (btoa, arnold), camera shift give me the same image in all tiles.
Just the render border method work, but give me a missing collumn at left and sometimes (random) gaps between merged tiles.
Describe the solution you'd like
- Detect the choosed color management/texture interpolation.
- Detect the render engine.
Describe alternatives you've considered
The camera sensor width can be an alternative to maintain the camera position, but at a smaller size.
So, if the render engine doesn't have shift_x or shift_y, rotate the camera, adjust the sensor width to fit the tile's location and returns to default rotation at the end.
Links related:
- https://github.com/Joegenco/PixelManager
- https://github.com/EaryChow/AgX
- https://github.com/lunadigital/btoa
Is your feature request related to a problem? Please describe.
Rendering with custom color management (acesg, agx), give me strange behaviours, like a more brighter image.
With a custom render engine (btoa, arnold), camera shift give me the same image in all tiles.
Just the render border method work, but give me a missing collumn at left and sometimes (random) gaps between merged tiles.
Describe the solution you'd like
Describe alternatives you've considered
The camera sensor width can be an alternative to maintain the camera position, but at a smaller size.
So, if the render engine doesn't have shift_x or shift_y, rotate the camera, adjust the sensor width to fit the tile's location and returns to default rotation at the end.
Links related: