The required regeants dont show correctly. As with the picture you need 3 to make leather. I have noticed with some others where the amount is always 1 less than needed. I think in GameTooltip_ItemRegeants.lua it may have to do with around line 122
if name then
quantityText = count.."/"..v.quantityRequired;
if count >= v.quantityRequired then
tooltip:AddDoubleLine(name, quantityText, 1, 1, 1, 1, 1, 1);
numOuput = floor(count / v.quantityRequired);
if maxOutput then
if numOuput < maxOutput then
maxOutput = numOuput;
end
else
maxOutput = numOuput;
end
else
tooltip:AddDoubleLine(name, quantityText, 1, 0.125, 0.125, 1, 0.125, 0.125);
maxOutput = 0;
end
AddTextureToTooltip(tooltip, icon);
end
I Changed to
if name then
quantityText = count.."/"..(v.quantityRequired+1);
if count >= v.quantityRequired then
tooltip:AddDoubleLine(name, quantityText, 1, 1, 1, 1, 1, 1);
numOuput = floor(count / (v.quantityRequired+1);
if maxOutput then
if numOuput < maxOutput then
maxOutput = numOuput;
end
else
maxOutput = numOuput;
end
else
tooltip:AddDoubleLine(name, quantityText, 1, 0.125, 0.125, 1, 0.125, 0.125);
maxOutput = 0;
end
AddTextureToTooltip(tooltip, icon);
end
which seems to fix it, at least for leather scraps

The required regeants dont show correctly. As with the picture you need 3 to make leather. I have noticed with some others where the amount is always 1 less than needed. I think in GameTooltip_ItemRegeants.lua it may have to do with around line 122
if name then
quantityText = count.."/"..v.quantityRequired;
if count >= v.quantityRequired then
tooltip:AddDoubleLine(name, quantityText, 1, 1, 1, 1, 1, 1);
numOuput = floor(count / v.quantityRequired);
if maxOutput then
if numOuput < maxOutput then
maxOutput = numOuput;
end
else
maxOutput = numOuput;
end
else
tooltip:AddDoubleLine(name, quantityText, 1, 0.125, 0.125, 1, 0.125, 0.125);
maxOutput = 0;
end
AddTextureToTooltip(tooltip, icon);
end
I Changed to
if name then
quantityText = count.."/"..(v.quantityRequired+1);
if count >= v.quantityRequired then
tooltip:AddDoubleLine(name, quantityText, 1, 1, 1, 1, 1, 1);
numOuput = floor(count / (v.quantityRequired+1);
if maxOutput then
if numOuput < maxOutput then
maxOutput = numOuput;
end
else
maxOutput = numOuput;
end
else
tooltip:AddDoubleLine(name, quantityText, 1, 0.125, 0.125, 1, 0.125, 0.125);
maxOutput = 0;
end
AddTextureToTooltip(tooltip, icon);
end
which seems to fix it, at least for leather scraps