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Get Swarm Simulator and True Exponential to use break_infinity.js #10

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@Patashu

Hevipelle's Antimatter Dimensions swapped from decimal.js to break_infinity.js. Once the update is out, I will provide the devs of these two incremental games also swap for that sick performance gainz.

AD script time improved by 4.5x after swapping from decimal.js to break_infinity.js. This could be your incremental game:

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EDIT: Don't know what Idle Bouncer uses, can check that game too

EDIT 2: Apparently Trimps uses decimal.js?! Does that game even go above 1.78e308? EDIT 3: It uses it just to make it so breeding times don't flip out when you have an extremely small or large amount of Trimps.

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