Hevipelle's Antimatter Dimensions swapped from decimal.js to break_infinity.js. Once the update is out, I will provide the devs of these two incremental games also swap for that sick performance gainz.
AD script time improved by 4.5x after swapping from decimal.js to break_infinity.js. This could be your incremental game:

EDIT: Don't know what Idle Bouncer uses, can check that game too
EDIT 2: Apparently Trimps uses decimal.js?! Does that game even go above 1.78e308? EDIT 3: It uses it just to make it so breeding times don't flip out when you have an extremely small or large amount of Trimps.
Hevipelle's Antimatter Dimensions swapped from decimal.js to break_infinity.js. Once the update is out, I will provide the devs of these two incremental games also swap for that sick performance gainz.
AD script time improved by 4.5x after swapping from decimal.js to break_infinity.js. This could be your incremental game:
EDIT: Don't know what Idle Bouncer uses, can check that game too
EDIT 2: Apparently Trimps uses decimal.js?! Does that game even go above 1.78e308? EDIT 3: It uses it just to make it so breeding times don't flip out when you have an extremely small or large amount of Trimps.