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Failing shader compilation with Nvidia GeForce GT 630M #821

@yahiamoh-dev

Description

@yahiamoh-dev

Description

I discovered your Overload Engine and tested version 1.4, which I liked. However, when updating to the latest version, 1.8, I encountered a problem. This problem is identical to that of versions 1.8, 1.7, and 1.5. The application displays the following errors; here are some screenshots: [images would go here]. Could you please tell me how to resolve it?

Error

[15:01:41] [Shader Compile] Standard/Fragment<REFLECTION_PASS>(NORMAL_MAPPING|PARALLAX_MAPPING DISTANCE_FADE|SPECULAR_WORKFLOW):

0(718) : error C1317: qualified actual parameter #1 cannot be
0(719) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.137")
0(720) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("lightContrib.256")
0(726) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.122")
0(727) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.144")
0(728) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("lightContrib.256")
0(734) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.124")
0(735) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.154")
0(736) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("lightContrib.256")
0(742) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.126")
0(743) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.165")
0(749) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.128")
0(750) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.168")

[15:01:41] [Shader Compile] Standard/Fragment<REFLECTION_PASS>(NORMAL_MAPPING|DISTANCE_FADE|SPECULAR_WORKFLOW):

0(717) : error C1317: qualified actual parameter #1 cannot be converted to less qu
0(718) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.137")
0(719) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("lightContrib.256")
0(725) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.122")
0(726) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.144")
0(727) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("lightContrib.256")
0(733) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.124")
0(734) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.154")
0(735) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("lightContrib.256")
0(741) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.126")
0(742) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.165")
0(748) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.128")
0(749) : error C1317: qualified actual parameter #1 cannot be converted to less qualified parameter ("light.168")

Context

  • CPU : Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz 2.50 GHz
  • Graphics card : NVIDIA GeForce GT 630M (2 GB), Intel(R) HD Graphics 4000 (32 MB)
    477 GB SSD ADATA SU750
  • RAM : 8,00 [Go]

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